WAR ROBOTS 10.4 UPDATE NOTES - War Robots
Patch Notes

WAR ROBOTS 10.4 UPDATE NOTES

EVENT: WRRUM

The event will start shortly after the update is released on most platforms. It will include Operation "E", in which you can earn the latest Data Pads. You can progress through Operation "E" by completing Event Tasks.

Find discounts on D-Gems and other resources:

WEB SHOP

 

The corporations are now in a literal race alongside their arms race! Lots of supersonic weapons and robots are coming your way!

  • New Robot Build: Condor + Screamer (Heavy) + Howler (Light) + Pilot James Velocci + Wave drone
  • New Ultimates: Griffin + Storm (Medium)
  • New Special Editions: Sport Condor, Sport Screamer & Howler, Sport Wave
  • New Mothership Turret: Sonic Bomb Cannon
  • New Title: Speedster
  • Upgraded Anti-Cheat System by Denuvo
  • Community Event: Faction Race
  • Friends & Squads redesign
  • Balance Changes
  • Technical Fixes

Follow our social media during the update for more information and giveaways:

Complete the event to earn this collectible Title for your account:

SPEEDSTER

 

CONDOR: NEW ROBOT BUILD

Maintaining air superiority is Condor's primary and most powerful specialty. Its ability allows the robot to take off and rise into the sky, enabling a dangerous built-in weapon. But Condor is not a glass cannon by any means — while up in the air, it also deploys physical shields that restore and increase Durability when they get destroyed. Rising up and raining down destruction in the heat of battle is a simple, yet effective Condor tactic. Beware of your cooldown though!

CONDOR

Fly high in the sky.

Celestial Voice: Condor takes flight, accelerates, and materializes physical shields around itself. If these shields are destroyed in flight, the robot regenerates regular and gray durability for each destroyed shield. The shields are refreshed with each ability activation. While in flight, the robot's integrated weaponry also deals damage to the enemy's gray durability. Upon pressing the ability button again, the robot lands. (Duration: 12 seconds; Cooldown: 15 seconds)

Weapon Slots 2x Light, 1x Heavy
Durability 300,000
Movement Speed 55 km/h
Bonus for MK2 Durability restored per shield: 50% → 60%
Bonus for MK3 In-built cannon damage against Titans increased by 50%
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

 

HOWLER

Resonating destruction.

Weapon Slot Light
Special Effect Resonance
Damage Type Sonic
Range 500 m
Damage per Particle 5600
Particles per Shot 1
Shot Interval 0,18 s
Ammo 24
Reload Interval 1,2 s
Reload Amount 4
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

 

SCREAMER

Sonic BOOM!

Weapon Slot Heavy
Special Effect Resonance
Damage Type Sonic
Range 500 m
Damage per Particle 11 000
Particles per Shot 1
Shot Interval 0,18 s
Ammo 24
Reload Interval 1,2 s
Reload Amount 4
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

 

PILOT JAMES VELOCCI

Living on the edge is the only way to do it.

High Frequency: Condor deals additional damage. The bonus stacks up to 5 times for each of Condor’s shields that is destroyed during the fight

WAVE

Pass the aux.

Ability 1:As long as the robot is not on the ground, its movement speed is increased.

Ability 2: Each broken physical shield on your robot adds an Aegis shield. Maximum number of times the effect can be triggered per battle: 10

Ability 3: Portable Sonic Machine Gun. Fires along with the robot and deals Gray Damage to the enemy's durability.

Ability 4: The drone increases the outgoing damage of the robot.

GRIFFIN: NEW ULTIMATE BUILD

Yet another bird of prey swoops in with this update: Griffin is reborn in its new ultimate form. This war machine now has 4 Medium hardpoints, can make longer and more frequent jumps and comes with a new trick up its sleeve: Griffin can blind anyone who shoots it during the jump. Yes, even the whole enemy team!

ULTIMATE GRIFFIN

Blinded by the jumps!

Dazzling Jump: the robot jumps in the chosen direction and applies the BLIND effect to their enemies.

Weapon Slots 4x Medium
Durability 390,000
Movement Speed 46 km/h
Bonus for MK2 10% damage boost for 7 seconds after the Dazzling Jump activation 
Bonus for MK3 20% damage boost for 7 seconds after the Dazzling Jump activation
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

ULTIMATE STORM

In today's forecast: cloudy, with a high chance of tungsten pellet rain.

Weapon Slot Medium
Special Effect N/A
Damage Type Kinetic
Range 500 m
Damage per Particle 3700
Particles per Shot 8
Shot Interval 0,5 s
Ammo 8
Reload Interval 1,4 s
Reload Amount 1
 
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

 

OTHER ADDITIONS

SONIC BOMB CANNON TURRET

A sound that can be heard from orbit.

