EVENT: CRUEL WARM WINTER
The event starts on December 9. Login daily at the start of the event to claim free rewards in the Event Hub in your Hangar!
⬆️ Click for today's deals and free resources ⬆️
Cruel winds are howling through the peaks of Yamantau, yet your robot’s engine keeps the cockpit warm. Sit back and enjoy the moment — the shells will start hammering the armor soon enough:
- Seasonal version of Yamantau
- New robot: Hastatus
- New robot weapons: Gladius (L), Pilum (M)
- New special editions: Blaze Hastatus, Gladius, Pilum
- New Titan: Princeps
- New Titan weapons: Venire (Alpha), Vincere (Beta)
- New Ultimate: Wasp Typhon
- New pilots: Lucius Palma (Hastatus), Vorren Kaal (Princeps), Danny Kiberia (Rex)
- Balance changes

Complete the event to earn a collectible Title:
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HEARTHWARMER |
HASTATUS: NEW ROBOT BUILD
A mid-range damage dealer that relies on a new type of defense to withstand pressure from stronger opponents. With temporary invulnerability granted by the Quantum Lock effect, Hastatus can stay exposed and maintain line of sight long enough to punch through almost any resistance. Two built-in weapons further reinforce its firepower.

HASTATUS
Principes can chill. We'll manage on our own.
Stasis Barrier (passive): Hastatus carries several charges of the Stasis Barrier defensive effect, each of which restores after a cooldown. Every charge fully absorbs the damage from the hit that triggered it and activates Quantum Lock — a state that temporarily blocks all changes to health except direct repairs. Once Quantum Lock ends, the next charge of Stasis Barrier will trigger upon the next hit.
Flakstorm (active): Hastatus activates its built-in rocket launcher and reloads its built-in machine gun. The machine gun also receives a brief damage boost.
| Weapon Slots | 1x Heavy, 2x Light |
| Durability | 270,000 |
| Movement Speed | 58 km/h |
| Specializations | Attack / Defense / Damage Dealer |
| Stasis Barrier Charges (Recharge Rate) | TBA (TBA / sec) |
| Quantum Lock Duration | 1 sec |
| Flakstorm Cooldown | TBA sec |
| Flakstorm Machine Gun Damage Bonus | TBA % |
| Flakstorm Rocket Launcher Damage | TBA |
| Bonus for MK2 | Reduced Flakstorm cooldown |
| Bonus for MK3 | Additional Stasis Barrier charges |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
GLADIUS / PILUM
A decent combo to deal away with enemy shields

| Weapon Slot | Light (Gladius) / Heavy (Pilum) |
| Special Effect | Blast |
| Damage Type | Explosive (10 m AoE) |
| Range | 600 m |
| Damage per Particle | 3,000 (Light) / 10,000 (Heavy) |
| Particles per Shot | 1 |
| Shot Interval | 0.137 sec |
| Ammo | 20 |
| Reload Interval | 5 sec |
| Reload Amount | 20 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
LUCIUS PALMA
Yes, it’s a Pilum round
Confractus: Activating Flakstorm provides Hastatus with a brief Shieldbreaker effect.
Terebrare: Pilum and Gladius bypass a portion of the target’s Defense Points.

PRINCEPS: NEW TITAN BUILD
A Titan-rank companion to Hastatus, Princeps excels at mid-range — especially when equipped with the recommended Venire and Vincere weapons. These deliver bonus damage against both physical and energy shields, making Princeps remarkably lethal at its optimal distance. Its primary form of defense is the Stasis Barrier, but if close-range enemies get too bold, Princeps can also hurl them away using its secondary ability.

PRINCEPS
For when the Hastati just aren’t enough
Null Field (Primary): Princeps carries several charges of the Stasis Barrier defensive effect, each of which restores after a cooldown. Every charge fully absorbs the damage from the hit that triggered it and activates Quantum Lock — a state that temporarily blocks all changes to health except direct repairs. Once Quantum Lock ends, the next charge of Stasis Barrier will trigger upon the next hit.
