EVENT: YAN-DI SOLAR GALA
The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.
⬆️ Click for today's deals and free resources ⬆️
The richest Martian faction is throwing a party! Golden plating gleams under an artificial sun, big deals are sealed over a drink or two, and pilots mingle in search of sponsors with the fattest digi-wallets — all while Factory 47 sinks deeper into toxic waste. Welcome to the Yan-di Solar Gala:
- New robot: Teth
- New robot weapons: Hedjet (L), Deshret (M), Pshent (H)
- New special editions: Steel Teth, Hedjet, Deshret, Pshent
- New drone: Scarabeus
- New mothership: Sekhem
- New pilots: Bast Neferu (Teth), Shani Kyne (SWORD Unit-190)
- New feature: Elimination Report
- New feature: Tactical Shift (Factory)
- Major balance changes
Complete the event to earn this collectible Title for your account:
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SOLARCH |
Earn another Title by participating in Free-For-All battles:
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GLADIATOR |
TETH: NEW ROBOT BUILD
A dedicated brawler, Teth is protected by physical shields as well as a Forcefield system. Unless attacked by explosives or hit from the sides, the Forcefield won't take damage until an outer shield is destroyed. If a shield is lost, Teth regenerates it after a short delay. This multilayered protection makes the robot exceptionally tough, although it limits its movement speed.
While its mobility is limited, Teth compensates with a unique built-in weapon that fires teleportation beacons. Once a beacon hits an obstacle or reaches its max range, it activates, allowing Teth to instantly warp to its location, unless the Commander cancels the jump. This blend of heavy defenses and surprise positioning makes Teth ideal for wielding ultra-close-range weapons.
The Desert Guardian’s signature tactic is to deploy floating mines around itself, and then teleport right into the midst of the enemy, triggering a chain of devastating explosions upon arrival.
TETH
A solemn guardian of Yan-di treasures
Sandstorm: Teth fires a rocket with a translocator. If the rocket collides with an enemy robot, an obstacle, or reaches its maximum range, the translocator is placed, and the robot begins to teleport to it. If the beacon cannot be placed, the robot will not be teleported. The beacon placement can be canceled by reusing the ability. After teleporting, the robot deals damage and applies EMP to enemies around it.
Teth Forcefield: The robot has a defense that partially blocks the damage taken, the level of protection decreases as the damage is received. The Forcefield recharges after Teth takes no damage for a certain amount of time.
Teth Special Physical Shields: Teth has an updated physical shield system. A new shield is teleported to replace the one destroyed if Teth does not take damage for a certain amount of time.
Weapon Slots | 2x Light, 1x Medium, 1x Heavy |
Specializations | Attack / Damage Dealer / Brawler |
Durability | 325,000 |
Movement Speed | 55 km/h |
Bonus for MK2 | +10% Sandstorm damage |
Bonus for MK3 | +100% shield durability |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates. |
HEDJET / DESHRET / PSHENT
Danger! Do not Approach
These weapons launch hovering mines that start orbiting the host if no target is hit directly. Once an enemy enters their effective range, the mines lock on and dash toward the target, detonating for massive damage.
Weapon Slot | Light / Medium / Heavy |
Special Effect | Slowdown |
Damage Type | Explosive |
Range | 150 m |
Damage per Particle | 7,000 / 9,800 / 11,500 |
Particles per Shot | 1 |
Shot Interval | 0.2 sec |
Ammo | 15 |
Reload Interval | 6 sec |
Reload Amount | 15 |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates. |
SCARABEUS
A carapace of steel
On ForceField: More Speed
The robot's Movement Speed is increased while the Forcefield effect is active.
On Deployment: Durability
This drone's ability increases the robot's Durability. The effect is constant while the drone is attached to the robot.
More Damage for EMP
Damage to the enemy is increased if they are affected by the EMP effect.
Physical Shield durability
Increases the strength of the physical shield.
BAST NEFERU
As evasive as the desert wind itself
Dance of the Sands: Upon using its teleportation beacon, Teth gains a 20% boost to movement speed and a 10% bonus to weapon damage that last 7 seconds.
SWORD UNIT-192: NEW ULTIMATE BUILD
Sword Unit-192's melee attack lasts twice as long as that of its non-ultimate counterparts. Once it locks an opponent in close quarters, victory is almost inevitable. Fly, dash, slash — this robot is the embodiment of aggressive, high-impact gameplay.
