Drones rework
Author - War Robots
Drones will become unique units with specialized roles and predefined characteristics:
- Each drone will come with a hard-set number of microchip slots that fit its combat role.
- Each drone will have a unique role-based ability, which at first will be an enhanced built-in microchip.
- Drones will have less microchip slots overall (meaning they will be cheaper to assemble), and microchips will be more powerful.
- All microchips will cost 25% less gold.
Since the release of Drones in 6.3, we’ve had plenty of time to analyze their performance. Drones proved to be too complicated and unpredictable when it comes to microchip builds. You rarely knew how exactly the enemy drone helps your opponent. Besides, you had to hunt for favorable slot combinations to assemble the build you want.
With this rework, we want to make drones more focused and simple to manage, both when making a build and on the battlefield. If you see a Wasp drone, you will always know that it’s built to sting.
Drone tiers and microchip slots
The number of microchip slots will be defined by the tier of the drone. Below is the list of slot combinations for each drone. Note that the list is subject to change before release.
We will most likely adjust the slots for some of them based on the data from our Test Server, but you can already see the pattern. Each drone has its dedicated role on the battlefield. Discus, for example, favors defence, while Sharpshooter lives up to its name and features an A slot to add to its firepower.
Microchip slot types:
- A — effects
- B — attack
- C — defence
- D — repair
- E — weapons (Arms Controller slot)
We also introduced a new type of microchips. Type F features energy shields that get activated in certain situations.
TIER 1 | |
Starter | D |
Sidekick | С |
TIER 2 | |
Defender | CD |
Fly | AB |
TIER 3 | |
Sharpshooter | ABE |
Discus | BCF |
Good Guy | ADE |
TIER 4 | |
The Eye | AABE |
Nebula | ACCF |
Wasp | ABBE |
Glider | ADDF |
Octanian | ABBA |
As you can see, drones will have less microchip slots after the rework. Your tier-4 drones will be able to reach their full potential with just 4 microchips.
Heads up: all of your microchips will be unequipped when the rework takes place. They will be safely placed in your Storage.
Also, there will be no need for Battery Microchips, so we’ll delete them from the game and reimburse their owners. You will receive two F-type (shields) microchips of the same tier for each Battery Microchip you had before the rework.
Drone abilities
To further highlight the purpose of each drone, we will assign them role-specific abilities. We will begin by giving each drone a built-in version of a popular microchip, which will be more powerful than a microchip from the Store. And we will work on more distinctive perks for drones later on.
Here’s what’s in our plans for initial drone abilities.
TIER 1 | |
Starter | — |
Sidekick | Recurrent Emergency Renovator: When the robot's durability falls below X%, repairs a portion of it immediately. |
TIER 2 | |
Defender | Recurrent In-trouble Renovator: If the robot receives more than X damage within Y seconds, repairs a portion of its durability immediately. |
Fly | Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds. |
TIER 3 | |
Sharpshooter | Struggling Intensifier: As long as Last Stand is active, increases the robot's damage output. |
Discus | Control Resistor: Slows down the accumulation of effects on the robot. |
Good Guy | Recurrent Emergency Defender: When the robot’s durability falls below X%, increases the power of the robot’s Defence system. |
TIER 4 | |
The Eye | Modulative Intensifier: After an active module is used, increases the robot's damage output for X seconds. |
Nebula | Recurrent Crashing Renovator: If the robot receives over X damage within Y seconds, instantly restores a portion of its durability. |
Wasp | Acid Sprayer: Adds a damage over time effect to the drone's weapon. |
Glider | Phasing Renovator: When the robot emerges from Phase Shift, repairs a portion of its durability immediately. |
Octanian | Target-seeking Minigun Shooter: With this chip and thanks to its large ammo capacity and high rate of fire, your drone can use suppressive fire. The drone can shoot independently of the robot. |
Microchip rebalance
After the rework, drones will have less microchip slots than before. We will increase the power of existing microchips, so that drones remain just as powerful as they were. We will also add some additional power to the least popular microchips.
