SPECIALIZATIONS
As of the release of 10.5.2, we are gradually replacing the existing Module system with Specializations. When you update the game to 10.5.2 you will find the Modules tab of your robot loadouts unavailable. All Passive and Active modules that were equipped prior to the update will remain available to you in battles for a few more days. At some point, your Passive modules will be converted into the new Modules currency. At the same time, your Active modules will become temporarily unavailable. You will get access to Active modules again when the Specializations feature is fully released on your platform.
THE BASICS
After arriving in your Hangar and choosing any Robot or Titan above Tier 1, you will find the Specialization button in the Weapon menu. These rows of hexagons are your robot’s Specializations. Each consists of Сells that grant your robot various benefits once you unlock them. Some provide fixed Permanent Effects, while others contain Modules which can be leveled up all at once by upgrading their respective Cell. You can switch between Specializations and swap Modules within their Cells, tailoring your robot for a specific playstyle.
Most robots have access to 1 Basic and 3 Additional Specializations. Unlocking all Cells in the Basic Specialization gives you access to the Active Module slot and provides a small boost to backbone stats like Durability and Weapon Damage. It is something to consider an essential upgrade for any build. Additional Specializations, in turn, allow you to play around with the focus of your robot. We will explain them in the next section. For now, remember that Additional Specializations only become available when all Cells in the Basic Specialization are unlocked.
The other thing to keep in mind is that Specializations can be selected or deselected. A selected Specialization provides your robot with bonuses from all of its Cells, while deselected Specializations only boost a robot with their Permanent Effects and their Cells with Passive Modules inside that Specialization remain inactive. The Basic Specialization is always selected and cannot be changed. An Additional Specialization is selected only when you choose to do so. You will need to decide which Additional Specialization to run with depending on the Modules it offers. This way, you can customize your robot for the combat role you chose for it.
Specialization upgrades and unlocks will be available via a new currency called Modules, which you can get from Leaderboards, Battle Crates and various other sources.
OFFENSE / DEFENSE / CLASS
At first, only one Specialization is available to your robot. It's called the Base and you need to fully unlock its Cells to progress further. The Base Specialization includes 2 Cells with Permanent Effects, 1 Cell for a Passive Module and, most importantly, 1 Cell for an Active Module at the end. Once you complete it, the Base Specialization will stay selected and further options will become available to you.
Now, you get to choose 1 out of 3 different Specializations to upgrade. You also need to decide which one to keep selected. Feel free to experiment — switching between them doesn’t require any time or resources.
Out of the 3 Additional Specializations 2 are universal for all robots: Attack and Defense. The third one is a unique Class Specialization, and it will vary from robot to robot. There are 5 predetermined Classes: Saboteur, Support, Raider, Brawler and Damage Dealer. Switching on one of these Specializations allows you to give a boost to your robot’s main combat role.
Titan Specializations are a bit different. The Base is similarly the first and only Specialization that has to be upgraded before accessing Additional Specializations. It will be selected at all times, but unlike robot Specializations, it doesn’t have a Cell for an Active Module. Attack and Defense Specializations are universally present on all Titans. There are two Titan Classes: Brawler and Damage Dealer.
You can check the details of each Specialization for Robots and Titans in the tables below.
Robots:
Specialization: | Permanent Effect: | Passive Module: | Permanent Effect: | Passive Module: | Permanent Effect: |
Attack: | Damage increase | Thermonuclear Reactor/Piercer Unit | Damage increase | Thermonuclear Reactor/Piercer Unit | Damage increase |
Defense: | Durability increase | Fortifier/Anticontrol | Durability increase | Fortifier/Heavy Armor Kit | Durability increase |
Saboteur: | Movement speed increase | Beacon Operator/Robot Accelerator | Movement speed increase | Overdrive Unit/Cloaking Unit | Movement speed increase |
Support: | Damage and Durability increase | Repair Amplifier/Robot Accelerator | Damage and Durability increase | Cloaking Unit/Last Stand | Damage and Durability increase |
Raider: | Damage against Titans increase | Nuclear Amplifier/Onslaught Unit | Damage against Titans increase | Titan Slayer/Integrated Power Unit | Damage against Titans increase |
Brawler: | Incoming Damage reduction | Repair Amplifier/Self-fix Unit | Incoming Damage reduction | Immune Amplifier/Last Stand | Incoming Damage reduction |
Damage Dealer: | Damage increase | Nuclear Amplifier/Assault Unit | Damage increase | Rangefinder Unit/Overdrive Unit | Damage increase |
Titans:
Specialization: | Permanent Effect: | Passive Module: | Permanent Effect: | Passive Module: | Permanent Effect: |
Attack: | Damage increase | Antimatter Reactor/Onslaught Reactor | Damage increase | Antimatter Reactor/Quantum Sensor | Damage increase |
Defense: | Durability increase | Titan Fortifier/Plated Armor Kit | Durability increase | Titan Fortifier/Plated Armor Kit | Durability increase |
Brawler: | Movement speed and Durability increase | Titan Repair Amplifier/Damage Controller | Movement speed and Durability increase | Titan Anticontrol/Self-fix Reactor | Movement speed and Durability increase |
Damage Dealer: | Movement speed and Damage increase | Cannibal Reactor/Titan Nuclear Amplifier | Movement speed and Damage increase | Cannibal Reactor/Titan Overdrive Reactor | Movement speed and Damage increase |
PASSIVE AND ACTIVE MODULES
Active Modules remain mostly the same. They can be found and swapped in the last Cell of a robot’s Base Specialization.
