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DRONE MICROCHIPS: FUNCTIONS AND STATS

TYPE A: EFFECTS

  NAME FUNCTION T1 T2 T3 T4
Control Resistor Slows down the accumulation of effects on the robot. -5% -10% -25% -60%
Anti-Acid Reduces the damage received from DoT effects. N/A N/A -10% -20%
Lockdowner Enables all the robot's weapons to apply Lock-down. N/A 0.1% 0.2% 0.6%
Freezer Enables all the robot's weapons to apply Freeze. N/A 0.1% 0.2% 0.6%
Suppressor Enables all the robot's weapons to apply Suppression. N/A 0.1% 0.2% 0.6%
Defense Mitigator Adds Defence Mitigation effect to the drone's weapon. 15% 20% 70% 100%
Acid Sprayer Adds a damage over time effect to the drone's weapon. Each hit applies DoT for 5 sec. 20 35 65 120

 

TYPE B: ATTACK

  NAME FUNCTION T1 T2 T3 T4
On Module Use: Damage After an active module is used, increases the robot's damage output for 7 seconds. 2% / 7s 5% / 7s 10% / 7s 18% / 7s
After Suppression: Damage After the Suppression effect expires, increases the robot's damage output for 7 seconds. 3% / 7s 5% / 7s 20% / 7s 35% / 7s
While Lock-down: Damage As long as the Lock-down effect is active on the robot, increases the robot's damage output. 3% 5% 20% 35%
On Battleborn: Damage As long as Battle Born is active, increases the robot's damage output. 3% 5% 20% 35%
On Last Stand: Damage As long as Last Stand is active, increases the robot's damage output. 3% 5% 20% 35%
On Repair Unit: Damage After the robot uses Repair Unit or Advanced Repair Unit, increases the robot's damage output for 7 seconds. N/A N/A 20% / 7s 35% / 7s
On Lock-Down Immune: Damage As long as the robot is immune to Lock-down effect, increases its damage output. 3% 5% 20% 35%
On Suppression Immune: Damage As long as the robot is immune to Suppression effect, increases its damage output. 3% 5% 20% 35%
On Freeze Immune: Damage As long as the robot is immune to Freeze effect, increases its damage output. 3% 5% 20% 35%
On Damage Dealt: Damage For every 150000 damage dealt to the enemy, your robot gains a temporary damage bonus. 5% / 5s 10% / 5s 20% / 5s 35% / 5s

 

TYPE C: DEFENSE

  NAME FUNCTION T1 T2 T3 T4
On Low Durability: Defense When the robot’s durability falls below 35%, increases the power of the robot’s Defence system. Cooldown: 15 sec. 5 def. / 20s 10 def. / 20s 35 def. / 20s 60 def. / 20s
On Half Durability: Defense When the robot's durability falls below 50%, increases the power of the robot's Defence system. Cooldown: 15 sec. 5 def. / 10s 10 def. / 10s 35 def. / 10s 60 def. / 10s
While Suppression: Defense As long as the Suppression effect is active on the robot, increases the power of the robot's Defence system. 10 def. 20 def. 45 def. 80 def.
While Lock-down: Defense As long as the Lock-down effect is active on the robot, increases the power of the robot's Defence system. 10 def. 20 def. 45 def. 80 def.
On Half Lock-down: Defense If the Lock-down charge on the robot reaches 50%, increases the power of the robot's Defence system. 10 def. / 10s 20 def. / 10s 45 def. / 10s 80 def. / 10s
On Half Freeze: Defense If the Freeze charge on the robot reaches 50%, increases the power of the robot's Defence system. 10 def. / 10s 20 def. / 10s 45 def. / 10s 80 def. / 10s
On Repair Unit: Defense After the robot uses Repair Unit or Advanced Repair Unit, increases the power of the robot's Defence System for 10 seconds. 10 def. / 10s 20 def. / 10s 45 def. / 10s 80 def. / 10s

 