Grav Thrust (Secondary): The Titan activates a gravitational device on a selected target, creating a powerful pulse that pushes the enemy back a certain distance. The ability has multiple charges.
| Weapon Slots | 2x Alpha, 2x Beta |
| Durability | 600,000 |
| Defense Points | 150 |
| Movement Speed | 50 km/h |
| Stasis Barrier Charges during Null Field | 6 |
| Null Field Duration | 12 sec |
| Null Field Cooldown | 12 sec |
| Quantum Lock Duration | 1 sec |
| Grav Thrust Charges | 2 |
| Grav Thrust Cooldown | 9 sec |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
VENIRE / VINCERE
A straight path to a triumph

| Weapon Slot | Alpha (Venire) / Beta (Vincere) |
| Special Effect | Bonus damage against physical and energy shields |
| Damage Type | Explosive (7 m AoE) |
| Range | 600 m |
| Damage per Particle | TBA (Alpha) / TBA (Beta) |
| Particles per Shot | 1 |
| Shot Interval | 0.2 sec |
| Ammo | Uninterrupted supply of ammo. Overheats and loses accuracy when firing continuously. |
| Reload Interval | N/A |
| Reload Amount | N/A |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
VORREN KAAL
Having more armor never hurts.
Grav Lock: Grav Thrust applies Slowdown to the affected target.
Iron March: Princeps receives a bonus to movement speed.
Stasis Reserve: Null Field provides additional charges of Stasis Barrier.

WASP TYPHON: NEW ULTIMATE BUILD
Improved homing and faster projectiles make this Typhon far more reliable at shutting down enemy plays. From mid-range, it can stop a brawler’s advance before the fight even begins.
ULTIMATE TYPHON
Lights out

Blackout V2.0: Typhon fires three energy charges at the target, dealing damage and temporarily disabling the robot’s subsystems.
EMP: Blocks the activation of the enemy’s ability and active module.
Lockdown: Immobilizes the enemy.
Suppression: Reduces the enemy’s damage output.
| Weapon Slots | 4x Medium |
| Durability | 283,000 |
| Movement Speed | 70 km/h |
| Blackout Cooldown | TBA sec |
| Blackout Effect Duration | TBA sec |
| Bonus for MK2 | Reduced ability cooldown; temporary bonus to movement speed on ability use |
| Bonus for MK3 | Further reduced ability cooldown; temporary bonus to weapon damage on ability use |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ULTIMATE WASP
Delivers the ultimate sting

| Weapon Slot | Medium |
| Special Effect | DoT (3 sec; 500 per sec) |
| Damage Type | Kinetic |
| Range | 600 m |
| Damage per Particle | 8,320 |
| Particles per Shot | 1 |
| Shot Interval | 0.4 sec |
| Ammo | 24 |
| Reload Interval | 10 sec |
| Reload Amount | 24 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
GLORIA PUTNAM
Learnt from the Best: Typhon gains a temporary bonus to movement speed and damage, along with the Shieldbreaker effect, upon activating its ability.
Own Invention: Wasp has an increased rate of fire.

OTHER ADDITIONS
DANNY KIBERIA
Outburst: Rex receives a temporary damage bonus upon losing a stack of DoT.
Aggravate: Elox and Murix have increased accuracy.