You can find the stats for tier-3 and tier-4 microchips in the table below.
The stats for the majority of tier-1 and tier-2 microchips will remain unchanged, so we didn’t include them in the table. Only several of tier-1 and tier-2 microchips will receive a slight buff.
TYPE A: EFFECTS | T3 (BEFORE) | T3 (AFTER) | T4 (BEFORE) | T4 (AFTER) |
Defence Mitigator | Adds Defence Mitigation effect to the drone's weapon. | |||
70% mitigation | 70% mitigation | 100% mitigation | 120% mitigation | |
Control Resistor | Slows down the accumulation of effects on the robot. | |||
25% decrease | 30% decrease | 40% decrease | 60% decrease | |
Acid Sprayer | Adds a damage over time effect to the drone's weapon. | |||
50 per tick | 65 per tick | 80 per tick | 120 per tick | |
Suppressor | Enables all the robot's weapons to apply Suppression. | |||
0.2% per hit | 0.2% per hit | 0.5% per hit | 0.6% per hit | |
Freezer | Enables all the robot's weapons to apply Freeze. | |||
0.2% per hit | 0.2% per hit | 0.5% per hit | 0.6% per hit | |
Lockdowner | Enables all the robot's weapons to apply Lock-down. | |||
0.2% per hit | 0.2% per hit | 0.5% per hit | 0.6% per hit | |
Anti-Acid | Reduces the damage received from DoT effects. | |||
10% decrease | 12% decrease | 20% decrease | 30% decrease |
TYPE B: ATTACK | T3 (BEFORE) | T3 (AFTER) | T4 (BEFORE) | T4 (AFTER) |
Modulative Intensifier | After an active module is used, increases the robot's damage output for 7 seconds. | |||
10% boost | 7 sec | 10% boost | 7 sec | 15% boost | 7 sec | 18% boost | 7 sec | |
Resurgent Intensifier | After the Suppression effect expires, increases the robot's damage output for 7 seconds. | |||
10% boost | 7 sec | 20% boost | 7 sec | 15% boost | 7 sec | 35% boost | 7 sec | |
Inhibited Intensifier | As long as the Lock-down effect is active on the robot, increases the robot's damage output. | |||
10% boost | 20% boost | 15% boost | 35% boost | |
Raging Intensifier | As long as Battle Born is active, increases the robot's damage output. | |||
20% boost | 20% boost | 30% boost | 35% boost | |
Struggling Intensifier | As long as Last Stand is active, increases the robot's damage output. | |||
20% boost | 20% boost | 30% boost | 35% boost | |
Unimpeded Intensifier | As long as the robot is immune to Lock-down effect, increases its damage output. | |||
10% boost | 20% boost | 15% boost | 35% boost | |
Inciting Intensifier | As long as the robot is immune to Suppression effect, increases its damage output. | |||
10% boost | 20% boost | 15% boost | 35% boost | |
Thermic Intensifier | As long as the robot is immune to Freeze effect, increases its damage output. | |||
10% boost | 20% boost | 15% boost | 35% boost | |
Revitalizing Intensifier | After the robot uses Repair Unit or Advanced Repair Unit, increases the robot's damage output for 7 seconds. | |||
15% boost | 7 sec | 20% boost | 7 sec | 20% boost | 7 sec | 35% boost | 7 sec |
TYPE C: DEFENCE | T3 (BEFORE) | T3 (AFTER) | T4 (BEFORE) | T4 (AFTER) |
Impaired Defender | As long as the Suppression effect is active on the robot, increases the power of the robot's Defence system. | |||
35 points | 45 points | 60 points | 80 points | |
Recurrent Emergency Defender | When the robot’s durability falls below 30%, increases the power of the robot’s Defence system. | |||
35 points | 10 sec | 35 points | 20 sec | 50 points | 10 sec | 60 points | 20 sec | |
Inhibited Defender | As long as the Lock-down effect is active on the robot, increases the robot's damage output. | |||