TYPE D: REPAIR

  NAME FUNCTION T1 T2 T3 T4
On Repair: Fix If more than 40,000 durability has been repaired over 5 seconds, the robot repairs an additional part of their durability. 7k 10k 30k 60k
On Repair: Fix% If more than 40,000 durability has been repaired over 5 seconds, the robot repairs an additional part of their durability. 3% 8% 20% 35%
On Mild Damage: Fix If the robot receives more than 70,000 damage within 5 seconds, repairs a portion of its durability immediately. N/A 7k 15k 30k
On Mild Damage: Fix% If the robot receives more than 70,000 damage within 5 seconds, repairs a portion of its durability immediately. 2% 5% 10% 18%
On High Damage: Fix If the robot receives more than 100,000 damage within 3 seconds, repairs a portion of its durability immediately. 10k 20k 50k 95k
On High Damage: Fix% If the robot receives more than 100,000 damage within 3 seconds, repairs a portion of its durability immediately. 5% 10% 25% 48%
On Low Durabilty: Fix When the robot's durability falls below 35%, repairs a portion of it immediately. Cooldown: 20 sec. N/A 10k 20k 35k
On Low Durabilty: Fix% When the robot's durability falls below 35%, repairs a portion of it immediately. Cooldown: 20 sec. 2% 5% 10% 18%
After PhaseShift: Fix When the robot emerges from Phase Shift, repairs a portion of its durability immediately. 2% 5% 10% 18%
On Kill: Fix% When the robot destroys an enemy robot, it repairs a portion of its own durability immediately. 2% 5% 10% 18%

 

TYPE F: SHIELDS

  NAME FUNCTION T1 T2 T3 T4
On Low Durability: Ancile When the robot's durability falls below 30%, activates Ancile. Cooldown: 20 sec. N/A 16k 25k 60k
On Low Durability: Aegis When the robot's durability falls below 30%, activates Aegis. Cooldown: 20 sec. N/A N/A 20k 35k
On Low Durability: Absorber When the robot's durability falls below 30%, activates Absorber. Cooldown: 20 sec. N/A N/A 1s 2s
On High Damage: Ancile If the robot receives over 150,000 damage within 5 seconds, activates Ancile. 40k 90k 130k 210k
On High Damage: Aegis If the robot receives over 150,000 damage within 5 seconds, activates Aegis. 20k 40k 75k 140k
On High Damage: Absorber If the robot receives over 150,000 damage within 5 seconds, activates Absorber. N/A 1s 2s 3s
On Mild Damage: Ancile If the robot receives over 70,000 damage within 5 seconds, activates Ancile. 8k 20k 30k 60k
On Mild Damage: Aegis If the robot receives over 70,000 damage within 5 seconds, activates Aegis. N/A 15k 30k 45k
On Mild Damage: Absorber If the robot receives over 70,000 damage within 5 seconds, activates Absorber. N/A 1s 1.5s 2s
On First Hit: Ancile After your robot receives damage for the first time, activates Ancile. 12k 20k 40k 90k
On First Hit: Aegis After your robot receives damage for the first time, activates Aegis. 12k 20k 40k 60k

 

TYPE AC: ARMS

  NAME FUNCTION T1 T2 T3 T4
Imitating Rocket Shooter Range: 350m; AoE: 10m; Ammo: 30; Shot interval: 0.1s; Reload interval: 10s (8s at T4) N/A N/A Dmg: 450 Dmg: 780
Imitating Rifle Shooter Range: 800m; Ammo: 10; Shot interval: 1.5s (1s at T4); Reload interval: 10s N/A N/A Dmg: 2800 Dmg: 4200
Target-seeking Minigun Shooter Range: 500m; Ammo: 50; Shot interval: 0.2s; Reload interval: 20s (10s at T4) N/A N/A Dmg: 450 Dmg: 720
Target-seeking Cannon Shooter Range: 500m; Ammo: 13 (15 at T4); Shot interval: 0.5s; Reload interval: 6s (5s at T4) N/A N/A Dmg: 900 Dmg: 1440
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