BALANCE CHANGES
⚠️ Below is the pre-final list of balance changes. Some tweaks may still be added after the last Test Server session before the 11.6 event. We’ll remove this note once the list is fully finalized. If you want the detailed week-by-week progress, please check our Discord: https://discord.gg/warrobots
T3 WEAPONS
Blaze / Igniter / Ember
- Damage per particle:
▸ Light: 718 → 600
▸ Medium: 1,050 → 920
▸ Heavy: 1,362 → 1,150 - Shot interval: 0.05 → 0.07 s
- Ammo: 200 → 230
- AoE: 7 → 8 m
Marquess / Hussar / Dragoon
- Damage per particle:
▸ Light: 6,765 → 3,800
▸ Medium: 8,690 → 4,900
▸ Heavy: 19,250 → 13,500 - Reload interval:
▸ Light: 1.5 → 1.2 s
▸ Medium: 1.5 → 1.2 s
▸ Heavy: 3 → 2.5 s - Horizontal dispersion: +33.33%
- Vertical dispersion: +33.33%
Avalanche
- Damage per particle: 3,940 → 4,300
- Reload interval: 2 → 4 s
- Reload threshold: 15 → 7 (ammo)
- Ammo: 24 → 12
Redeemer
- Damage per particle: 7,122 → 5,030
- Burst interval: 0.9 → 1.2 s
- Burst duration: 4 → 5 (particles)
- Ammo: 32 → 35
- Reload amount: 32 → 35
- Horizontal dispersion: +33.33%
- Vertical dispersion: +33.33%
Shocktrain
- Damage per particle: 5,426 → 5,620
- Ammo: 5 → 4
- Reload amount: 5 → 4
- Maximum charge: 5 → 4 (ammo)
- Reload threshold: 4 → 3 (ammo)
Puncher
- Damage per particle: 3,395 → 4,200
- Shot interval: 0.08 → 0.12 s
- Ammo: 40 → 20
- Lock-down accumulation on target: +45%
Viper
- Shot interval: 0.1 → 0.16 s
- Acceleration: -50%
- Damage per stack of DoT: 134 → 170
TITANS
Atlas
- Frontal shield effective duration: 12 → 7 s
- Built-in weapon damage per particle: 50,000 → 65,000
- Heavy Plating (Chef Broil) durability threshold: 15% → 40%
- Heavy Plating (Chef Broil) cooldown: 20 → 30 s
Mauler
- Durability: 825,000 → 660,000
- Movement speed: 42 → 40 km/h
- Dark Light effective radius: 200 → 130 m
- Dark Light Slowdown power: +25%
- Dark Light Deathmark power: +12.5%
- Dark Light cooldown: 15 → 13 s
- Hook cooldown: 15 → 20 s
- Damage to DoT conversion duration: 4 → 2.5 s
- Resistance to DoT: 30% → 25%
- Amount of DoT stacks removed by Stabilization (Nina Kessler): 20 → 10
Bersagliere
- Durability: 552,500 → 650,000
- Defense Points: 200 → 220
- Fatigue Shot damage: 20,250 → 17,300
- Fatigue Shot damage bonus: 20% → 10%
- Bonus damage for long-range shots: 60% → 20%
Eiffel
- Bonus damage for the slots activated by Canonnier: 25% → 10%
- Bonus Durability from Canonnier: 225,000 → 240,000
Indra
- Durability: 674,784 → 600,230
- Movement speed: 48 → 50 km/h
- Electrical Lasso radius: 260 → 200 m
- Electrical Lasso cooldown: 14 → 17 s
- Electrical Lasso repairs: 5% → 3%
- Electrical Lasso damage: 5% → 3%
- Electrical Lasso Slowdown power: +25%
- Vipassana cooldown: 14 → 17 s
- Vipassana movement speed bonus: 20% → 30%
Luchador
- Reduced jump distance
Nodens
- Bonus Defense Points from Active Support: 60 → 70
- Active Support ally repairs per tick: 1% → 2%
- Active Support self repairs: 18,105 → 21,000
Sharanga
- Bonus damage from Full Power: 26% → 35%
- Phase Exile cooldown: 17 → 15 s
TITAN WEAPONS
Void / Chasm
- Damage per particle: 1,600 → 1,700
- Particle dispersion (0 / 300 / 500 m): +100% / +50% / +36%