SWORD UNIT-192
The ultimate cutting power
Skyfall Slash: SWORD Unit-192 takes flight, leaving a teleportation beacon behind, accelerates, and activates the Absorber shield. During flight, the robot's built-in weapon is active, dealing damage to a percentage of enemy durability. Upon reactivating the ability, the robot makes a dash and attacks nearby enemies with its sword. Reactivation is only possible when there is a target within the required distance. After the ability ends, the robot teleports back to the point where it began its flight.
Built-in weapon range: 500 m
Durability Percentage Damage: 2%
Sword dash range: 500 m
Weapon Slots | 2x Light, 2x Medium |
Specializations | Attack / Defense / Raider |
Durability | 357,500 |
Movement Speed | 55 km/h |
Bonus for MK2 | Reduced ability cooldown (17 → 15 sec) |
Bonus for MK3 | Bonus damage to Titans (0% → 50%) |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates. |
ULTIMATE ARM L-85 / ULTIMATE ARM M-82
And so, the arms race continues!
Weapon Slot | Light / Medium |
Special Effect | N/A |
Damage Type | Energy |
Range | 500 m |
Damage per Particle | 4,526 (+2% of total durability) / 7,077 (+2.5% of total durability) |
Particles per Shot | 1 |
Shot Interval | 0.3 sec |
Ammo | 20 |
Reload Interval | 7 sec |
Reload Amount | 20 |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates. |
SHANI KYNE
Once operational excellence is secured, superior firepower naturally follows.
Thermal Extraction: While its ability is active, SWORD Unit-190 gains increased flight speed and enhanced weapon damage.
OTHER ADDITIONS
SEKHEM
Might be time for an SPF-rated paint job
A flying bastion engineered by Yan-Di Corporation as the pinnacle of directed warfare. It unleashes a massive bombardment from the skies, drenching the battlefield in golden fire. The lingering energy slows down enemies, trapping them in the wake of engineered annihilation.
Sunfire Deluge: Unleashes a barrage of projectiles around the selected target in expanding concentric circles. Each projectile creates an impact zone on landing, dealing damage over time and applying SLOWDOWN to enemies caught within.
ELIMINATION REPORT
An Elimination Report appears immediately after your robot is destroyed. It displays all key components of the enemy’s build, including their chosen Specialization, Mothership, and Drone. Tap the screen once to dismiss the report. You can reopen it multiple times before deploying your next robot.
TACTICAL SHIFT
Tactical Shift introduces dynamic scenarios to the War Robots maps. In this update, the feature only appears as the Chemical Spill on the Factory map. Chemical Spills will trigger randomly in all game modes on Factory except for Beacon Rush and Push. After a warning, toxic pools begin to overflow, eventually submerging the entire central area of the map. Consider opting for more mobile robots when deploying on Factory during this update!
BALANCE CHANGES
With this round of adjustments, our goal is to significantly increase robot lifetimes in the higher leagues. While the specific rebalance numbers and the list of affected items may change based on testing and your feedback, the core principles of this rebalance will remain the same:
- Damage output of all Tier 4 weapons will be reduced
- Excessive damage multiplication in popular builds (e.g. Ravager, Lio) will be trimmed
- Combat roles and relative power levels of popular builds will remain largely unchanged (e.g. Sword will continue to have the highest damage potential)
We’ve been closely monitoring robot lifetimes for over a year. As of update 11.0, average survival times have dropped below what we consider healthy for the game. For comparison: around update 10.0, it took 10–12 seconds for three average medium weapons to eliminate a defenseless robot. Currently, that same setup results in a kill in just 3–5 seconds.
We believe War Robots should be a slow-paced tactical shooter, where smart decision-making matters more than twitch reflexes. This rebalance aims to restore that vision by giving players more time to react, adapt and fight strategically.