However, the list of Passive Modules has gone through a series of changes: some of them have been reworked and now grant different benefits to the robot, some removed, and some new ones added. Passive Modules are located in dedicated Specialization Cells, and can be interchanged within them. The Cells themselves can be upgraded, which increases the benefits of all Passive Modules they contain. Passive Modules are only active when their Specialization is selected. You can check out the Specialization table above to see which Cell has access to which Modules.
Here’s the full list of all passive modules and the benefits they provide:
Robots
- Armor Kit – Increases robot durability.
- Nuclear Reactor – Increases output damage.
- Heavy Armor Kit – Significantly increases robot durability.
- Thermonuclear Reactor – Significantly increases output damage.
- Piercer Unit – Allows dealing more damage to the enemies using defence systems: the module ignores a certain percent of Defence Points.
- Fortifier – Increases the durability of all shields and increases the regeneration speed of energy shields. Effect stacks with other shield bonuses.
- Anticontrol – Automatically removes Lock-down and Suppression effects and provides temporary protection against them. Reloads after activation. The more modules, the shorter the reload time. Three maxed modules provide permanent protection against Lock-down and Suppression effects. Base cooldown: 50 sec.
- Nuclear Amplifier – For every 25000 damage inflicted on the enemy, your robot receives a small damage boost for the entire battle. Upon reaching the maximum possible bonuses, the robot recovers part of its durability and its cannons receive additional defence mitigation. When installing several such modules, the speed of receiving bonuses increases, but not their maximum bonus damage.
- Onslaught Unit – Significantly increases the damage of equipped and built-in weapons and the damage dealt to Titans.
- Titan Slayer – Significantly increases the damage equipped and built-in weapons deal to Titans.
- Integrated Power Unit – Increases damage from built-in weapons.
- Repair Amplifier – When receiving damage, your robot gains a 0.03% bonus to regeneration for the entire battle. When the maximum bonuses are reached, the robot receives defense points and restores a percentage of grey damage to itself. When installing several such modules, the speed of receiving bonuses increases, but not their maximum value. The base durability loss required for bonuses to stack is 9%.
- Self-fix Unit – Constantly restores the robot's durability.
- Immune Amplifier – For every 20 000 damage received, your robot gets a small bonus to increase its maximum Durability for the entire battle. Upon reaching 20 of the possible bonuses, the robot becomes immune to FREEZE; upon reaching 40 of the possible bonuses, the robot becomes immune to LOCK-DOWN and upon reaching 60 (maximum) of the possible bonuses the robot becomes immune to SUPRESSION. All of the immunities stay active for the entire battle. Your robot initially gets passive bonuses that increase its Durability and Speed as well. When installing several such modules, the speed of receiving bonuses increases, but not their maximum amount.
- Last Stand – Upon reaching a critical durability level, the robot gets a huge amount of temporary defence points. Several modules raise the durability threshold required for activating invulnerability.
- Robot Accelerator – Increases the robot's movement speed.
- Cloaking Unit – If the robot loses 10% of its durability over 3 seconds, the module activates temporary stealth, preventing enemies from being able to lock on to you. One module activates once per battle. The number of activations depends on the number of modules equipped.
- Beacon Operator – Increases the speed of capturing beacons by 15%.