- Damage interval while in reload mode: 0.4 → 0.6 s
- Damage bonus to primary mode after reload: 10% → 20%
Muninn / Huginn
- Damage per particle:
▸ Alpha: 4,600 → 2,570
▸ Beta: 3,060 → 1,950 - Reload amount: 60 → 30
- Reload interval: 7 → 6 s
- Ammo: 60 → 30
- Bounce count: 5 → 3
Equalizer / Arbiter
- Damage per particle:
▸ Alpha: 4,000 → 3,650
▸ Beta: 2,400 → 2,100 - Damage bonus at maximum range: 100% → 60%
- Shot interval: 2 → 1.8 s
- Overheat accumulation: 12 → 9 s
- Cooling time: 4 → 5 s
Vajra / Maha Vajra
- Damage per particle: 3,600 → 2,980
- Reload amount: 15 → 17
- Reload interval: 5 → 4 s
- Horizontal dispersion: +50%
- Vertical dispersion: +25%
- Ammo: 15 → 17
Striker
- Damage per particle: 5,297 → 3,480
- Ammo: 6 → 8
- Maximum charge: 6 → 8
- Reload interval: 2 → 8 s
- Reload amount: 5 → 7
Evora / Veyron
- Damage per particle:
▸ Alpha: 1,672 → 1,720
▸ Beta: 1,267 → 1,570 - Particle dispersion: +43%
- Shot interval: 0.07 → 0.1 s
- Reload interval: 8 → 7 s
Anguisher / Ruiner
- Horizontal dispersion: +33%
- Vertical dispersion: +50%
- Damage per stack of DoT: 600 → 920
Basilisk
- Damage per particle: 1,818 → 1,980
- Damage per stack of DoT: 100 → 70
PILOTS
Yang Lee (Titans)
- Special skills won’t work on Titans released after 11.5
Otto Schreyer
- Special skill now works on ARM L-83, ARM M-80 and their ultimate versions
ULTIMATE TITANS
Ultimate Arthur
- Durability: 600,000 → 430,000
- Defense Points: 180 → 80
- Repair per second (Ultimate upgrade branch): 40,000 → 10,000
- Movement speed: 53 → 43 km/h
- Blast Wave damage: 61,003 → 40,000
- Blast Wave cooldown: 7 → 10 s
- Blast Wave impulse: +33%
Ultimate Grom
- Shot interval: 1 → 1.5 s
- Ammo: 14 → 16
- Reload threshold: 13 → 15 (ammo)
ULTIMATE ROBOTS
Ultimate SWORD
- Durability: 357,500 → 370,000
- Sword attack duration: 6 → 3.5 s
- Built-in cannon damage per particle: 11,500 → 12,500
- Movement speed: 55 → 60 km/h
- Ascending acceleration: 50% → 60%
- Descending acceleration: 200% → 220%
Ultimate Leech
- Durability: 260,400 → 200,000
- Repulse redirected damage: 50% → 38%
- Repulse bonus Defense Points: 900 → 600
- Repulse duration: 10 → 7 s
- Repulse cooldown: 14 → 12 s
- Iron Will (Einarr Stálsson) cooldown reduction: 15% → 10%
Ultimate Griffin
- Dazzling Jump damage bonus: 20% → 10%
- Damage bonus duration: 7 → 5 s
- Counter Blind duration: 5 → 3 s
- Dazzling Jump cooldown: 14 → 12 s
Ultimate Destrier
- Durability: 220,000 → 245,000
- Bonus movement speed in Annihilation Mode: 60% → 120%
Ultimate Fujin
- Aegis capacity: 125,000 → 145,000
Ultimate Spectre
- Descend Stealth duration: 4 → 5 s
- Descend cooldown: 14 → 12 s
Ultimate Invader
- Movement speed: 47 → 50 km/h
- Incursion bonus Defense Points: 50 → 60
Ultimate Mender
- Durability repaired per pulse of Support: 9,630 → 10,250
- Support cooldown: 15 → 13 s
- Damage bonus from upgrading to MK2: 15% → 30%
Ultimate Ares
- Absorber duration: 4 → 5 s
- Built-in weapon effective duration: 4 → 5 s
ULTIMATE WEAPONS
Ultimate ARM L-83 / Ultimate ARM M-80
- Damage per particle:
▸ Light: 4,526 → 4,100
▸ Medium: 7,077 → 6,150
Ultimate Shredder