ROBOTS
Ravager
- Entering Veil no longer removes negative effects
- Entering Veil no longer grants immunity from negative effects
- Exiting Veil no longer grants damage boost
- Durability reduced: 350,000 → 270,000
- Bonus to movement speed from Veil reduced: 50 → 10 km/h
- Ability cooldown increased: 12 → 16 sec
- Movement speed increased: 30 → 45 km/h
Samjok
- Delay between activations of Sunstorm increased: 3 → 7 sec
- Bonus to movement speed from Sunstorm reduced: 75% → 40%
- Maximum duration of Sunstorm reduced: 7,5 → 6 sec
- Maximum cooldown of Sunstorm reduced: 15 → 12 sec
- Movement speed increased: 65 → 69 km/h
Dux
- Fire rate of mini-bots reduced: 0.1 → 0.2 sec (shot interval)
- Activating Mastermind no longer restores gray durability
- Capacity of Aegis applied by Mastermind reduced: 320,000 → 225,000
- Bonus to movement speed from Mastermind increased: 20% → 30%
Condor
- Amount of durability restored when losing physical shields reduced: 30% → 2% (gray) / 5% → 2% (green)
- Damage against Titans increased: x1.9 → x2.0
Raptor
- Reflector is limited to the jumping phase of Comet Splash
- Amount of damage blocked by the Reflector reduced: 40% → 30%
- Movement speed reduced: 47 → 40 km/h
- Durability increased: 425,000 → 510,000
Lio
- Accumulation of Defense Points per stack of Fortress Link reduced: 20 → 4
- Supported allies get 10 Defense Points per stack of Fortress Link
Nuo
- Accumulation of damage bonus per stack of Siege Link reduced: 5% → 3%
- Maximum amount of Fortress Link stacks reduced: 25 → 22 (75% → 66% bonus damage)
- Supported allies get 4% damage bonus per stack of Siege Link
SWORD Unit-191
- Built-in weapon damage reduced: 16,000 → 11,500
- Built-in weapon percentage damage reduced: 2% → 1%
- Sword damage reduced: 55,200 → 24,000 / 18,400 → 8,000
- Built-in weapon projectile speed increased: 800 → 1,000 m/s
Orochi
- Bonus to movement speed from Viper Strike increased: 80% → 100%
- Viper Strike duration increased: 4 → 5 sec
Demeter
- Bonus to repairs provided by the Absorber increased: 20% → 35%
Hawk
- Damage reflection increased: 40% → 50%
Shell
- Bonus to movement speed from Atom increased: 33% → 45%
Revenant
- Durability increased: 344,500 → 390,000
Fafnir
- Bonus to movement speed from Shapeshift increased: 40% → 55%
TITANS
Mauler
- Passive resistance to DoT reduced: 50% → 30%
- Duration of DoT applied by Hook reduced: 6 → 4 sec
- Time window for converting incoming damage to DoT with Hook reduced: 6 → 4 sec
- Defense Points increased: 200 → 225
Devourer
- Essence Shift no longer grants immunity to Defense Mitigation
- Shadow Walk no longer removes negative effects
- Shadow Walk no longer grants immunity from negative effects
- Bonus movement speed from Shadow Walk reduced: 30 → 10 km/h
- Durability reduced: 650,000 → 500,000
- Defense Points increased: 150 → 200
- Essence Shift (self) effectiveness adjusted: damage bonus increased (x1.35 → x1.45); movement speed bonus increased (x1.35 → x1.45)
- Essence Shift (enemy) effectiveness adjusted: Defense Point reduction increased (x0.65 → x0.55); damage reduction increased (x0.65 → x0.55); movement speed reduction increased (x0.65 → x0.55)
Bersagliere
- Damage per particle of the Fatigue Shot reduced: 19,800 → 9,900
ROBOT WEAPONS
All Tier 4 weapons not mentioned below
- Damage per particle reduced by 10%
Regulator
- Damage per particle reduced: 5,400 → 3,150
- Shot interval increased: 0.1 → 0.2 sec
- Reload time reduced: 8 → 6 sec
Screamer / Growler / Howler
- Damage per particle reduced: 11,000 → 7,660 / 8,400 → 5,750 / 5,600 → 3,830
- Shot interval increased: 0.18 → 0.24 sec
- Reload time reduced: 1.2 → 1 sec
Discipline / Smite
- Damage per particle reduced: 1,785 → 1,435 / 1,390 → 955
- AoE radius reduced: 7 → 3 m
- Shot interval increased: 1 → 1.25 sec
- Reload time reduced: 8 → 7 sec
Kirin / Mogwan / Gangil
- Damage per particle reduced: 4,368 → 2,660 / 3,276 → 2,000 / 2,184 → 1,330
- Shot interval increased: 0.5 → 1.2 sec
- Horizontal dispersion reduced: 0.35 → 0.28
Leinani / Nanea
- Damage per particle reduced: 49,275 → 16,065 (3,285 → 1,785) / 35,175 → 12,060 (2,345 → 1,340)
- Damage per stack of DoT reduced: 328 → 238 / 234 → 170
- Reload time increased: 5 → 6 sec
ARM-M / ARM-L
- Damage per particle reduced: 13,685 → 6,740 / 9,050 → 4,310
- Percentage damage reduced: 2.5% → 1%
- Projectile speed increased: 800 → 1000 m/s
Gauss / Weber / Volt
- Damage per particle reduced: 4,520 → 3,330 / 4,190 → 2,500 / 2,965 → 1,665
- Reload time reduced: 1 → 0.7 sec
Prisma
- Damage per particle reduced: 1,111 → 950
G.A.S.