Attack Turret. After a short delay, the turret deals devastating sonic area damage. Damage dealt by this turret cannot be repaired in the field.

UPGRADED ANTI-CHEAT SYSTEM BY DENUVO

In this update, we are stepping up out measures aimed at ensuring server-wide compliance with the rules of the game. We are partnering with Denuvo to integrate their anti-cheat solution into War Robots. With help from Denuvo, we will be able to monitor the use of third-party software and modified game clients in real time, detecting instances of foul play with more accuracy. We will further analyze the software we detect to gradually improve the detection system. The new detection mechanisms will also allow us to issue account suspensions more efficiently while avoiding any false positives. We will be implementing the Denuvo anti-cheat over several stages, starting with PC platform in an update 10.4 and with Android in the following updates. It will be installed on your device automatically, so you will not need to take any additional steps for it to work, and it will only be running while the game is running. We will monitor its performance very closely, releasing additional technical fixes if needed and investigating cases of cheating to improve upon the detection mechanism.

COMMUNITY EVENT: FACTION RACE

EvoLife, Icarus and SpaceTech want you to capture beacons with their robots and are willing to sponsor you with some extra goodies. However, what rewards are you going to get depends purely on your choices and actions as a community! All 3 factions offer you their own reward track, separated into various milestones. If one faction gets ahead and reaches theirs, everyone in the game will get what that faction offers. You don't have to stick to only one side, of course, make your choices as you progress on the track. There will also be a Leaderboard dedicated to the event, on which you can track your own progress and earn additional rewards. The event will start in a few weeks, and when it does, you'll get a notification in our in-game news and on our Social media pages. We will also post a full list of possible rewards there. Stay put!

FRIENDS AND SQUADS REDESIGN

Your Squads, Custom Games and Friends didn't disappear, they just moved in together! The functionality stays the same, it's just much easier now to find the friends you need for your Squad and our Mothership interface looks a bit more tidy.

BALANCE CHANGES

ROBOTS

Curie

  • Increased cooldown of Blink Support (8 → 14 sec)
  • Reduced turret damage (-30%)
  • Reduced turret effective range (600 → 350 m)
  • Increased Lockdown accumulation rate from turrets (+15%)
  • Increased bonus to movement speed from Blink Support (+70% → +90%)

Crisis

  • Increased cooldown of Stealth (5 → 7 sec)

Dagon

  • Reduced Durability (220,200 → 176,000)
  • Reduced duration of Shield Surge (10 → 8 sec)
  • Increased cooldown of Shield Surge (10 → 12 sec)
  • Increased bonus to movement speed from Shield Surge (+30% → +35%)
  • Increased Aegis regeneration rate when Shield Surge is active (9,800/s → 10,800/s)

Inquisitor

  • Reduced cooldown of Descend (18 → 17 sec)

Hades

  • Increased Durability (233,100 → 250,000)

Jaeger

  • Increased damage of the built-in weapon (38,766 → 45,000)
  • Increased bonus to movement speed from Scout Mode (x1.75 → x2)
  • Added damage bonus from Sniper Mode depending on the robot grade (x1.1 / x1.15 / x1.2)

Leech

  • Increased movement speed (58 → 60 km/h)

Lynx

  • Reduced movement speed (70 → 62 km/h)
  • Increased bonus to movement speed from Ferocity (+100% → +140%)
  • Increased cooldown of Ferocity (9 → 11 sec)

Nightingale

  • Reduced cooldown of Air Support (18 → 15 sec)
  • Increased bonus to movement speed from Air Support depending on the robot grade (x1.16 → x1.2 / x1.3 / x1.5)

Ochokochi

  • Reduced DoT duration (6 → 5 sec) (The robot will receive the same amount of damage converted into DoT faster than before.)
  • Reduced knockback impulse from Stampede (-25%)
  • Reduced acceleration from Stampede (-33%)

Raptor

  • Increased movement speed (45 → 47 km/h)
  • Reduced damage of the built-in weapon (2,480 → 2,000)
  • Reduced damage from Comet Splash (45,000 → 30,000)
  • Reduced the amount of damage reflected by the Reflector (40% → 30%)

Revenant

  • Increased protection from gray damage while under the effect of Aggressive Blink (90% → 99%)

Shenlou

  • Increased Blink interval (3 → 5 sec)
  • Reduced Aegis shield accumulation rate (50,000 → 40,000 per Blink)
  • Changed Aegis profile (Personal → Dome)

