A high-tech robot, effective in long-range cover combat
Category


A four-legged sniper Titan developed by SpaceTech engineers.

A true close-quarters predator from SpaceTech.

An Icarus raider that turns return fire into the enemy’s mistake.

A true monster created by the engineers of Yan-di

Hastatus is a cutting-edge combat robot from DSC Corporation.

A robot with powerful legs that allow it to cover vast distances at incredible speed.

Kaji is the second creation of Icarus engineer-innovator Zurab Baliashvili.

A heavy robot built on a six-legged platform

Yan-di's finest personnel spent countless hours of painstaking work to create this masterpiece.

Experimental DSC Corporation tech.

When dealing damage, Nuo accumulates damage boost charges, which are also transferred to its linked ally

Every time Lio or its ally takes damage, Lio accumulates armor bonuses which are transferred to its linked partner.

It looks quite massive, its ability allows the robot to suddenly become miniature, invulnerable and as fast as a bird.

The ability allows it to disappear from all targeting systems.

The heavy assault Spider Titan

A spider robot with long legs

The sleek body of this robot perfectly matches its swift nature, as it has no equals in flight

A high-tech sniper

The perfect addition to the range of jumping robots.

A high-tech support robot with good firepower and medium mobility

The smartest engineering minds at DSC have taken the word protection to the next level with Bedwyr.

Yan-di has re-discovered the true way of the assassin once again!

An example of the further development of teleportation technologies

A fast attack robot.

Ochokochi rams into the enemies, knocking them away.

Ophion the robot snake is ready to launch a surprise strike against the enemy as it soars into the sky.

This Titan is just as good at attack and defence.

A high-tech robot with huge firepower and good mobility.

A real predator, it can sneak up on an opponent unnoticed

A multifunctional Titan produced by SpaceTech.

Imugi is all about teleportation.

Nether is a design which is the opposite of Seraph and Aether, protected by a permanent Forcefield.

The strong and swift

Mars represents both the power of the assault mech and the speed of the saboteur

Death swoops down on Titans upon great wings.

A well-protected saboteur robot

A multifunctional Titan produced by EvoLife

It is a robot that can bind to its allies to increase their efficiency in battle.

Vulnerable on the ground but extremely dangerous in the air

Vulnerable on the ground but extremely dangerous in the air

A heavy robot made for middle and long distance fights

Revenant is a new creation of the Icarus engineers, the first robot-tank able to teleport directly to the enemy.

It is a Titan that can unleash a hard rain of missiles upon your enemies.

Fafnir is able to stay in the air for as long as it wants, using the same principle as the Shapeshifters

Sharanga is the first titan to operate three alpha slots at once.

It is an aggressive robot capable of moving at incredibly fast speeds which is protected by stealth technology.

A support robot that can teleport to its allies.

Shell is a further development of the DSC engineers' defensive concept.

A fast attack robot capable of temporarily neutralizing the enemy.

A four-legged hunter robot with a powerful long-range gun and protected by an Aegis shield.

The latest development from SpaceTech: this robot was specifically created to fight Titans.

A new milestone in the history of teleporting robot saboteurs.

A hovering support fortress and a marvel of EvoLife engineering.

A heavy well-protected brawler.

A fast, flying support robot that can repair nearby allies while in flight.

A fast assault robot that can temporarily neutralize the enemy.

High-tech robot with serious firepower.

A truly elusive robot saboteur and an engineering breakthrough developed by the Icarus corporation.

The first robot able to fire 4 heavy weapons simultaneously.

A well-protected robot that can switch between modes to increase either its mobility or combat efficiency.

In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies.

A robot that can sacrifice its firepower for continuous invisibility and vice versa.

Massive and tough flying robot dragon with a stealth system.

Fast and well-armed flying dragon robot.

All-purpose flying robot dragon that’s great for both defense and attack.

The embodiment of strength and stamina.

Multi-purpose robot soldier.

Fast attacking robot capable of turning enemies’ weapons against them.

Four-legged robot. Invader can jump into the enemies and drastically lower their firepower.