- Damage per particle: 5,900 → 6,100
- Particle dispersion: +61%
Ultimate Tulumbas
- Damage per particle: 8,500 → 7,500
- Shot interval: 0.23 → 0.55 s
- Maximum damage bonus for consecutive shots: 200% → 150%
- Ammo: 10 → 12
- Reload threshold: 9 → 11 (ammo)
Ultimate Scourge
- Damage per particle: 1,400 → 1,100
- Reload interval: 3 → 6 s
- Ammo: 50 → 55
- Reload amount: 50 → 55
Ultimate Havoc
- Damage per particle: 4,000 → 4,200
- Shot interval: 0.4 → 0.5 s
- Horizontal dispersion: +28%
- Vertical dispersion: +100%
- Ammo: 32 → 36
- Reload threshold: 32 → 36 (ammo)
Ultimate Hussar / Ultimate Dragoon
- Damage per particle:
▸ Medium: 9,200 → 8,700 - Shot interval: 0.5 → 0.7 s
- Ammo: 12 → 14
- Reload threshold: 11 → 13 (ammo)
Ultimate Avenger
- Damage per particle: 1,300 → 950
- Particle dispersion: +17%
Ultimate Vortex
- Damage per particle: 26,755 → 28,300
- Shot interval: 6 → 5 s
- Reload interval: 6 → 5 s
Ultimate Ion
- Damage per particle: 4,380 → 3,750
Ultimate Taran
- Damage per particle: 8,100 → 5,700
Ultimate Redeemer
- Damage per particle: 12,000 → 10,000
ROBOTS
Teth
- Forcefield durability: 335,000 → 150,000
- Time without incoming damage required to recharge Forcefield: 10 → 15 s
- Physical shield durability: 150,000 → 95,000
- Physical shield replacement time: 20 → 45 s
- Sandstorm cooldown: 15 → 13 s
- (Scarabeus) Physical shield durability: 250% → 200%
- (Scarabeus) More Damage for EMP: 25% → 28%
SWORD
- Durability: 325,000 → 280,000
- Movement speed: 55 → 58 km/h
- Sword base damage: 8,000 → 3,000
- Skyfall Slash cooldown: 15 → 13 s
- (Miharu Sharpe) Sword execute threshold: 15% → 12%
- (WARD) Damage bonus duration while in flight: 10 → 6 s
- (WARD) Built-in weapon damage per particle: 1,800 → 1,300
Samjok
- Durability: 230,000 → 250,000
- Autonomous weapon damage per particle: 7,800 → 5,000
- Autonomous weapon shot interval: 0.15 → 0.12 s
- Autonomous weapon target lead accuracy: -50%
- Sunstorm fuel consumption: +100%
- Sunstrom cooldown: 7 → 10 s
- (Chongue) Repairs upon exiting Phase Shift: 4% → 1%
Condor
- Durability: 300,000 → 320,000
- Movement speed: 55 → 57 km/h
- Celestial Voice flight duration: 14 → 10 s
- Celestial Voice cooldown: 15 → 18 s
- Celestial Voice repairs: 15% → 17%
- Built-in weapon damage per particle: 2,400 → 2,100
- Built-in weapon shot interval: 0.1 → 0.2 s
- Built-in weapon particle dispersion: +15%
Raptor
- Gina's Manipulation (Gina Bertini) repair bonus: 15% → 10%
- Gloria's Confidence (Gloria Earhart) EMP duration: 5 → 3 s
- (Hawkeye) Built-in weapon damage per particle: 800 → 400
- (Hawkeye) Bonus Durability: 7% → 10%
Ravager
- Cliff's Sanctuary Durability regeneration: 1% → 0.8% per tick
- Cliff's Sanctuary Durability bonus: 15% → 5%
- (Moderator) Lock-down duration: 5 → 3 s
- (Moderator) Bonus damage per stack (while in Stealth): 5% → 3%
- (Moderator) Maximum amount of bonus damage: 5 → 6 stacks
Dux
- Puppet Master combat bot damage bonus: 10% → 7%
- (Webby) Slowdown stack limit: 15 → 5
- (Webby) Slowdown cooldown: 10 → 15 s
- (Webby) Rust duration: 5 → 7 s
Mender
- Durability: 196,200 → 210,000
- Support movement speed bonus: 33% → 60%
