WAR ROBOTS 10.8 UPDATE NOTES - War Robots
Patch Notes

WAR ROBOTS 10.8 UPDATE NOTES

EVENT: BIOLHALLA

The event will start shortly after the update is released on most platforms. It will include Operation "E", in which you can earn the latest Data Pads. You can progress through Operation "E" by completing Event Tasks.

Discounts on D-Gems and other resources:

OFFICIAL WAR ROBOTS WEB SHOP

Here are the main features:

  • New titan build: Bjorn + Huginn & Muninn + Pilot Sigrid Solmer
  • New Mothership: Bifrost
  • New ULTIMATE editions: Leech + Tulumbas (Medium) + Pilot Einarr Stálsson
  • New title: Adamant
  • All hangar access: Deploy from ALL hangar decks at any time!
  • Operations Rework
  • Advanced Audio Settings
  • Hit Indication Settings
  • Global Rebalance

Follow our social media during the update for more information and giveaways:

Participate in Leaderboards to earn this collectible Title for your account:

ADAMANT

 

BJORN: NEW TITAN BUILD

Bjorn is a beast of a Titan. EvoLife has crafted a machine that seamlessly blends power and elegance. Bjorn offers two dynamic modes: Sphere Stance maximizes protection, boosts acceleration, and deals continuous damage to nearby foes, while Bear Stance grants access to devastating weaponry and a protective Aegis Shield. With Huginn and Muninn perched on Bjorn’s shoulders, it will brawl through hordes of enemies, chaining damage between them. And with Sigrid Solmer on board, both of Bjorn’s stances will be further enhanced.

BJORN

Grin and bear it

SHAPESHIFT (Primary): The Titan switches between two modes. In Sphere Stance, it activates a protective core that reduces all incoming damage and continuously deals damage around itself. In Bear Stance, the Titan can fire from its equipped weapons and gains a temporary Aegis shield.

Ball Damage Reduction: 85% (600 Defence Points)

FEROCITY (Secondary): 
Sphere Stance: The Titan gains a brief speed boost.
Bear Stance: The Titan activates a Defense system that cannot be mitigated but becomes immobile.
 
Sphere Speed boost: +60%
Bear Defence value: 75% 
Cooldown: 10 sec

Weapon Slots 2x Alpha, 2x Beta
Specialization Tank
Durability 900 000
Movement Speed 45 km/h
Defence points 220
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

HUGINN

GO FOR THE EYES!

The weapon directs a powerful stream of energy at the target. If there are several enemies nearby, the deadly energy will then jump from target to target, with the initial victim suffering the most damage. A lone enemy will receive more damage, absorbing the full force of the blow. The gun also accumulates the Lock-Down on the affected robots to keep them in the area for a longer time.

Weapon Slot Alpha
Special Effect Lock-Down
Damage Type Energy
Range 350m, 150m ricochet
Damage per Particle 5800
Particles per Shot 1
Shot Interval 0.1
Ammo 60
Reload Interval 7
Reload Amount 60
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

MUNINN

Nevermore! Or... Just more?

Weapon Slot Beta
Special Effect Lock-Down, Chain
Damage Type Energy
Range 350m, 150m ricochet
Damage per Particle 4000
Particles per Shot 1
Shot Interval 0.1
Ammo 60
Reload Interval 7
Reload Amount 60
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

SIGRID SOLMER

Her playlist? Heavy metal
Her vibe? Pure destruction

Bearskin: Protection from Bear defence stance is increased
Strength of Spirit: +13% to Durability
Iron Grip: While in ball form, the Titan's built-in weaponry applies the Lock-Down effect

BIFROST

Valhalla's Finest Flower

Gliding through the endless expanse of the cosmos, the Bifröst unfurls its radiant petals, the vessel bridging the divide between survival and oblivion. Whispers among the stars tell of its origin, crafted by the starlit artisans of EvoLife who sought to recreate the bridge of the gods. This celestial ship is both a lifeline and a symbol of unity in the vastness of space. When allies falter, the Bifröst's energy coalesces into protective barriers, like fragments of that mythical bridge, protecting the commanders and their robots from harm.