35 points | 45 points | 60 points | 80 points | |
Recurrent Forewarning Defender | When the robot's durability falls below 50%, increases the power of the robot's Defence system. | |||
20 points | 10 sec | 35 points | 10 sec | 35 points | 10 sec | 60 points | 10 sec | |
Debilitating Defender | If the Lock-down charge on the robot reaches 50%, increases the power of the robot's Defence system. | |||
20 points | 10 sec | 45 points | 10 sec | 35 points | 10 sec | 80 points | 10 sec | |
Unimpeded Intensifier | As long as the robot is immune to Lock-down effect, increases its damage output. | |||
10% boost | 20% boost | 15% boost | 35% boost | |
Arctic Defender | If the Freeze charge on the robot reaches 50%, increases the power of the robot's Defence system. | |||
20 points | 10 sec | 45 points | 10 sec | 35 points | 10 sec | 80 points | 10 sec | |
Revitalizing Defender | After the robot uses Repair Unit or Advanced Repair Unit, increases the power of the robot's Defence System. | |||
20 points | 10 sec | 45 points | 10 sec | 35 points | 10 sec | 80 points | 10 sec |
TYPE D: REPAIR | T3 (BEFORE) | T3 (AFTER) | T4 (BEFORE) | T4 (AFTER) |
Recurrent Emergency Renovator | When the robot's durability falls below 30%, repairs a portion of it immediately. | |||
10% repaired | 10% repaired | 15% repaired | 18% repaired | |
Recurrent Crashing Renovator | If the robot receives over 100,000 damage within 3 seconds, instantly restores a portion of its durability. | |||
25% repaired | 25% repaired | 40% repaired | 48% repaired | |
Recurrent In-trouble Renovator | If the robot receives more than 50,000 damage within 5 seconds, repairs a portion of its durability immediately. | |||
10% repaired | 10% repaired | 15% repaired | 18% repaired | |
Phasing Renovator | When the robot emerges from Phase Shift, repairs a portion of its durability immediately. | |||
10% repaired | 10% repaired | 15% repaired | 18% repaired | |
Recurrent Reconstructive Renovator | If more than 40,000 durability has been repaired over 5 seconds, increases the efficiency of the received repair. | |||
20% repaired | 20% repaired | 30% repaired | 35% repaired | |
Recurrent Reconstructive Repairer | If more than 40,000 durability has been repaired over 5 seconds, increases the efficiency of the received repair. | |||
30 000 repaired | 30 000 repaired | 50 000 repaired | 60 000 repaired | |
Recurrent In-trouble Repairer | If the robot receives more than 50,000 damage within 5 seconds, repairs a portion of its durability immediately. | |||
10 000 repaired | 15 000 repaired | 20 000 repaired | 30 000 repaired | |
Recurrent Emergency Repairer | When the robot's durability falls below 30%, repairs a portion of it immediately. | |||
20 000 repaired | 20 000 repaired | 30 000 repaired | 35 000 repaired | |
Recurrent Crashing Repairer | If the robot receives over 100,000 damage within 3 seconds, instantly restores a portion of its durability. | |||
50 000 repaired | 50 000 repaired | 80 000 repaired | 95 000 repaired |
TYPE E: WEAPONS | T3 (BEFORE) | T3 (AFTER) | T4 (BEFORE) | T4 (AFTER) |
Target-seeking Minigun Shooter | [weapon microchip] | |||
450 per hit | 450 per hit | 600 per hit | 720 per hit | |
Target-seeking Cannon Shooter | [weapon microchip] | |||
900 per hit | 900 per hit | 1200 per hit | 1440 per hit | |
Imitating Rifle Shooter | [weapon microchip] | |||
2800 per hit | 2800 per hit | 3500 per hit | 4200 per hit | |
Imitating Rocket Shooter | [weapon microchip] | |||
350 per hit | 450 per hit | 500 per hit | 780 per hit |