Winter event, part 2
Merry Christmas and Happy New Year!
- Hangars and maps are decorated for the holiday season!
- New task chain begins on Dec 22nd 9AM UTC — get 2 Storms and Hover
Team Deathmatch is back
Available during the event
In this revision TDM we want to give more opportunities for people preferring close combat. Initially, they had a hard time keeping up with snipers on larger maps, so we're addressing this.
Spawn zones tweaks
On every map each team will have 3 locations to start from. More to that, everyone will be be able to choose the initial spawn location. If you’re a brawler — go ahead and start closer to the enemy, if you’re a sniper — spawn on the far sides of the map, and so on. We are also highlighting these locations on the map, so you will know where you opponents might appear.
More cover
When there are beacons to capture, vast open spaces make sense. They are dangerous, but you HAVE to cover them in order to reach the beacon and bring your team the points.
In TDM there are no beacons to care about and open fields simply become the places of no-go. So on large and open maps (think: Springfield, Yamantau and Canyon) it becomes very frustrating to play against snipers. To give knife-fighters more opportunities to shine, we added more cover on these maps. At this point — exclusively for TDM.
TDM will be available a separate queue. We're looking forward to your feedback!
Gust
Light shotgun
- Slot: Light
- Damage type: Kinetic (double damage to physical shields)
- Firing trajectory: Direct
- Aiming: Manual
- Maximum damage per shot (level 12): 5000
- Maximum range: 500 meters
- Ammo: 9 rounds
- Rate of fire: 2 shots per second
- Reload time: 9 seconds (until full clip)
Continuing the shotgun extravaganza from the previous update. Gust is a light weapon that might compliment your Thunders and Storms very nicely if you're looking for full "scattershot in your face" builds.
Same as other shotguns, Gust reloads when firing allowing you to continue shooting even when you're out of ammo (albeit with much slower fire rate).
Redeemer
Heavy plasma rifle
- Slot: Heavy
- Damage type: Energy (ignores energy shields)
- Firing trajectory: Direct
- Aiming: Manual
- Damage per bolt (level 12): 9770
- Maximum range: 350 meters
- Ammo: 10
- Rate of fire: 2 projectiles per second
- Reload time: 5 seconds
Meet heavy Taran. For each shot it fires out 2 bolts of plasma.
Bugfixes
- Shocktrain shots are now properly blocked by all physical shields
- Ad buttons shouldn’t disappear after reloading the client anymore
- Energy shield reactivation is now represented properly in the UI