Mobile four-legged robot. Disrupts enemy weapon systems from distance.

Agile attack robot. Blitz can activate a shield and damage nearby enemies' weapons.

Four-legged support robot.

Mobile support robot able to quickly get into the thick of battle and repair damaged allies.

Durable robot notable for its unique defense system.

This robot possesses jump engine and defence system decreasing all incoming damage

A mobile robot created for sudden attacks.

A swift robot for capturing beacons. It’s best suited to an aggressive playstyle.

What this robot lacks in toughness, it more than makes up for in attack power.

He jumps — and disappears. Nobody expects the Inquisitor

Make a doll out of steamed rice. Feed it with needles. Maybe you’ll get something as majestic as this beast... eventually.

They say he will protect us. But is that so? All he’s thinking about is bringing justice... in his own twisted way.

A walking fortress, Raijin is a living mechanical incarnation of positional warfare and heavy armaments.

This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities.

Mobile assault robot.

This robot is a fast, unpredictable, perilous predator for any unlucky enough to become its prey.

Excels at hunting down slow-moving targets and grabbing beacons.

Powerful and intimidating, Lancelot has everything to get into the fray quickly and make some noise.

A scout robot, well-suited for quickly capturing beacons and chasing down quick opponents

Boa is slow, but extremely durable for its size.

Even after taking significant damage, Carnage remains a huge threat

Depending on chosen weaponry Butch can be both a sniper and a deadly close-quarter fighter, switching roles mid-fight.

Want to choose between rockets and plasma mid-fight? No problem, with Doc you can do that easily!

Galahad makes both a great pursuer and a ferocious defender.

Durable, yet slow Natasha is a good fit for those willing to try support-style robots without investing too much into equipment.

Agile skirmisher that can quickly get in and out of fight using the jump drive.

A deceptive mechanical predator always ready to ambush an unsuspecting enemy.

Lightly armed, yet quite a fast and maneuverable robot.

Golem's heavy hardpoint is placed on the side which lets you to fire from cover while remaining in safety.

Swift and sturdy scout, Gareth works well both for capturing and defending beacons

Basic assault robot. Gl. Patton is extremely versatile as it fits for combat at any range.

One of the fastest robots in its class.

The first robot with a heavy weapon slot that becomes available for new players.

Quick recon unit equipped with a jump drive. Perfect for capturing beacons and harassing slower opponents.

Any pilot's first robot. Sturdy and quick, great for beginner pilots to get a good grasp of their duties.

Sniper energy weapon that shoots vertical projectiles

An ultra burst one-shot energy weapon.

An ultra burst one-shot energy weapon.

An ultra burst one-shot energy weapon.

The Beta shotgun

The Alpha shotgun

Short-Range Mine Launcher

Short-Range Mine Launcher

Short-Range Mine Launcher

The G.A.S. is a groundbreaking piece of defensive equipment designed for the medium slots on your robots.

The weapon directs a powerful stream of energy at the target.

The weapon directs a powerful stream of energy at the target.

A high-speed shotgun that fires ball lightning.

A high-speed shotgun that fires ball lightning.

A high-speed shotgun that fires ball lightning.

A heavy magnetic weapon

A medium magnetic weapon

A light magnetic weapon

A rapid-firing energy machine gun.

A rapid-firing energy machine gun.

A rapid-firing energy machine gun

An auxiliary rapid-fire rocket launcher for close-range combat.

A super-heavy rapid-fire rocket launcher for close-range combat.

A heavy rocket launcher designed for close combat

A medium rocket launcher designed for close combat

A light rocket launcher designed for close comba

The weapon repairs 20% of the damage dealt with it.

The weapon repairs 20% of the damage dealt with it.

A high-speed multi-barreled machine gun which shoots kinetic projectiles.

A high-speed multi-barreled machine gun which shoots kinetic projectiles.

A rapid-firing multi-barreled machine gun loaded with homing kinetic projectiles.

An acid launcher

An acid launcher.

Acid launcher.

A close-range missile launcher.

This missile launcher deploys self-guided short-range projectiles.

An energy-based sniper weapon with a charge-up system.