Radiant Veil: A veil of shining light infused with latest nanotech creates a protective casing around robot's armor plates, making them stronger and adding 10 stacks of Defence Points multiplied by the amount of Points in one stack. When the stacks reach their peak, the defence system activates for a couple of seconds and then dissolves, applying the CLEANSE effect at the end. None the robot's Defence Points can be mitigated while the mothership's ability is active.

LEECH: NEW ULTIMATE BUILD

Want to return the damage to enemies? Leech is the perfect robot for the job!
The Ultimate Leech takes damage chaining to the next level—outperforming even the classic version. Pair it with the Ultimate Tulumbas for maximum impact! While the original Tulumbas were considered low-tier weapons, many of you still remember their devastating rocket volleys and AOE damage. We've retained those signature traits while upgrading the Tulumbas to T4 in their Ultimate form. These weapons come with a powerful new feature: the longer you fire and the lower your ammo gets, the more damage you deal!

ULTIMATE LEECH

Redirecting damage since 2019

Repulse: Leech activates a defence system and absorbs most of the damage. If there is an enemy in the robot’s sights, Leech can establish a connection with it and redirect part of the incoming damage to it. This defense cannot be mitigated.
 
Damage Reduction: 90% (900 Defence points)
Self-repair 1%
Redirected Damage: 35%
Duration: 9 sec.
Cooldown: 14 sec.
Range: 500 m.

Weapon Slots x4 Medium
Specialization Damage Dealer
Durability 264000
Movement Speed 64 km/h
Bonus for MK2 Self-repair 3%
Bonus for MK3 Redirected damage 50%
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

ULTIMATE TULUMBAS

Rocket Barrage incoming! 

Weapon Slot Medium
Special Effect Barrage
Damage Type Explosion
Range 500 m
Damage per Particle 8500
Particles per Shot 1
Shot Interval 0.23
Ammo 10
Reload Interval 1
Reload Amount 1
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.


EINARR STALSSON

Look back if you're going that way

Iron Will: Leech partially restores Durability and grants additional Durability when it drops to a critical level.

OTHER ADDITIONS

ALL HANGAR ACCESS

From now on, you can use all your open Hangar Decks in every battle! The rules stay the same—you can't deploy more than 5 robots and 1 titan in a battle—but now you can place all your favorite robots and choose any of them. It's time to put some extra Snipers in your backup Hangar!

OPERATIONS REWORK

One of the big changes announced in 2024 Recap was the Operation Rework.
Operations will once again offer you two lines of free and premium rewards. We also reworked the UI, so you can easily access and check the tasks that give experience to particular Operation on the same screen.

More info to be announced.

ADVANCED AUDIO SETTINGS

Separate volume controls now can be found in Settings for Game Music, Sound Effects, Interface Sounds, and Master Volume.

HIT INDICATIONS SETTINGS

Damage feedback system now displays real-time information on damage dealt and the type of object hit (e.g., Durability or Shields). Shield types are color-coded: Yellow for Aegis, Purple for Absorber, Grey for Physical, and Red for Durability.

GLOBAL REBALANCE

TIER CHANGES

These robots and weapons tier changed from T4 to T3 due to their performance in higher leagues.

Ao Jun, Deathwing Ao Jun
Ares, Eldritch Ares
Behemoth, Ardent Behemoth
Blitz, Ardent Blitz
Hades, Imperial Hades, Composite Hades
Fenrir, Giftbringer Fenrir, Cryptic Fenrir
Invader, Arachnid Invader
Leech, Frozen Leech, Scarab Leech

Phantom, Stellar Phantom

Avalanche, Freedom Avalanche
Fainter, Gothic Fainter
Glacier, Cryo, Rime, Sinister Glacier, Sinister Cryo, Skydriver Cryo, Sinister Rime
Puncher  
Redeemer, Cryptic Redeemer
Skadi, Snaer, Hel, Teremok Snaer, Freedom Skadi, Corrupted Skadi, Teremok Hel
Scorcher, Incinerator, Scald, Dread Scald, Augmented Scald, Warrior Scorcher, Dread Incinerator
Viper, Ardent Viper, Candy Viper
Volt, Weber, Gauss, Solid Gauss

