Dead City depicts the ruins of a city devastated by nuclear war.
The map is fully symmetrical and gives both teams equal opportunities at the start. It contains areas suitable for engaging enemies at any desired range. For instance, city streets are suitable for medium and close range, and there are dedicated long-range shooting spots for sniping and artillery located near the respawn points. Robots capable of jumping are able to reach the roof of any building on the map.
The map is designed for heated fights and constant maneuvering, and is conducive to both offensive and defensive strategies.