Light slot, short-range unguided rocket launcher.

Pin is a light slot, medium-range unguided rocket launcher.

Forms a protective sphere that covers all friendly robots within its area of effect.

Basically, a shotgun for robots. A huge one

Heavy missile complex designed to deliver plunging fire on slow-moving groups of robots at long distances.

Superheavy medium range missile weapon.

Missile complex designed to deliver plunging fire on slow-moving groups of robots.

Missile complex equipped with a homing system.

Missile weapon that works best for shooting over obstacles.

Écu is a defensive item: a physical shield protecting robot from incoming damage.

Carrier is a “tug of war” map: beacons are arranged in one line, one after another.

A huge destroyed starship in the middle of the map incorporates multiple levels where you can climb, jump or fly into.

An abandoned facility located in Vietnam mountains

Powerplant is an abandoned power station located on the coast of the dried sea.

Dead City depicts the ruins of a city devastated by nuclear war.

Shenzhen map is based on the center of the real-world city of Shenzhen in China.
20 May
27 March
25 February
15 January
28 November
21 October
16 October
11 September
28 August
30 July
11 July
19 June
15 May
24 April
Celebrate 11 years of War Robots!
26 March
24 February
14 January
29 November
22 October
18 October
4 October
12 September
6 August
5 August
5 June
14 May
14 May
15 April
Where to get official War Robots Merch?
3 April
27 February
6 February
D-GEMS: THE UNIVERSAL CURRENCY OF WAR RobotS
16 January
21 December
A new way to purchase resources in War Robots
5 December
24 October
12 September
A new Robot with ramming ability, the Ultimate Edition Mender, and Data Pads — a new way earn the latest rewards.
7 August
A new gravity-shifting Titan, the Ultimate Edition Invader, and Titles – a new way to show off your accomplishments.
28 June
18 May
Neo-Tortuga is full of places for pilots to spend their hard-earned silver and gold! This event is all about heading to one of them!
4 April
War Robots Live Show draws near! Also in this update: assassin Robot Lynx, super-close range weapons and more.
22 February
In this update: Drone Overhaul, Extermination PvE mode, new Sirius Titan and more!
7 February
Starting with update 8.8, the Drones will undergo global changes to improve balance and gameplay clarity. Here's all you need to know to prepare.
18 January
Marching Robots, colorful fireworks, family gatherings – everyone both on Earth and Mars are celebrating an ancient Lunar New Year holiday. Join in!
13 December
This guide is aimed at returning War Robots players who took a break from the game and are now looking for advice about getting back into the game
29 November
Time to get cosy in your hangar while the Earth snowstorms are loose. Or maybe join some daring adventurers for cache full of riches, located somewhere in the north? It's up to you to decide!
19 October
Spooky Evolife experiments break loose, a descendant of the famous Vlad Basarab joins the battlefield and many pilots in the game are being rebalanced
7 September
New Shenzhen, a Robot with a detachable turret, and more — in a pirate update for War Robots.
10 August
Yan-Di Ventures make a bold claim with their new Titan.
28 June
Incident at the SpaceTech space station!
22 May
First ever PvE game mode in War Robots!
28 April
Your chance to win in-game rewards by just watching the finals.
25 April
Watch the streams and win amazing prizes!
22 April
Your chance to win Skyros!
11 April
8th anniversary celebrations, a new transformer Robot, reworked Springfield, supply lines and more!
2 March
Event: Evolife Bloom
25 January
Event: Lunar New Year
10 December
Snowstorms, whirlwinds of fire, rewards for the winter festivities, and price adjustments for lots of equipment.
10 December
Four colors now represent the position of an item within the War Robots ecosystem.
26 October
Event: Icarus Horror Show, New titan: Luchador
21 September
New Robot — Erebus. They'll never know what hit them. Additionally: Retro Treasures community challenge!
15 September
The list of all main microchips available for War Robots drones.
24 August
Orbital Support: Devastating attacks from the sky. New Robot: A teleporting tank — Revenant. Additionally: Bright colors for your Murometz and Fafnir and plenty of prizes.
12 July
Event: SpaceTech Fair, new titan Murometz
10 June
The event will start soon after Update 7.1 lands on your platform.
27 April
Drones will become unique units with specialized roles and predefined characteristics.
