Patch Notes

Balance Update Notes: October 2020

by War Robots - 13.10.2020

Evolife Bloom: phase 2

The Evolife Bloom event is entering its 2nd phase. We're adding tier-3 versions of these microchips to the 200 coin chest:

  • Modulative Intensifier
  • Raging Intensifier
  • Recurrent In-trouble Repairer
  • Phasing Repairer
  • Control Resistor
  • Suppressor
  • Freezer
  • Lockdowner
  • Struggling Intensifier

You can find all microchip descriptions in this article – Drones Q&A.

Titan defense points progression

Titans get a huge defense boost during their early levels and very little increase later on. We're reversing the progression to make it easier for the lower league players to combat Titans. Now Titans will be gaining most of their Hull strength after level 24.

This chart compares Arthur hull upgrades before and after the rebalance:

Look through this sheet for more info:

lvl

Arthur Kid Ao Ming Nodens
Defense points Damage mitigation  Defense points Damage mitigation Defense points Damage mitigation Defense points Damage mitigation
1 70 41.18% 25 20.00% 40 28.57% 30 23.08%
2 71 41.52% 26 20.63% 41 29.08% 32 24.24%
4 72 41.86% 27 21.26% 42 29.58% 34 25.37%
6 73 42.20% 28 21.88% 43 30.07% 36 26.47%
8 74 42.53% 29 22.48% 45 31.03% 38 27.54%
10 76 43.18% 31 23.66% 47 31.97% 41 29.08%
12 78 43.82% 33 24.81% 49 32.89% 44 30.56%
14 80 44.44% 35 25.93% 51 33.77% 47 31.97%
16 82 45.05% 38 27.54% 54 35.06% 50 33.33%
18 85 45.95% 41 29.08% 57 36.31% 54 35.06%
20 88 46.81% 44 30.56% 60 37.50% 58 36.71%
22 91 47.64% 47 31.97% 64 39.02% 62 38.27%
24 95 48.72% 51 33.77% 68 40.48% 67 40.12%
26 99 49.75% 55 35.48% 72 41.86% 72 41.86%
28 103 50.74% 59 37.11% 77 43.50% 77 43.50%
30 107 51.69% 63 38.65% 82 45.05% 83 45.36%
32 112 52.83% 68 40.48% 87 46.52% 89 47.09%
34 117 53.92% 73 42.20% 93 48.19% 95 48.72%
36 122 54.95% 78 43.82% 99 49.75% 102 50.50%
38 128 56.14% 83 45.36% 105 51.22% 109 52.15%
40 134 57.26% 89 47.09% 112 52.83% 117 53.92%
42 140 58.33% 95 48.72% 119 54.34% 125 55.56%
44 147 59.51% 102 50.50% 126 55.75% 133 57.08%
46 154 60.63% 109 52.15% 134 57.26% 142 58.68%
48 162 61.83% 117 53.92% 142 58.68% 151 60.16%
50 170 62.96% 125 55.56% 150 60.00% 160 61.54%

 

Ao Ming

Durability 536000 → 402000 (-25%)
2nd ability repair +10%
2nd ability duration 4 → 6
2nd ability cooldown 15 → 18 s

On paper, Ao Ming is a damage dealer. However, as Titans became widely used, Ming turned into more of a one size fits all thing. It proved to fulfill both damage dealer and tank roles successfully. With this rebalance we're stressing its key role: hover over the battlefield and suppress the enemy with fire. You will need to do it carefully, because Ming won't be able to take that much damage any more. Plan your attacks before pressing the ability button. On the other hand, it became easier for Ming to regenerate between attacks: now its ability restores more HP and lasts longer.

Kid

Durability +5%

Nodens

Ability Cooldown 18 → 16 s
Durability +5%

Weapons

Cuirassier: damage -20%, Gendarme: damage -10%
We continue to monitor how Rupture and Tsar perform in battle. They should be a viable alternative to energy weapons now after continuous reign of latter.

Igniter, Blaze, Ember: Damage +25%
Flamethrower weapons damage decreased after we changed their mechanics in one of the previous updates (it shouldn't have). Time to fix that.

Robots and pilots

Ao Jun. Has no Stealth while ascending and descending
Clive Vicious (Blitz pilot). Damage mitigation from the pilot skill: 80% → 50%
Kyle Rogers (Hawk pilot). Ability changed: gives temporary immunity to control effects after getting affected by them (instead of permanent control immunity)

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