- Support bonus Defense Points: 175 → 185
Weyland
- Support Mode repairs per pulse: 2,184 → 2,580
- Support Mode bonus Defense Points: 46 → 50
- Support Mode movement speed reduction: 33% → 15%
Nightingale
- Movement speed: 58 → 62 km/h
- Air Support repairs per pulse: 11,989 → 12,450
- Air Support Suppression power: 75% → 60%
- Air Support damage per particle: 5,964 → 6,250
Demeter
- Repairing Cover effective range: 500 → 650 m
- Repairing Cover cooldown: 16 → 14 s
- Repairing Cover single-time repairs: 68,125 → 70,350
- Repairing Cover repairs per pulse: 3,374 → 4,350
Fafnir
- Built-in weapon damage per particle: 1,355 → 1,500
- Absorber bonus damage accumulation: +20%
- Shapeshift cooldown: 20 → 18 s
Hawk
- Reflected damage: 50% → 60%
- Built-in weapon firing duration: 8 → 10 s
Seraph
- Durability: 213,100 → 230,000
- Built-in weapon damage per particle: 1,240 → 1,380
- Skyward bonus to movement speed: 50% → 60%
Mars
- Aegis capacity: 106,430 → 120,000
- Turret damage per particle: 2,511 → 2,750
- Remote Assault bonus to movement speed: 15% → 25%
Stryx
- Durability: 400,000 → 420,000
Hedjet / Deshret / Pshent
- Damage per particle:
▸ Light: 5,750 → 4,300
▸ Medium: 8,625 → 6,450
▸ Heavy: 9,298 → 8,600 - Ammo: 8 → 7
- Reload amount: 8 → 7
ARM L-83 / ARM M-80
- Damage per particle:
▸ Light: 4,310 → 2,380
▸ Medium: 6,740 → 3,570 - Shot interval: 0.3 → 0.4 s
- Ammo: 20 → 15
- Reload amount: 20 → 15
Gangil / Mogwan / Kirin
- Damage per particle:
▸ Light: 1,330 → 1,000
▸ Medium: 2,000 → 1,500
▸ Heavy: 2,660 → 2,000 - Reload interval: 0.8 → 1.2 s
- Horizontal dispersion: +14%
- Vertical dispersion: +26%
- Ammo: 96 → 118
- Reload threshold: 95 → 117 (ammo)
Howler / Growler / Screamer
- Damage per particle:
▸ Light: 3,830 → 4,100
▸ Medium: 5,750 → 6,150
▸ Heavy: 7,650 → 8,200 - Damage bonus for subsequent shots:
▸ Medium: +30% → +25%
▸ Heavy: +50% → +40% - Particle dispersion: +3%
- Ammo: 24 → 30
Regulator
- Damage per particle: 3,150 → 2,430
- Damage bonus for long-range shots: 30% → 10%
- Particle dispersion: +50%
- Ammo: 20 → 22
- Reload amount: 20 → 22
Magnetar
- Damage per particle: 2,160 → 2,260
- Reload interval: 5 → 4 s
- Ammo: 24 → 10
Prisma
- Damage bonus for long-range shots: 100% → 50%
- Reload interval: 1 → 2.4 s
- Ammo: 50 → 60
- Reload threshold: 49 → 59 (ammo)
Reaper
- Damage per particle: 7,457 → 5,450
- Shot interval: 0.25 → 0.4 s
Trickster / Deceiver
- Damage per particle: 60 → 75
- Particle dispersion: -11%
- Ammo: 30 → 36
- Reload amount: 30 → 36
- Status effect accumulation rate: +12.5%
Shatter / Splinter / Brisant
- Damage per particle:
▸ Light: 405 → 445
▸ Medium: 558 → 615
▸ Heavy: 837 → 920 - Horizontal dispersion: -12% (252 m)
- Vertical dispersion: -15% (252 m)
- Horizontal dispersion: -6% (265 m)
- Vertical dispersion: -12% (265 m)
Boom / Bash / Pow
- Reduced the shaking effect on the target
DRONES
Aopo
- Built-in weapon damage per particle: 1,340 → 1,000
- Built-in weapon particle dispersion: +33%
- Required flight duration to activate Aegis shield upon landing: 4 → 7 s
- Cleanse stacks can only be accumulated from Lio and Nuo buffs.
