WAR ROBOTS 9.4 UPDATE NOTES - War Robots
Patch Notes

WAR ROBOTS 9.4 UPDATE NOTES

EVENT: JUSTICE HUNT

The event will start soon after 9.4 lands on your platform. The event task chain will be available in the Operations interface.

Enlist with the Beast Knights to challenge the mighty corporations of Mars in the 9.4 Event! Plunder corporate riches along the way and add the latest weaponry to your Hangar:

  • New robot: Ochokochi
  • New weapons: Brisant (Heavy), Shatter (Medium), Splinter (Light)
  • New drone: Hiruko
  • New ultimate robot: Mender
  • New ultimate weapons: Blaze (Light), Igniter (Medium)
  • New pilot: Vepkho Lovidze (Ochokochi)
  • Paintjob: Luminous (Ochokochi)

Tap the "i" icon next to the Data Pad to see its reward pool. Make sure to follow our social media during the update for more info on rewards and giveaways!

WR on Discord: https://discord.gg/warrobots
WR on Reddit: https://www.reddit.com/r/walkingwarrobots
WR on Facebook: https://www.facebook.com/warrobots

NEW FEATURE: DATA PADS

A new reward system is coming to replace the Special Delivery! Previously, you needed Coins to open Bronze and Silver Chests or a Golden Bingo cell. Now you'll have Data Pads: special blocks that contain different types of rewards. There will be more than 3 Data Pads, and their contents will be instantly available to you once you open them.

You will be able to earn Data Pads just the same way you did with Coins: some of them will be available at the start of the event, through event tasks and Operation Pass and also via Leaderboards and other sources.

GOLD REBALANCE & UPGRADE CHANGES

As promised, we rebalanced our currency sources so you could get more from Daily Quests, the Supply Center and Workshop level-ups. Gold is coming your way!

We’ve also decreased the amount of Memorium needed for upgrading the ranks of regular and Legendary Robot Pilots by 25%.

However, reducing the upgrade timers requires more work than anticipated, as the entire timer system has to be reworked. We are still planning this change, but it will have to be implemented in one of our future updates.

NEW ROBOT: OCHOKOCHI

In Georgian myths and legends, it is said that Ochokochi was a fierce part-human, part-goat creature. It trampled hunters and pierced them with a big horn protruding from its chest. And now, there is a robot named in its honor galloping across the battlefields of War Robots and crushing the enemy with similar abilities! It has 2 Medium and 2 Light hard points, as well as the Stampede ability that will be familiar to any Minos pilot. The robot can accelerate and activate a destructive magnetic field around itself. Any enemies in the way will be damaged and knocked back.

However, there is a slight difference. While the ability is active, Ochokochi converts all incoming damage into Damage over Time (DoT) stacks. That means it can live through all those shots that would have taken it out as it gets close to the enemy. Damage will still be taken, but it won’t be as great: Ochokochi also has Corrosion Protection as its passive ability, which reduces the DoT it takes, whatever the source. Don't try to spray this goat with acid!

NEW WEAPONS: BRISANT, SHATTER, SPLINTER

Historically, all shotguns are usually great at close quarters, but get weaker at longer ranges due their huge spread. Brisant (Heavy), Shatter (Medium) and Splinter (Light) are a different breed: they retain their 100% accuracy at 250m, where their bullets start to split into pellets. That means that maximum damage is dealt up close. Don’t worry that your target will be too fast so it can get away from you: these shotguns also apply the Slowdown effect, so there's no easy escape if the enemy is in range.

NEW DRONE: HIRUKO

A fine addition to the Ochokochi build, Hiruko also possesses a complex but unique ability. Upon using an active module, it extends the robot’s Durability, but also applies a DoT effect, which adds up to the exact same amount as the Durability it extends. It is almost like taking a loan — you'll need to pay back this extra amount, but you can still repair it. It also passively boosts the damage of a robot, which also depends on the DoT stacks it has at the moment. Everything synergizes!

NEW ULTIMATE EDITIONS: MENDER, IGNITER, BLAZE

The legendary healer is back, faster, tougher, more powerful and repairing even more than before. It is much more stylish as well! Besides increased stats, Mender also gains new properties after upgrading. First of all, its armor becomes immune to Defense Mitigation. And secondly, once it reaches 0, it can repair itself with a big chunk of Durability once per battle, similarly to the Reviver Drone.

Ultimate flamethrowers are also coming along, now both dealing more damage and applying Slowdown. There’s no way to run from the flames anymore!

NEW PILOTS: VEPKHO LOVIDZE

Born in a middle class family at the Yan-Di colony, Vepkho fell in love with a daughter of one of the members of the Board of Directors. When she was kidnapped, no one in Yan-Di seemed to care, so he was the only one who decided to leave the colony behind and look for her. On the way, he met and joined the Knights of the Order — a noble and proud organization opposed to all of the corporations on Mars. They agreed to help Vepkho, but only at a time of dire need. Will he be able to reclaim his lost lover?

Vepkho's Fortitude: Ochokochi gains defense points for each active DoT effect it is under.

EVENT TITLES

There’s also a little something from us that will make you stand out as the player who played 9.4 the most. Introducing Event Titles: exclusive seasonal rewards for players who completed all of the Title requirements, such as destroying robots with Ochokochi or shotguns, capturing beacons or opening Data Pads. Earn the Beast title and show everyone your power and dedication!

