EVENT: SHADOW OVER SHORE
The event starts on May 19. We have daily rewards prepared in the Event Hub and in the News section.
⬆️ In-game offers are 5% cheaper with D-Gems ⬆️
The atmosphere thickens as greenish fog swallows the view beyond your ray shields. There’s something very fishy about EvoLife this time, and soon you will face it head-on:
- New robot: Shoggoth
- New robot weapons: Voonith (Light), Urhag (Medium), Shantak (Heavy)
- New special editions: Void Shoggoth, Urhag, Shantak
- New drone: Fhtagn
- New mothership: R'lyeh
- New ultimate editions: Rhino, Toxin, Venom
- New pilots: Baek Taejun (Shoggoth), Kai Ruo (Vector)
- Unstable Conduit update

Complete the event to earn a collectible Title:
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HERMIT |
SHOGGOTH: NEW ROBOT BUILD
A robot built around the idea of peeking from behind cover. Exploit every building and elevation around you to land shots without fearing return fire, but beware of flanking maneuvers — despite its strong Aegis shield, Shoggoth is not suited for close-range fights. Shoggoth can move with its weapon platform elevated indefinitely, but firing the Tracking Shot causes its head to retract and puts the ability on cooldown.
SHOGGOTH
The puzzling result of EvoLife giving its engineers too much freedom.

Line Of Sight: The platform housing the robot's weapon slots rises, and the speed of the robot is reduced. In this configuration, the robot gains access to its built-in weapon, which damages enemies and inflicts the TRACK effect. After a delay after firing, the robot's weapon slots lower and the ability recharges.
- Ability cooldown: 15 sec
- Speed decrease: 50%
- Death Mark power: 50%
- Repairs on destroying a Tracked target: 15% Green, 7.5% Gray
- Weapon platform elevation height: 45 m
- Aegis capacity: TBA
- Aegis regeneration threshold: TBA
- Time to fully regenerate Aegis: 20 sec
| Weapon Slots | 2 Medium + 2 Heavy |
| Durability | 300,000 |
| Movement Speed | TBA |
| Bonus for MK2 | Death Mark: 30% → 40%; Repairs from destroying Tracked targets: 5% → 10% (Green); 2.5% → 5% (Gray) |
| Bonus for MK3 | Death Mark: 40% → 50%; Repairs from destroying Tracked targets: 10% → 15% (Green); 5% → 7.5% (Gray) |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
VOONITH (L) / URHAG (M) / SHANTAK (H)
The physics behind this… remain best unexplored.

Experimental long-range systems that deal more damage at greater distances. Their energy projectiles are dispatched in a vertical wave with zero horizontal dispersion. When part of a wave is blocked by an obstacle, the remaining section continues forward without losing damage potential.
| Special Effect | More damage at long range |
| Damage Type | Energy |
| Range | 1,100 m |
| Damage per Particle | TBA (L) / TBA (M) / TBA (H) |
| Particles per Shot | 25 |
| Shot Interval | 0.85 s |
| Ammo | 12 |
| Reload Interval | 3 s |
| Reload Amount | 3 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
FHTAGN
All this biological tinkering must have had an effect on the speech organs of EvoLife citizens.

Ability 1: The host gains additional damage for each destroyed enemy with a Track effect applied.
Ability 2: Passively boosts the host’s weapon damage.
Ability 3: The host's regenerating Aegis systems have increased capacity and regeneration speed.
Ability 4: A portion of the host's damage dealt to Tracked enemies beyond 600m ignores Defense Points.
BAEK TAEJUN
Just a few extra appendages for managing the weapons panel.

Taejun's Awareness: When activating the built-in weapon, Shoggoth temporarily activates the Quantum Radar and deals increased damage.
Taejun's Audacity: The firing rate of Shantak, Urhag, and Voonith guns is increased.
ACID RHINO: NEW ULTIMATE BUILD
The Ultimate Rhino is receiving a significant overhaul with an indestructible shield, defense points and improved maneuverability. While its core unique ability remains, you will now retain your shield cover for a few seconds after charging, with the ability to turn now enabled. Additionally, all incoming damage received during the charge is converted to DoT giving a crucial window to secure the kill.
ULTIMATE RHINO
Ready for a ramming run!

Ultimate Assault Mode: Rhino activates an integrated, impenetrable physical shield and gains uncontrollable acceleration, but cannot use its medium slots. Additionally, the robot converts all incoming damage into a DoT effect. The effect persists during the charge and for a short time afterward.
Corrosion Protection: The robot reduces all incoming DoT damage.
| Weapon Slots | 2 Light + 2 Medium |
| Durability | 600,000 |
| Movement Speed | 43 km/h |
| Bonus for MK2 | Ability cooldown: 6 → 5 s; DoT mitigation: 20% → 30% |
| Bonus for MK3 | Ability cooldown: 5 → 4 s; DoT mitigation: 30% → 40% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ULTIMATE TOXIN (L) / VENOM (M)
Zip up the hazmats!

| Special Effect | DoT (145 (L) / 305 (M) each second for 6 sec per stack; max. stacks: TBA); AoE (10 m) |
| Damage Type | Special |
| Range | 300 m |
| Damage per Particle | 81 (L) / 113 (M) |
| Particles per Shot | 1 |
| Shot Interval | 0.05 s |
| Ammo | 180 |
| Reload Interval | 2 s |
| Reload Amount | 180 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
OTHER ADDITIONS
KAI RUO
Nika Schum? Never heard of her.

Point of No Escape: The final hits of the Event Horizon attack apply the EMP effect.
Thermal Drag: Celsius, Fahrenheit, and Kelvin weapons apply the Slowdown effect.
R'LYEH
Hides horrors unseen

Upon activation, strikes with a damage zone that gradually expands, applies SLOWDOWN to enemies and deals damage to Maximum Durability.
- Damage zone max. radius: 100 m
- Damage zone lifetime: 9 s
- Damage: 43,200 over 9 sec
- Damage to Maximum Durability: 2.25% over 9 sec
- Max. amount of Slowdown stacks: 38 (-38% movement speed)
UNSTABLE CONDUIT UPDATE
Power to the shields!
Unstable Conduit — an active combat module that temporarily grants the robot an Aegis shield and restores both green and gray durability.
- Restores 35% durability
- Restores 15% gray durability
- Robot receives 80,000 Aegis shield for 10 seconds
TECHNICAL FIXES
- TBA