ROBOT WEAPONS

  • Athos/Porthos/Aramis: Increased full reload time (12 → 16 sec)
  • Athos: Reduced damage (3,200 → 2,900)
  • Aramis: Reduced damage (1,700 → 1,500)
  • Avalanche: Increased ammo capacity (16 → 24)
  • Blight: Increased burst interval (0.8 → 1.5 sec)
  • Decay: Increased burst interval (0.8 → 1.5 sec); Increased damage (+11%)
  • Flux: Increased ammo capacity (30 → 33); Reduced reload interval (1.1 → 1 sec)
  • Hazard: Increased burst interval (0.8 → 1.5 sec); Increased damage (+10%)
  • Hurricane: Reduced damage (3,880 → 3,300)
  • Jaw/Claw/Talon: Reduced full reload time (6 → 5 sec)
  • Leiming/Fengbao: Reduced damage (4,200 → 4,000); Increased burst interval (0.3 → 0.6 sec); Increased full reload time (6 → 10 sec)
  • Magnetar: Reduced damage (3,025 → 2,400); Increased Lockdown accumulation rate (+19%)
  • Morana/Chione/Jotunn: Increased burst interval (0.6 → 0.8 sec)
  • Rime/Cryo/Glacier: Reduced reload interval (0.5 → 0.3 sec); Increased effective range (300 → 350 m)
  • Skadi/Snaer/Hel: Reduced reload interval (3 → 2.5 sec)
  • Shifang: Increased burst interval (0.3 → 0.6 sec); Increased full reload time (6 → 10 sec); Reduced damage (3,360 → 3,000)
  • Spark: Increased ammo capacity (85 → 100)
  • Subduer:Reduced effective range (600 → 500 m); Increased shot interval (0.1 → 0.2 sec)
  • Ultimate Shocktrain: Reduced damage per one accumulated charge (13,000 → 11,000); Reduced charge accumulation rate (2 → 1 per sec); Increased first charge accumulation time (2 → 3 sec)

TITANS

Eiffel

  • Reduced Durability (650,000 → 600,000)
  • Reduced duration of Cannonier (8 → 6 sec)
  • Reduced Durability bonus from Cannonier (450,000 → 225,000)
  • Reduced damage bonus for additional weapons from Cannonier (45% → 25%)
  • Reduced cooldown of Debut (7 → 6 sec)

Heimdall

  • Increased movement speed (47 → 50 km/h)
  • Increased damage bonus for nearby allies (15 → 20%)
  • Increased Defense Points (110 → 150)
  • Increased damage of the Shapeshift attack mode weapon (+20%)
  • Increased damage of the Golden Horn built-in grenade launcher (+20%)

Nodens

  • Reduced cooldown from Disposal (18 → 15 sec)

Sharanga

  • Increased the slowing effect of Phase Exile (30% → 45%)

TITAN WEAPONS

  • Anguisher/Ruiner: Increased burst interval (1 → 1.5 sec)
  • Basilisk/Krait: Increased ammo (80 → 100)
  • Dazzler/Lantern: Increased ammo (90 → 100)
  • Discordia/Tumultus: Increased shot interval (0.13 → 0.2 sec); The rate of fire will no longer increase when firing continuously
  • Gargantua/Pantagruel: Increased the cone angle in which the weapons deal damage (27' → 30')
  • Inferno: Reduced damage (5,000 → 4,000); Increased the cooling period when the weapons overheat (2 → 5 sec)
  • Pyro: Reduced damage (3,000 → 2,700); Increased the cooling period when the weapons overheat (2 → 5 sec)

DRONES

Barrel

  • Changed activation threshold for On Low Durability: Damage and On Low Durability: Speed (20% → 30% Durability)

Ironhearth

  • Reduced cooldown of Frozen Heart of Ironhearth (20 → 10 sec)

Kestrel

  • Reduced damage bonus from Deathmark (15% → 10%)
  • Added time limit for On Kill: Speed (15 sec)

Pascal

  • Reduced repair from On Threshold: Fix% (21% → 13% Durability; 13% → 7% gray damage)
  • Reduced bonus from On Kill/Assist: Bonus Damage (7% → 4% per stack; 35% → 20% max)
  • Changed thresholds for On Threshold: Fix% and On Threshold: Resist (30%/50%/70% → 30%/60%)

Shai

  • Reduced duration of Last Stand (5 → 3 sec)
  • On Low Durability: Speed now only activates once per deployment

Showdown

  • On Stealth Dropped: Damage (20% → 15%)
  • While Stealth: Speed (8% → 5%)

PILOTS

  • Otto Schreyer (Plasma & Radiation): Reduced rate of fire bonus of Otto’s Inventiveness (35% → 25%)
  • Zoe Billotte (Curie): Reduced ability recharge bonus of Zoe’s Touch (25% → 15%)

TECHNICAL FIXES

  • TBA

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