BALANCE CHANGES

Robots

  • Crisis: Bonus to outgoing damage from the Overpower ability reduced from 30% → 20%.
  • Lynx: Forcefield resistances decreased from 90%-80% → 90%-50%. Ability duration reduced from 6 sec → 4 sec. Ability cooldown reduced from 12 sec → 9 sec.
  • Nether: Forcefield durability decreased by 40%. Forcefield resistances decreased from 90%-80% → 80%-30%. Ability recharge time increased from 8 sec → 10 sec per charge. Movement speed decreased from 58 km/h → 53 km/h. Durability decreased by 25%. Built-in weapon distance decreased from 500 m → 350 m.
  • Angler: Bonus to movement speed from the Electric Shift ability reduced from 80% → 30%. Movement speed decreased from 53 km/h → 50 km/h. Durability increased by 15%.
  • Mars: Bonus to movement speed from the Remote Assault ability reduced from 25 km/h → 15 km/h. Aegis durability decreased by 20%. Durability decreased by 15%. Deployed turret duration decreased from 15 sec → 9 sec.
  • Seraph: Forcefield durability decreased by 40%. Forcefield resistances decreased from 90%-80% → 80%-30%. Bonus to movement speed from the Skyward ability reduced from 100% → 50%. Durability decreased by 20%.
  • Leech: Ability cooldown reduced from 18 sec → 16 sec.
  • Demeter: Durability increased by 10%.
  • Revenant: Side shield durability increased by 10%.
  • Ao Jun: In-built weapon damage increased by 15%.
  • Phantom: Damage reduction from the Blink ability increased from 35% → 45%, or from 55 → 85 Defense Points.

Robot weapons

  • Reaper: Reload time increased from 7 sec → 12 sec.
  • Needle, Spike, Stake: Shot interval increased from 0.75 sec → 1.2 sec. Aegis durability increased by 20%.
  • Daeja, Yeoje, Hwanje: Particle damage decreased by 30%. Effective distance increased from 800 m → 1,100 m.
  • Spear: Bonus to damage from consequent shots reduced from 100%/150%/250% → 100%/130%/190%.
  • Fainter: Reload interval increased from 2 sec → 3 sec.
  • Cudgel: Particle damage decreased by 5%.
  • Glory: The amount of particles per shot reduced from 30 → 20.
  • Snaer, Skadi, Hel: Ammo capacity increased from 40 → 48.
  • Sting: Ammo capacity increased from 5 → 6.
  • Volt: Particle damage increased by 5%.
  • Scourge: Shot interval reduced from 0.1 sec → 0.09 sec (time to empty the magazine: from 8.5 sec → 7.65 sec).
  • Shocktrain: Damage increased by 8%.
  • Exodus: Reload interval reduced from 1.1 sec → 1.0 sec (time to fully reload: from 25.3 sec → 23 sec).
  • Rime, Cryo, Glacier: Damage increased by 5%.

Titans

  • Rook: Cooldown to activate Shield Replacement increased from 14 sec → 16 sec. Time to teleport in new shields increased from 4 sec → 6 sec. Shield durability decreased by 15%.
  • Luchador: Frog Splash ability cooldown increased from 20 sec → 25 sec. Ultimate Defense ability duration increased from 6 sec → 8 sec.
  • Sirius: Bonus to movement speed for deploying a turret increased from 10 km/h → 12 km/h. Durability increased by 20%.
  • Heimdall: Damage bonus in Attack Mode increased from 10% → 15%. Durability increased by 10%. Physical shield durability increased by 15%.

Titan weapons

  • Fulgur: Damage decreased by 10%.
  • Tonans: Damage decreased by 15%.
  • Oxy, Argon: Shot interval increased from 0.09 sec → 0.15 sec.
  • Evora, Veyron: The amount of particles per shot reduced from 3 → 2. Particle dispersion increased by 15%. Damage increased by 10%.
  • Cyclone, Cataclysm: Damage increased by 10%.
  • Striker: Damage increased by 5%.

Drones

  • Kestrel: Bonus to movement speed from On Kill: Speed reduced from 20 km/h → 10 km/h. The amount of gray damage restored by On Kill: Fix reduced from 25% → 17%. Amount of Death Mark stacks reduced from 4 → 3. Max damage buff from Death Mark reduced from 25% → 15%
  • Daltokki: In-built weapon damage increased by 10%.
  • Armadillo: Bonus to Defense Points from On Kill: Defense Points reduced from 15 points → 10 points.
  • Reviver: Bonus to Durability from On Deployment: Durability increased from 7% → 10%.
  • Beak: Stealth duration from On First Hit and On High Damage reduced from 5 sec → 3 sec.
  • Paralysis: Bonus to damage from On Repair Unit: Damage reduced from 10% → 5%. Bonus to Defense from On Repair Unit: Defense reduced from 28% → 16%, or 40 Defense Points → 20 Defense Points.
  • Persephone: Repair from Repair Gun increased by 30%.
  • Barrel: Damage from Barrel’s Explosion increased by 60%.
  • Glider: Repair from After PhaseShift: Fix increased from 20% → 30%.

BUGS FIXED

  • Fixed several visual bugs in Dead City and Springfield.
  • Fixed a visual bug where Ao Jun would spawn without a foot.
  • Fixed a loud sound notification appearing multiple times in offer pop-ups after launching the game.
  • Fixed a bug that prevented switching to another account.
  • Fixed a bug that didn't let exit Rewards screen after defeating the final boss in Extermination Mode.
  • Fixed several visual and progression bugs in Extermination mode.
  • Fixed a Title counter visual bug.
  • Fixed a bug where the game wouldn't reload and apply the correct language after changing it.
  • Fixed a bug where a match would end instantly after deploying a Titan.
  • Fixed a weapon visual bug on Quicksand Ophion.
  • Fixed a visual bug with Nessa Riggs (Rook) when her Nimbus would twitch from time to time.
  • Fixed a bug where positive effects wouldn't stack or would work incorrectly.
  • Fixed Newton visual bugs.
  • Fixed a bug that prevented the installation of a Turret on a Mothership.

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