ROBOTS

Dux
Reduced companion bot damage (-50%)
Increased companion bot accuracy
Reduced bonus to movement speed from Mastermind (40% → 20%)

Condor
Increased Celestial Voice duration (12 → 14 sec)
Increased MK3 bonus to damage against Titans (x1.5 → x1.9)
Reduced the amount of both Green and Gray Durability repaired by losing 1 shield while Celestial Voice is active (60% → 25%)
Reduced built-in weapon damage (-40%)
Reduced base movement speed while Celestial Voice is active (50 → 35 km/h)

Bagliore
Increased Durability (+15%)
Reduced Translocator (Flashing Escape) lifetime (30 → 20 sec)

Raptor
Increased Comet Splash duration (5 → 7 sec)
Increased Durability (+15%)
Reduced the amount of damage blocked by the Reflector (60% → 40%)
Reduced the amount of damage returned by the Reflector (30% → 15%)
Reduced jump range and height

Note: The previous description of Comet Splash was incorrect. Raptor blocked 60% of incoming damage while using its ability, and not 70% as its description suggested. The Reflector also returned 30% of incoming damage instead of 20%.

Pathfinder
Reduced Track cooldown (12 → 10 sec)
Reduced Durability (-25%)
Reduced movement speed (50 → 47 km/h)

Nemesis
Increased the duration of the Absorber phase of Retribution (2 → 4 sec)
Increased built-in weapon damage (+7%)
Increased the limit of bonus damage that can be provided by the Absorber (+7%)

Raven
Reduced Double Jump cooldown (18 → 16 sec per charge)
Increased Durability (+10%)

Spectre
Increased movement speed (53 → 55 km/h)
Reduced Descend cooldown (20 → 18 sec)

Tyr
Assault mode: Increased physical shield durability (+10%)
Repair mode: Increased the amount of repaired Durability (+6%)

Rayker
Increased Durability (+13%)
Reduced Glance cooldown (10 → 9 sec per charge)

Pursuer
Increased movement speed bonus from Hunt (33% → 37%)

Haechi
Increased Ancile capacity (+12%)
Increased Durability (+7%)

Strider
Reduced Dash cooldown (10 → 9 sec per charge)

Bulgasari
Increased physical shield durability (+10%)
Increased Durability (+13%)

Nether
Increased damage bonus from Quake (10% → 20%)
Increased movement speed (53 → 55 km/h)

TITANS

Mauler
Increased Durability (+10%)
Increased movement speed (40 → 42 km/h)
Reduced Defense Points (250 → 200 when fully upgraded)
Reduced the duration of the Hook effect, during which incoming damage is converted to DoT (10 → 6 sec)
Reduced resistance to DoT damage (75% → 50%)

Bersagliere
Reduced Jump Back cooldown (7 → 4.5 sec)
Increased built-in weapon damage (+30%)
Reduced Durability (-35%)
Reduced damage bonus from the Fatigue effect (x2 → x1.2)

Nodens
Reduced Disposal cooldown (15 → 13 sec)
Increased the amount of Durability repaired to self (Active Support) (1% → 9%)
Increased the amount of Durability repaired to allies (Active Support) (5% → 6% per sec)

Arthur
Increased Durability (+15%)
Increased physical shield durability (+8%)
Increased Defense Points (170 → 185 when fully upgraded)

Rook
Increased damage from the power field (Castling) (+12%)
Increased durability of all physical shields except for the 2 on the back side (+6%)
Increased the amount of Durability repaired for each destroyed shield (Shield Replacement) (40,000 → 45,000 when fully upgraded)

Newton
Increased movement speed (41 → 43 km/h)
Increased built-in weapon damage (+10%)

Aether
Increased Skyward duration (10 → 12 sec)
Increased Durability (+7%)