27 April
30 March
The event will start soon after update 6.9 lands on your platform.
2 March
Follow the story of Linda, Arnav, Ash, Louis and APPM-3TR in this 6 episode mini-series. New episodes coming weekly.
5 February
Lunar New Year in War Robots will start soon after the update 6.8 lands on your platform.
8 December
4 December
Christmas in War Robots will start soon after the update 6.7 lands on your platform
23 October
Halloween event, drone improvements and buffs to speed bonuses – in update 6.6!
13 October
Tweaks to Ao Ming, Cuirassier, Gendarme, Clive Vicious, Kyle Rogers and flamethrowers.
5 October
Remastered test details
24 September
What to expect from Remastered Open Beta?
21 September
You experiment and discover wild builds that we couldn't even think of. At the same time, many of you have burning questions. We've selected the most popular ones to answer.
13 September
Here are the Youtube and Twitch channels where you can find War Robots equipment giveaways. The list is updated monthly.
2 September
Will drones break the game? Will there be drones for Titans? Will there be paint jobs for drones?
1 September
Drones and balance updates for assassins and support Robots.
5 August
Why do Robots get buffed/nerfed? Why do Retaliator and Vengeance keep missing at close range? Will there be a dash Titan?
24 July
Imagine: you're a War Robots designer. You have a new Robot idea and you can't wait to share it.
10 July
War Robots official Discord is now open to everyone. Join the conversation and be the first to get the news!
10 July
Watch these super tense final matches and support the incredible work that made that possible!
1 July
New map — Factory — is finally here!
23 April
So, this is it! This is where we finally announce War Robots Remastered!
3 April
New titan, new weapons, new legendary pilot and WR Anniversary event!
4 March
New weapon, new legendary pilot, first steps towards cross-platform play and an event ran by Icarus Technologies
24 January
Update 5.8 is planned for the last week of February. Here are the key things you should expect from it
15 January
Lunar New Year, Ravana, Nightingale as well as tweaks to Phase Shift, lock-down and corrosion weapons
23 December
Announcing the new War Robots Video Challenge!
22 November
Titans, Christmas Event, balance tweaks and more!
13 November
Enhancing an item to MK2 doesn't make it weaker anymore!
18 October
Halloween update! New weapons, new Legendary Pilot and multitude of little tweaks
18 September
New Robot Leech and lore-focused event — let's get ready to rumble!
17 September
Audiolog excerpt (from personal archive)
13 September
Audiolog excerpt (from personal archive)
6 September
Interview excerpt
6 September
From zero to hero. Read the story of a legendary pilot Cormac de Vos
29 July
For every battle you receive Operation XP and Operation levels, unlocking extra rewards...
4 July
Rules and background for the story-focused Art Contest!
27 June
New seasonal event, pilots, limited weapons and reworked Honor system
29 May
Pilots, new modules, HUD improvements and more
27 May
If you are making War Robots videos on YouTube, we would love to get to know you!
27 May
The War Robots story begins with the Cataclysm that rendered most of the Earth unhabitable by the end of 21nd century. Fortunately, five megacorporations had their plan on saving the humanity...
19 April
New event, new Robots, Arena and more!
12 April
Pilots are coming to War Robots
11 March
With lots of work happening behind the scenes, we are making preparations for the first big update of the year.
26 February
"We got the beacon. Where next Rogers?"
20 February
31 January
What we have discussed on the latest livestream — in short.
29 January
Lunar New Year, Dragons, numerous balance changes and (oh!) upgrade timers reduction for most items.
20 December
Everything from the latest DevStream (and more!) in one place.
17 December
Final update of the year! New perks and abilities for existing Robots, bug fixes and more
30 November
Since we announced Modules the first time back in April, we remade them almost entirely
26 November
New Robots, components conversion, economy tweaks and more
23 November
Update 4.5 will revamp the economy for a smoother new player experience
22 October
Corrosion weapons, new map, various bug fixes and...what was that sound?
28 September
During the last couple of months, we were changing War Robots based on your feedback. Unfortunately, not all went smoothly
26 September
Improvements to heavy Robots, tweaks to Spectre, Haechi — and more.
