Announcements

Drones rework

Author - War Robots

Drones will become unique units with specialized roles and predefined characteristics:

  • Each drone will come with a hard-set number of microchip slots that fit its combat role.
  • Each drone will have a unique role-based ability, which at first will be an enhanced built-in microchip.
  • Drones will have less microchip slots overall (meaning they will be cheaper to assemble), and microchips will be more powerful.
  • All microchips will cost 25% less gold.

Since the release of Drones in 6.3, we’ve had plenty of time to analyze their performance. Drones proved to be too complicated and unpredictable when it comes to microchip builds. You rarely knew how exactly the enemy drone helps your opponent. Besides, you had to hunt for favorable slot combinations to assemble the build you want.

With this rework, we want to make drones more focused and simple to manage, both when making a build and on the battlefield. If you see a Wasp drone, you will always know that it’s built to sting.

Drone tiers and microchip slots

The number of microchip slots will be defined by the tier of the drone. Below is the list of slot combinations for each drone. Note that the list is subject to change before release.

We will most likely adjust the slots for some of them based on the data from our Test Server, but you can already see the pattern. Each drone has its dedicated role on the battlefield. Discus, for example, favors defence, while Sharpshooter lives up to its name and features an A slot to add to its firepower.

Microchip slot types:

  • A — effects
  • B — attack
  • C — defence
  • D — repair
  • E — weapons (Arms Controller slot)

We also introduced a new type of microchips. Type F features energy shields that get activated in certain situations.

TIER 1
Starter D
Sidekick С
TIER 2
Defender CD
Fly AB
TIER 3
Sharpshooter ABE
Discus BCF
Good Guy ADE
TIER 4
The Eye AABE
Nebula ACCF
Wasp ABBE
Glider ADDF
Octanian ABBA

 

As you can see, drones will have less microchip slots after the rework. Your tier-4 drones will be able to reach their full potential with just 4 microchips.

Heads up: all of your microchips will be unequipped when the rework takes place. They will be safely placed in your Storage.

Also, there will be no need for Battery Microchips, so we’ll delete them from the game and reimburse their owners. You will receive two F-type (shields) microchips of the same tier for each Battery Microchip you had before the rework.

Drone abilities

To further highlight the purpose of each drone, we will assign them role-specific abilities. We will begin by giving each drone a built-in version of a popular microchip, which will be more powerful than a microchip from the Store. And we will work on more distinctive perks for drones later on.

Here’s what’s in our plans for initial drone abilities.

TIER 1
Starter
Sidekick Recurrent Emergency Renovator: When the robot's durability falls below X%, repairs a portion of it immediately.
TIER 2
Defender Recurrent In-trouble Renovator: If the robot receives more than X damage within Y seconds, repairs a portion of its durability immediately.
Fly Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds.
TIER 3
Sharpshooter Struggling Intensifier: As long as Last Stand is active, increases the robot's damage output.
Discus Control Resistor: Slows down the accumulation of effects on the robot.
Good Guy Recurrent Emergency Defender: When the robot’s durability falls below X%, increases the power of the robot’s Defence system.
TIER 4
The Eye Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds.
Nebula Recurrent Crashing Renovator: If the robot receives over X damage within Y seconds, instantly restores a portion of its durability.
Wasp Acid Sprayer: Adds a damage over time effect to the drone's weapon.
Glider Phasing Renovator: When the robot emerges from Phase Shift, repairs a portion of its durability immediately.
Octanian Target-seeking Minigun Shooter: With this chip and thanks to its large ammo capacity and high rate of fire, your drone can use suppressive fire. The drone can shoot independently of the robot.

 

Microchip rebalance

After the rework, drones will have less microchip slots than before. We will increase the power of existing microchips, so that drones remain just as powerful as they were. We will also add some additional power to the least popular microchips.

You can find the stats for tier-3 and tier-4 microchips in the table below.

The stats for the majority of tier-1 and tier-2 microchips will remain unchanged, so we didn’t include them in the table. Only several of tier-1 and tier-2 microchips will receive a slight buff.

TYPE A: EFFECTS T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Defence Mitigator Adds Defence Mitigation effect to the drone's weapon.
  70% mitigation 70% mitigation 100% mitigation 120% mitigation
Control Resistor Slows down the accumulation of effects on the robot.
  25% decrease 30% decrease 40% decrease 60% decrease
Acid Sprayer Adds a damage over time effect to the drone's weapon.
  50 per tick 65 per tick 80 per tick 120 per tick
Suppressor Enables all the robot's weapons to apply Suppression.
  0.2% per hit 0.2% per hit 0.5% per hit 0.6% per hit
Freezer Enables all the robot's weapons to apply Freeze.
  0.2% per hit 0.2% per hit 0.5% per hit 0.6% per hit
Lockdowner Enables all the robot's weapons to apply Lock-down.
  0.2% per hit 0.2% per hit 0.5% per hit 0.6% per hit
Anti-Acid Reduces the damage received from DoT effects.
  10% decrease 12% decrease 20% decrease 30% decrease