Sirus
Increased damage of the Remote Assault turret (both when deployed and undeployed) (+15%)
Increased the amount of Durability repaired by the Remote Restore turret while it is undeployed (5% → 6% per tick)
Increased Durability (+9%)

WEAPONS

Smite, Discipline
Increased damage (+5%)
Increased splash radius (3m → 7m)
Reduced BLASTCHARGE accumulation (44 → 20 per hit)
Increased reload time (4 → 8 sec)

Howler, Screamer, Growler
Increased burst interval (0.65 → 1.3 sec)

Aramis, Porthos, Athos
Increased the amount of damage returned as repairs (30% → 40%)
Reduced damage (-15%)

Hurricane, Dune
Increased damage (+20%)
Reduced effective range (1,100m → 600m)

Snaer, Skadi, Hel
Increased FREEZE accumulation (+5%)
Increased damage (+8%)

Claw, Jaw, Talon
Increased damage (+7%)

Scald, Scorcher, Incinerator
Increased damage from explosion (+6%)

Cudgel, Mace, Hammer
Reduced projectile dispersion (-6%)
Increased BLAST accumulation (+5%)

Ksiphos, Labrys, Cestus
Increased damage (+10%)

Spear
Increased damage bonus from consecutive shots (x1 | x 1.3 | x1.9 → x1 | x 1.6 | x2.2)

Fainter
Reduced shot interval (0.15 → 0.13 sec)
Increased damage (+12%)

TITAN WEAPONS

Anguisher, Ruiner
Increased damage over time (400 → 600 per sec)
Reduced damage (-30%)
Increased horizontal particle dispersion (+25%)
Increased vertical particle dispersion (+33%)
Reduced DoT duration (10 → 4 sec)

Vendicatore
Increased damage (+20%)
Increased reload time (6 → 15 sec)

Inferno, Pyro
Decreased time before the weapon starts cooling off (5 → 4 sec)
Reduced damage (-25%)

Tumultus, Discordia
Increased reload interval (1 → 2 sec)

Bulava, Kisten
Increased splash radius (7.5m → 10m)
Increased damage (+10%)

Grom, Squall
Reduced reload time (Grom: 16 → 13 sec) (Squall: 24 → 21 sec)
Increased damage (+12%)

DRONES

Pascal
Increased the amount of Gray Durability repaired by [On Threshold: Fix%] (7% → 8% when fully upgraded)
The [On Kill/Assist: Bonus Damage] ability is replaced by a new mechanic. Pascal will provide a 10% bonus to damage as long as the robot has Heavy Armor Plates (Curie).
Reduced the amount of Defense Points from [On Threshold: Resist] (100 → 50)

Seeker
Reduced [Quantum Sensor] radius (350m → 250m when fully upgraded)
Note: We are also fixing the bug that allowed [Counterblind] to activate every 5 seconds instead of 20 as stated in the ability description.

Shai
Increased the amount of Defense Points provided by [On Damage Done: Defense] (+2 per 150,000 damage)
Increased bonus to movement speed from [On Low Durability: Speed] (7 → 9 km/h)
Last Stand will now activate at 80% Durability instead of 35%.

The Eye
Reduced [On Drone Shooting: Deathmark] cooldown (20 → 17 sec)
Increased built-in weapon damage (+10%)

Persephone
Increased the amount of Durability repaired by [Persephone’s Heal] (800 → 900 per sec)

Nebula
Increased the duration of Absorber from [On High Damage: Absorber] (1 → 2 sec)
Increased the amount of Durability repaired by [On High Damage: Fix] (+7%)

PILOTS

Willa Owe (Dux)
STEALTH from the Puppet Master ability will now only last 5 seconds.

MOTHERSHIPS

Avalon
Increased the amount of Green Durability restored (10% → 15%)
Reduced the amount of Gray Durability restored (15% → 7%)
Reduced the amount of CLEANSE stacks applied (15 → 5)

Beholder
Increased damage (+20%)

TECHNICAL FIXES

  • TBA

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