- Aegis capacity reduced: 200,000 → 125,000
Fengbao / Leiming / Shifang
- Damage per particle reduced: 4,500 → 3,780 / 3,600 → 2,835 / 2,700 → 1,890
Morana / Chione / Jotunn
- Damage per particle reduced: 3,600 → 3,000 / 5,400 → 4,500 / 7,200 → 6,000
Hwanje / Yeoje / Daeja
- Effective range reduced: 1,100 → 800 m
Ultimate Havoc
- Damage per particle reduced: 7,700 → 4,000
- Reload interval reduced: 0.8 → 0.7 sec
Ultimate Shredder
- Damage per particle reduced: 6,580 → 5,900
Ultimate Shocktrain
- Damage per particle reduced: 11,000 → 9,000
Ultimate Hussar / Ultimate Dragoon
- Damage per particle reduced: 14,500 → 11,600 / 11,500 → 9,200
TITAN WEAPONS
Anguisher / Ruiner
- Damage per particle reduced: 1,820 → 1,250
- Vertical dispersion increased: 0.08 → 0.1
- Reload time reduced: 5 → 4 sec
Huginn / Muninn
- Damage per particle reduced: 5,703 → 4,600 / 4,000 → 3,060
- Particle bounce radius reduced: 150 → 50 m
Maha Vadjra / Vadjra
- Damage per particle reduced: 4,542 → 3,600
- Horizontal dispersion reduced: 0.115 → 0.1
Arbiter / Equalizer
- Damage per particle reduced: 5,000 → 4,000 / 3,000 → 2,400
Inferno / Pyro
- Damage per particle reduced: 3,000 → 2,400 / 2,000 → 1,600
Ultimate Grom
- Damage per particle reduced: 3,335 → 2,170
DRONES
Moderator
- Built-in weapon shot interval increased: 0.1 → 0.2 sec
- Built-in weapon reload time reduced: 8 → 6 sec
- Damage bonus accumulation from Stealth reduced: 15% → 5% per stack
- Cooldown for applying Lockdown upon leaving Stealth increased: 1 → 10 sec
- Bonus to movement speed increased: 5% → 8%
Aopo
- Built-in weapon kinetic damage reduced: 2,100 → 1,000
- Built-in weapon energy damage reduced: 31,500 → 9,000
- Capacity of Aegis received upon landing reduced: 350,000 → 150,000
- Bonus to durability during flight reduced: 80% → 25%
- Limit of Cleanse stacks increased: 12 → 14
Webby
- Built-in weapon damage reduced: 4,857 → 2,576
- Built-in weapon shot interval increased: 1 → 1.25 sec
- Damage bonus increased: 7% → 10%
Wave
- Built-in weapon damage reduced: 5,400 → 3,240
- Built-in weapon shot interval increased: 0.2 → 0.26 sec
- Built-in weapon reload time reduced: 10 → 9 sec
Hawkeye
- Protection from gray damage reduced: 25% → 10%
- Built-in weapon damage reduced: 1,050 → 800
WARD D-39
- Built-in weapon damage reduced: 6,300 → 1,800
- Built-in weapon projectile speed increased: 800 → 1,000 m/s
Shai
- Accumulation of Defense Points reduced: 15 → 12 per stack
Seeker
- Effective range of Quantum Sensor reduced: 250 → 200 m
MOTHERSHIPS & TURRETS
Frederick
- Damage bonus when at max. stacks reduced: 240% → 190%
Sonic Bomb Cannon
- Reduced gray damage: 88,000 → 50,000
Durability Extender
- Bonus durability for Titans reduced: 65,000 → 50,000
- Bonus durability for robots reduced: 35,000 → 25,000
Enhanced Aegis System
- Bonus Aegis capacity increased: 100,000 → 150,000
PILOTS
Cliff Debusse (Ravager)
- Bonus durability reduced: 15% → 5% per ability use
- Durability repairs reduced: 5% → 1% per ability use
TITAN PILOTS
Liam Crag (Devourer)
- Damage reflection reduced: 60% → 10%
- Repairs from damage reflection reduced: 40% → 20% of reflected damage
TECHNICAL FIXES
- Fixed a bug where available Pilots wouldn't display in the My Pilots tab.
- Fixed a bug where the task count and timer wouldn't display in the Clan Task tab.
- Fixed various crash cases on Android and iOS.
- Improved optimization for downloading update files.
- Improved optimization for various pop-up windows in the Hangar.