21 September
Buffs to Bulwark, Falcon, Lancelot, heavy weapons, Shocktrain and Spectre tweaks — and more
14 September
We know you have millions of Skirmish ideas. Time to make them a reality!
7 September
This Sunday on the test server every Robot will become resistant to certain types of damage. Come over and try it for yourself!
31 August
Tireless mercenaries stealing powers from those who are too strong
28 August
Workshop 2.0, new powerful guns for catching opponents off-guard and new clan ranking system
14 August
Ice Ice Baby: Best builds to put the freeze on your enemies. By Ol’ Pappy
10 August
Produce components for almost every known Robot and weapon — using Silver and nothing more
1 August
D-кубы – это новый удобный способ оплачивать внутриигровые покупки для игроков из России.
27 July
On Halo, Corona, Glory and Shocktrain's future
23 July
Immobilizing weapons, Kang Dae rebalance (this time for real) and more!
17 July
Best Avengers builds for the battlefield. By Ol’ Pappy
13 July
With so many things happening in — and to — War Robots, it's time for another development update!
6 July
An interesting weapon can be more than just a tool for causing destruction
29 June
For the Kennedy’s, War Robots became a family thing.
25 June
Robots and weapons faster & easier to get! Find out how and when.
21 June
Support players rejoice! Now it is your time to shine
8 June
Together with game designer Ivan Zvonarev we keep going through most popular Module-related topics.
4 June
Comic book — from community to community!
1 June
Two Robots with a brand new role make their debut on the test server this weekend.
25 May
Ancient architecture and giant Robots — what can be better? It's time to fight for the Colosseum!
23 May
Indestructible Bulwark, sly Falcon, Orkan's heavy cousin and new tools for clans and those looking for one.
21 May
More silver, Royale Tokens rebalanced and more components for Champions
18 May
Big economy changes are coming to War Robots. Read through!
10 May
Update 3.9 will introduce the new Robot: Bulwark. What makes it so special?
4 May
You asked us a lot of question during the latest stream. Answers on us!
27 April
All about new clan features, quests and leagues
24 April
This update is all about giving you new options
20 April
Modules are the new kind of secondary equipment we’re currently working on
17 April
We bring you fresher rewards and rehash older systems to clean things up and make everything click together better
13 April
What to expect from new gear and how you will be receiving it
6 April
One of our main development directions; an overview of how the game will feel
30 March
This Friday we decided to give you a heads up: the development directions we will concentrate on and some of the features that are planned
23 March
If you ever wanted to hear how Valley or Moon sound outside of the battle, the opportunity is here.
16 March
Champion League gameplay is often associated with the latest Robots and the most premium weapons. But not so for Lottie-Rose, the founder of the first all-female clan in War Robots and the girl who pilots only Griffins
13 March
Battle Rewards, Shocktrain changes and more!
2 March
New map, new tactics, new view. A sneak peek of "Carrier".
16 February
This time we decided to focus on a single thing: the upcoming weapon rebalance
14 February
In this one, we’ll see not the reasons why War Robots is not an esport yet, but why should War Robots think of being one – and how could it be done in the first place.
9 February
A guest piece on best paint jobs available in the game. It's all just an opinion, but...
9 February
We picked and answered 5 top questions from last two weeks discussions
8 February
Come, celebrate and get rewards!
31 January
Supply Drops, King of the Hill, Hangar X and more!
26 January
It’s been a while since the last time we updated you on the upcoming changes. Holidays are over, the work is going full-steam ahead — and the update 3.6 is just around the corner.
6 January
Bros before... everything!
2 January
Let’s not take much time on explanations and just allow these changes to speak for themselves.
29 December
Battle Rewards — what are they, why do we need them and what's inside?
29 December
A semi-regular section with all the great stuff you guys create
26 December
We spoke about acquiring new equipment in the previous article. Now let’s touch on what this new equipment might actually be if all goes according to plan
22 December
Supply Drops, Battle Rewards, components in Workshop 2.0 and more!
20 December