Hiruko
- Bonus Durability upon activating a module: 30,000 → 15,000
- DoT stacks upon activating a module: 25 → 5
- DoT upon activating a module: 240 → 120 → 600 (per stack)
- Ability 4: No longer provides permanent 5% damage bonus (1% per DoT stack remains)
- Built-in weapon damage per particle: 715 → 830
- Built-in weapon particles per shot: 30 → 15
Shai
- Bonus Defense Points stack limit: 5 → 2
ORBITAL SUPPORT
Frederick
- Damage bonus: 90% → 50%
- Movement speed bonus: 100% → 70%
- Stack decay rate: 1 → 1.5 s
Avalon
- Repairs: 15% → 8.5%
- Cleanse stack limit: 5 → 3
Bifrost
- Defense Point accumulation duration: 5 → 7 s
- Duration retaining maximum Defense Points: 2 → 4 s
- Bonus Defense Points: 45 → 65
Beholder
- Beam damage: 25,200 → 13,000
- Blast is now applied correctly
Mute
- Blind and EMP duration: 7 → 9 s
TITAN SPECIALIZATIONS
Self-fix Reactor
- Repairs: 30,000 → 15,000
Titan Repair Amplifier
- Repairs: 20% → 15%
- Gray damage repairs: 30% → 20%
Ultimate Specialization Permanent Effect
- Damage and Durability bonus: 2% → 1%
Ultimate Plated Armor Kit
- Bonus Durability: 40% → 43%
Ultimate Antimatter Reactor
- Bonus damage: 30% → 33%
Ultimate Grand Balanced Reactor
- Bonus Durability: 18% → 21%
- Bonus damage: 20% → 23%
Titan Last Stand
- Last Stand duration: 7 → 9 s
Titan Immune Amplifier
- Bonus Durability: 3% → 4%
- Bonus movement speed: 3 → 4 km/h
ROBOT SPECIALIZATIONS
Robot Accelerator and Overdrive Unit
- Module slots swapped
Beacon Operator
- Beacons capture bonus: 15% → 35%
Robot Accelerator
- Movement speed bonus: 11 → 22 km/h
TECHNICAL FIXES
- Fixed icons missing in the info tooltip of the Extermination game mode and some other UI elements.
- Fixed the upgrade recommendation in the main hangar view displaying an incorrect current level.
- Fixed minimap markers for squadded teammates displaying at incorrect coordinates.
- Fixed the delay before the robot appears on the map when spawning your first robot.
- Fixed the delay in beacon capture progress when entering an enemy beacon.
- Fixed neutral beacons reverting to the previous owner when not contested.
- Fixed Blitz receiving an Aegis with unlimited capacity from Avalon.
- Fixed the DoT effect applied by Roulette not dealing damage.
- Fixed Deft Survivor not working on Jesse.
- Fixed brightness issues on Springfield.
- Fixed Defense Boosters not providing a movement speed bonus.
- Fixed certain issues affecting the availability of ads.