- Overdrive Unit – While the robot's durability is at a critical level, all weapons have increased damage. If the robot has several such modules equipped, their damage bonuses are combined, and the critical durability threshold is increased.
- Assault Unit – Increases damage at a range of up to 300 meters.
- Rangefinder Unit – Increases damage at a range of 600 to 1100 meters.
Titans
- Titan Armor Kit – Significantly increases Titan durability.
- Singularity Reactor – Increases equipped and built-in weapons’ damage.
- Plated Armor Kit – Significantly increases Titan durability.
- Antimatter Reactor – Significantly increases the damage of equipped and built-in weapons.
- Onslaught Reactor – Significantly increases the damage of equipped and built-in weapons and the damage dealt to Titans.
- Quantum Sensor – Allows locking on to enemies in stealth mode. Activates automatically.
- Titan Fortifier – Increases the durability of all shields and increases the regeneration speed of energy shields. This effect stacks with other shield bonuses.
- Titan Repair Amplifier – When receiving damage, your Titan gains a 0.03% bonus to regeneration for the entire battle. When the maximum bonuses are reached, the Titan restores a percentage of its Durability and grey damage, and also becomes immune to Defense Mitigation. When installing several such modules, the speed of receiving the bonuses increases, but not their maximum value. The base Durability loss required for bonuses to stack is 7%.
- Damage Controller – Increases your Titan’s durability and reduces the grey damage it receives.
- Titan Anticontrol – Increases Titan durability and automatically removes Lock-down, Suppression and Freeze effects and provides temporary protection against them. Reloads after activation. The more modules there are, the shorter the reload time. 2 maxed modules provide permanent protection against Lock-down, Suppression and Freeze effects. Base cooldown: 50 sec.
- Self-fix Reactor – Constantly restores the Titan's durability.
- Cannibal Reactor – Significantly increases the damage equipped and built-in weapons deal to Titans.
- Titan Nuclear Amplifier – For every 25000 damage inflicted on the enemy, your Titan receives a small damage boost for the entire battle. Upon reaching the maximum possible bonuses, the Titan recovers part of its durability and its cannons receive additional defence mitigation. When installing several such modules, the speed of receiving bonuses increases, but not their maximum bonus damage.
- Overdrive Reactor – While the robot's durability is at a critical level, all weapons have increased damage.
COMPENSATION AND CONVERSION RATES
After the Specializations are released, all of your old Passive modules will be converted into a new currency. The final amount of it will depend on the type (Robot/Titan), tier, level and the number of Passive modules you previously had in your Hangar. Power Cells or Active modules will not contribute to the conversion rates.
Fully upgrading 1 Base and 1 Additional Specialization of your choice will cost you 1770 Modules for a robot and 3540 Modules for a Titan, so researching and weighing your options can be a good strategy before committing to a certain path. To give you even more upgrade possibilities, there’s also going to be a welcome gift of free 10 000 Modules right after Specializations are released.
You can check out how much of the new currency each old Passive module will bring in the tables below:
🔹 Old Passive Robot modules (click to expand) 🔹
MODULE LEVEL | NEW CURRENCY AMOUNT | ||
TIER 2 | TIER 3 | TIER 4 | |
1 | - | 75 | 150 |
2 | - | 80 | 160 |
3 | 3 | 85 | 170 |
4 | 5 | 90 | 180 |
5 | 8 | 95 | 190 |
6 | 10 | 100 | 200 |
🔸 Old Passive Titan modules (click to expand) 🔸
MODULE LEVEL | NEW CURRENCY AMOUNT | |||
TIER 1 | TIER 2 | TIER 3 | TIER 4 | |
1 | - | 150 | 200 | 250 |
2 | 2 | 152 | 202 | 254 |
3 | 4 | 154 | 204 | 258 |
4 | 6 | 156 | 206 | 263 |
5 | 8 | 158 | 208 | 267 |
6 | 10 | 160 | 210 | 271 |
7 | 13 | 163 | 213 | 275 |
8 | 15 | 165 | 215 | 279 |
9 | 17 | 167 | 217 | 283 |
10 | 19 | 169 | 219 | 288 |
11 | 21 | 171 | 221 | 292 |
12 | 23 | 173 | 223 | 296 |
13 | 25 | 175 | 225 | 300 |
14 | 27 | 177 | 227 | 304 |
15 | 29 | 179 | 229 | 308 |
16 | 31 | 181 | 231 | 313 |
17 | 33 | 183 | 233 | 317 |
18 | 35 | 185 | 235 | 321 |
19 | 38 | 188 | 238 | 325 |
20 | 40 | 190 | 240 | 329 |
21 | 42 | 192 | 242 | 333 |
22 | 44 | 194 | 244 | 338 |
23 | 46 | 196 | 246 | 342 |
24 | 48 | 198 | 248 | 346 |
25 | 50 | 200 | 250 | 350 |
In addition to receiving a new currency for your old Passive modules, you’ll also get additional in-game valuables. The amount of additional rewards depends on the amount of compensation you have received. For each threshold listed in the table below you get 1 Upgrade Token.