Gust, Redeemer, Shocktrain bug fix and second part of the Winter event
19 December
It’s about time we talk about our plans for the next year!
19 December
A quick rundown of latest development news.
15 December
Why can’t a Rhino charge after losing their shield, despite being lighter? What happens to Punisher bullets after 500m? And, finally, where do the Robots store all their reloads?...
8 December
More about new modes: Team Deathmatch, King of the Hill and Free-for-all.
5 December
Here it is. The new War Robots website. We’ve been working on it for quite a while, and now we can finally show it to you. Feel yourself at home. Fiddle around. We think it's pretty great. What do you think?
5 December
Christmas event is here! Read what's inside.
29 November
When we released the first info on Supply Drops and Battle Rewards, one question was still open: what is inside?
17 November
Another feature heavy update. New map, new Robot, new gun — and more!
3 November
Next update will arrive in a couple of weeks. Seems like now is a good time to give you a brief look on the upcoming changes.
31 October
TL;DR: more rewards, better rewards.
18 October
There’s a new gun, a new experimental game mode and also — a Halloween event.
27 September
There’s a lot going on in this update, but Custom Matches is still probably the biggest thing in the list.
28 August
New map. Three new Robots. One new and one not-so-new gun. Add a huge buff for all the bullet weapons to that — and you’ll get the list of things that define the update 3.1.
25 August
With the update 3.1 War Robots will step into the Valley. That’s a fancy way to say “the new map is coming!”
9 August
When any game jumps from version 2.x to a proper 3.0, the update has to include something big. Well, it usually works that way, and… no way, War Robots won’t be an exception.
11 July
Okay, the playtime is over.
26 June
This is more of a maintenance patch. We fixed some stuff here and there (begone, Zeus damage bug!) and now keep observing how things are going after the 2.9 update.
22 June
You’ve probably heard of it by now: we are working on a new mode for War Robots!
15 June
How do you move an immovable object? Who said, “You don’t”? Wrong! Soon it’s gonna be easier than ever.
8 June
It’s about time we present you the names of our next additions to the War Robots roster.
25 May
War Robots 2.9 update focuses mostly on balance tweaks. Call it calm before the storm if you want. We’re preparing many great things for the upcoming summer and will tell you more about these in a few hours. Literally.
12 May
War Robots has more than 1 million people playing daily, so of course there are many facets to its community — many faces and characters representing it, many cultures and beliefs. Ever wondered who are these other players? It’s about time we start introducing them.
17 April
Good news, everyone: we’re going to space! The first off-the-Earth map is finally here. Update 2.8 seems relatively small in terms of change list length, but almost every point here brings a significant impact.
14 April
In 2.8 update we are reworking Rogatka — not just stats-wise, but also in terms of its looks. It is not the first visual rework we’re doing in War Robots, but probably the most prominent one. Historically Rogatka was beloved by many.
20 March
After a huge shake-up that was our new matchmaking system we decided to keep things tamer this time. 2.7 introduces few things of a lesser scope as well as cleaning up some issues that surfaced with the Leagues introduction.
10 February
Once something changes in the game there is always a question: why did we do that? That’s a totally valid one. For every change there are different layers of reasoning, and some of them have to be explained properly. So this time we approached patch notes differently.
10 January
10 January
10 January
10 January
27 December
Black Market offers a chance to win new armaments, valuable resources, and other prizes like Robot paintjobs or Boosters.
13 October
18 January
How to play with your friends or clan members
18 January
How War Robots matchmaking works: in a nutshell
18 January
Wanna start a Youtube channel or become a streamer? Here's what you need to start
1 November
All special abilities in one place
1 November
Low priority queue is a separate matchmaking pool for those players who leave or remain idle during many battles and hence leave their teammates shorthanded.
1 November
New modes are constantly appearing in the game. Here you can learn more about them
1 January
A quick primer on basic controls.