 

TYPE B: ATTACK T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Modulative Intensifier After an active module is used, increases the robot's damage output for 7 seconds.
  10% boost | 7 sec 10% boost | 7 sec 15% boost | 7 sec 18% boost | 7 sec
Resurgent Intensifier After the Suppression effect expires, increases the robot's damage output for 7 seconds.
  10% boost | 7 sec 20% boost | 7 sec 15% boost | 7 sec 35% boost | 7 sec
Inhibited Intensifier As long as the Lock-down effect is active on the robot, increases the robot's damage output.
  10% boost 20% boost 15% boost 35% boost
Raging Intensifier As long as Battle Born is active, increases the robot's damage output.
  20% boost 20% boost 30% boost 35% boost
Struggling Intensifier As long as Last Stand is active, increases the robot's damage output.
  20% boost 20% boost 30% boost 35% boost
Unimpeded Intensifier As long as the robot is immune to Lock-down effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Inciting Intensifier As long as the robot is immune to Suppression effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Thermic Intensifier As long as the robot is immune to Freeze effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Revitalizing Intensifier After the robot uses Repair Unit or Advanced Repair Unit, increases the robot's damage output for 7 seconds.
  15% boost | 7 sec 20% boost | 7 sec 20% boost | 7 sec 35% boost | 7 sec

 

TYPE C: DEFENCE T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Impaired Defender As long as the Suppression effect is active on the robot, increases the power of the robot's Defence system.
  35 points 45 points 60 points 80 points
Recurrent Emergency Defender When the robot’s durability falls below 30%, increases the power of the robot’s Defence system.
  35 points | 10 sec 35 points | 20 sec 50 points | 10 sec 60 points | 20 sec
Inhibited Defender As long as the Lock-down effect is active on the robot, increases the robot's damage output.
  35 points 45 points 60 points 80 points
Recurrent Forewarning Defender When the robot's durability falls below 50%, increases the power of the robot's Defence system.
  20 points | 10 sec 35 points | 10 sec 35 points | 10 sec 60 points | 10 sec
Debilitating Defender If the Lock-down charge on the robot reaches 50%, increases the power of the robot's Defence system.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec
Unimpeded Intensifier As long as the robot is immune to Lock-down effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Arctic Defender If the Freeze charge on the robot reaches 50%, increases the power of the robot's Defence system.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec
Revitalizing Defender After the robot uses Repair Unit or Advanced Repair Unit, increases the power of the robot's Defence System.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec
Recharging Defender When the robot's ability is on cooldown, increases the power of the robot's Defence System.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec

 

TYPE D: REPAIR T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Recurrent Emergency Renovator When the robot's durability falls below 30%, repairs a portion of it immediately.
  10% repaired 10% repaired 15% repaired 18% repaired
Recurrent Crashing Renovator If the robot receives over 100,000 damage within 3 seconds, instantly restores a portion of its durability.
  25% repaired 25% repaired 40% repaired 48% repaired
Recurrent In-trouble Renovator If the robot receives more than 50,000 damage within 5 seconds, repairs a portion of its durability immediately.
  10% repaired 10% repaired 15% repaired 18% repaired
Phasing Renovator When the robot emerges from Phase Shift, repairs a portion of its durability immediately.
  10% repaired 10% repaired 15% repaired 18% repaired
Recurrent Reconstructive Renovator If more than 40,000 durability has been repaired over 5 seconds, increases the efficiency of the received repair.
  20% repaired 20% repaired 30% repaired 35% repaired
Recurrent Reconstructive Repairer If more than 40,000 durability has been repaired over 5 seconds, increases the efficiency of the received repair.
  30 000 repaired 30 000 repaired 50 000 repaired 60 000 repaired
Recurrent In-trouble Repairer If the robot receives more than 50,000 damage within 5 seconds, repairs a portion of its durability immediately.
  10 000 repaired 15 000 repaired 20 000 repaired 30 000 repaired
Recurrent Emergency Repairer When the robot's durability falls below 30%, repairs a portion of it immediately.
  20 000 repaired 20 000 repaired 30 000 repaired 35 000 repaired
Recurrent Crashing Repairer If the robot receives over 100,000 damage within 3 seconds, instantly restores a portion of its durability.
  50 000 repaired 50 000 repaired 80 000 repaired 95 000 repaired

 

TYPE E: WEAPONS T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Target-seeking Minigun Shooter [weapon microchip]
  450 per hit 450 per hit 600 per hit 720 per hit
Target-seeking Cannon Shooter [weapon microchip]
  900 per hit 900 per hit 1200 per hit 1440 per hit
Imitating Rifle Shooter [weapon microchip]
  2800 per hit 2800 per hit 3500 per hit 4200 per hit
Imitating Rocket Shooter [weapon microchip]
  350 per hit 450 per hit 500 per hit 780 per hit

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