🎁 Additional rewards depending on the currency you received (click to expand) 🎁
REWARD THRESHOLD | REWARD |
1000 | |
2000 | |
3000 | |
4000 | |
5000 | |
10000 | |
15000 | |
20000 | |
25000 | |
30000 | |
FOR EVERY 10000 ABOVE 30000 |
ROBOT SPECIALIZATIONS
Some robots have limited access to Specializations due to their Tier. All of the Specializations listed above can be upgraded and selected on T3 and T4 bots. However, T2 will only have the Base Specialization, and T1 won’t have any.
Special Editions have the same Class as their originals, and Ultimates have a Class independent from their basic edition.
Here’s the full list of predetermined Class Specializations of T3 and T4 robots:
- Dux – Damage Dealer
- Ultimate Griffin – Brawler
- Condor – Raider
- Ultimate Rayker – Damage Dealer
- Bagliore – Damage Dealer
- Ultimate Phantom – Saboteur
- Ultimate Bulgasari – Brawler
- Raptor – Brawler
- Ultimate Destrier – Damage Dealer
- Pathfinder – Support
- Ultimate Ao Jun – Raider
- Shenlou – Saboteur
- Ultimate Fenrir – Brawler
- Curie – Damage Dealer
- Dagon – Damage Dealer
- Ochokochi – Brawler
- Ultimate Fujin – Brawler
- Ultimate Mender – Support
- Ophion – Raider
- Ultimate Invader – Brawler
- Crisis – Damage Dealer
- Ultimate Ares – Damage Dealer
- Ultimate Spectre – Damage Dealer
- Lynx – Saboteur
- Imugi – Support
- Nether – Saboteur
- Angler – Brawler
- Mars – Damage Dealer
- Seraph – Raider
- Skyros – Saboteur
- Khepri – Support
- Siren – Damage Dealer
- Harpy – Damage Dealer
- Erebus – Damage Dealer
- Revenant – Brawler
- Fafnir – Raider
- Orochi – Saboteur
- Demeter – Support
- Shell – Brawler
- Typhon – Damage Dealer
- Jaeger – Damage Dealer
- Hawk – Raider
- Scorpion – Saboteur
- Cerberus – Damage Dealer
- Nightingale – Support
- Ravana – Brawler
- Leech – Damage Dealer
- Phantom – Saboteur
- Behemoth – Damage Dealer
- Tyr – Support
- Loki – Saboteur
- Fenrir – Brawler
- Ao Jun – Raider
- Ao Guang – Damage Dealer
- Nemesis – Brawler
- Hades – Damage Dealer
- Ares – Damage Dealer
- Rayker – Damage Dealer
- Blitz – Saboteur
- Invader – Brawler
- Weyland – Support
- Mender – Support
- Raven – Damage Dealer
- Falcon – Brawler
- Bulwark – Damage Dealer
- Pursuer – Saboteur
- Mercury – Brawler
- Hellburner – Saboteur
- Spectre – Damage Dealer
- Strider – Saboteur
- Inquisitor – Brawler
- Bulgasari – Brawler
- Haechi – Damage Dealer
- Fury – Damage Dealer
TITAN SPECIALIZATIONS
T1 and T2 Titan Specializations are also limited to the Base Specialization. Here’s the full list of Class Specializations available to T3 and T4 Titans:
- Mauler – Brawler
- Bersagliere – Damage Dealer
- Bedwyr – Brawler
- Ultimate Ao Ming – Damage Dealer
- Eiffel – Damage Dealer
- Newton – Damage Dealer
- Rook – Brawler
- Sirius – Damage Dealer
- Aether – Damage Dealer
- Indra – Brawler
- Heimdall – Brawler
- Luchador – Brawler
- Murometz – Damage Dealer
- Sharanga – Damage Dealer
- Minos – Brawler
- Nodens – Damage Dealer