EVENT: WORLD IRON CUP
The event starts on June 30. We have daily rewards prepared in the Event Hub and in the News section.
⬆️ In-game offers are 5% cheaper with D-Gems ⬆️
MRG’s roaring success motivated DSC to organize a sports competition of their own. Welcome to the World Iron Cup — a test of strength, mettle, will, and hard-hitting heavy machinery. Any similarities to Earth’s old sports are purely coincidental.
- New robot: Vulcan
- New robot weapons: Lumen-L (Light), Lumen-M (Medium), Lumen-H (Heavy)
- New special editions: Omen Vulcan, Omen Lumen-L, Omen Lumen-M
- New drone: Lar
- New paintjobs: Libero Ochokochi, Triumph Skyros
- New ultimate editions: Murometz, Kisten, Bulava
- New pilots: Ines Diaz (Vulcan), Marie Aldrich (Murometz)
- Event map: Grand Stadium Shenzen
- Balance changes

Complete the event to earn a collectible Title:
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STRIKER |
VULCAN: NEW ROBOT BUILD
The first robot capable of upgrading itself mid-battle across multiple stages. By dealing damage, Vulcan's core heats up and overclocks, unlocking additional benefits for the robot and upgrading its primary ability. The longer it stays in the fight, the stronger it becomes, making it crucial to give Vulcan time to scale up after deployment if you want to push this machine to its absolute limit.
VULCAN
This isn't even its final form.

Unbound Protocol When activated, the robot generates a Forcefield and activates a built-in laser cannon, which automatically engages the target in its sights. By inflicting damage, the Vulcan heats up its reactor, progressing through several stages of upgrades:
Stage 1 (Basic): Upon activation, the Vulcan gains a Forcefield and activates a built-in laser cannon.
Stage 2 (First Threshold): The robot permanently activates two additional light weapons. The ability's effectiveness increases: Forcefield durability and the built-in laser cannon's damage are increased.
Stage 3 (Second Threshold): The reactor enters critical overheating mode. The Forcefield generator and built-in laser now operate constantly, and their effectiveness increases again. Due to the enormous load on the system, active use of the ability is blocked.
- First threshold: 250,000 damage
- First threshold bonus: 10%
- Second threshold: 550,000 damage
- Second threshold bonus: 20%
- Force Field damage blocked: 88% to 45%
- Force Field durability: 542,000
| Weapon Slots | 3 Medium (+2 Light at Stage 2) |
| Durability | 280,000 |
| Movement Speed | 55 km/h |
| Bonus for MK2 | Movement speed: 55 km/h → 60 km/h; All output damage: 100% → 120% |
| Bonus for MK3 | Movement speed: 60 km/h → 65 km/h; All output damage: 120% → 150% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
LUMEN L/M/H
Fiat lux!

Mid–range energy weapons that fire laser beams capable of locking onto an enemy robot and maintaining contact as long as the target remains in range. The beam can partially curve around terrain, making cover less effective. The longer the beam stays focused on an enemy, the more Thermal Breach stacks it applies, increasing the damage the target takes from all subsequent attacks.
| Special Effect | Thermal Breach |
| Damage Type | Energy |
| Range | 600 m |
| Damage per Particle | 650 (L) / 975 (M) / 1300 (H) |
| Particles per Shot | 1 |
| Shot Interval | 0.1 s |
| Ammo | 60 |
| Reload Interval | 1 s |
| Reload Amount | 6 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
LAR
Your little guardian spirit.

Ability 1: If the robot has more than 4 weapon slots, the drone calculates the target's weak points and applies the Deathmark effect to it.
Ability 2: This drone increases the output damage of the robot by 10%. The effect is active all the time.
Ability 3: While the robot's Forcefield is active and not broken, it gains immunity to the Slowdown and Lockdown effects.
Ability 4: When an enemy is destroyed, the robot restores some of its durability, including gray. The amount of repair increases for each stage the robot has (minimum 1).
INES DIAZ
Care for a quick kickaround after the battle?

Rhythm Sync: Vulcan threshold clearance requirements have been reduced by 25%.
Precision Focus: Lumen series guns deal 15% more damage.
MUROMETZ: NEW ULTIMATE BUILD
A legend of old returns to the fray, fine-tuned to perfection. Ultimate Murometz enters the battlefield with enhanced durability, faster takeoff times, and more frequent EMP strikes. Its signature Ultimate Bulava and Kisten missiles now bypass the lock-on, firing instantly to annihilate targets with massive damage and accelerated reload times. To round out the build, Murometz’s pilot provides additional cooldown reductions to Hard Rain and triggers repairs upon deploying the EMP. This combination transforms the Titan into a constantly flying artillery platform that rains down missiles from the safety of stealth while shrugging off incoming damage.
ULTIMATE MUROMETZ
Is it a bird? Is it a plane? Trust, you'd wish it was just a plane...

Hard Rain: The Titan takes off and activates its built-in rocket launchers and stealth system. The rocket launchers automatically shoot enemies in range.
EMP Blast: After a short delay, the Titan applies EMP on the targeted enemy as well as other enemy robots within the radius of the ability.
EMP: Blocks the enemy from activating abilities and active modules.
- Duration: 6 sec.
- Cooldown: 18 sec
- Built-in weapon range: 500 m
- Damage per missile: 2000
- Cooldown: 15 sec.
- Effect Radius: 125 m.
- Range: 500m.
| Weapon Slots | 2 Alpha + 1 Beta |
| Durability | 645,000 |
| Defense Points | 160 |
| Movement Speed | 50 km/h |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ULTIMATE BULAVA (A) / KISTEN (B)
An umbrella won't save you from this kind of explosive rain.

| Special Effect | None |
| Damage Type | Explosive |
| Range | 500 m |
| Damage per Particle | 3,452 (A) / 2,860 (B) |
| Particles per Shot | 1 |
| Shot Interval | 1 s |
| Ammo | 24 (A) / 18 (B) |
| Reload Interval | 5 |
| Reload Amount | 24 (A) / 18 (B) |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
MARIE ALDRICH
She takes oaths and promises very seriously.

Endless Retribution: The Murometz Hard Rain ability recharges faster.
Purest Hatred: Murometz deals 10% more damage.
Grim Recovery: Upon activating the EMP Blast ability, Murometz restores 20% durability.
OTHER ADDITIONS
NEW PAINTJOBS: LIBERO OCHOKOCHI & TRIUMPH SKYROS
Changing into a new uniform for another round of Soccer Punch.

EVENT MAP: GRAND STADIUM SHENZEN
Olé, Olé, Olé, Olé!



BALANCE CHANGES
ROBOTS
Anaksor
- Invisibility duration 5s → 3s
- Visibility distance 75m → 150m
Rex
- Durability: 275,000 → 285,000
- Movement speed: 60 km/h → 62 km/h
- Predator Rush charge recharge interval: 10 s → 14 s
- Damage from DoT reduction: 60% → 40%
- Damage bonus per stack of DoT removed with the built-in weapon: 0.4% → 0.2%
- DoT stacks removed per shot of the built-in weapon: 4 → 5
- Built-in weapon DoT per stack: 300 → 190
- Built-in weapon particles per shot: 20 → 10
- Built-in weapon damage per particle: 2,750 → 750
Teth
- Durability: 350,000 → 365,000
- Movement speed: 50 km/h → 46 km/h
- Sandstorm cooldown: 13 s → 15 s
- Shield replacement time: 45 s → 60 s
- Rocket launcher range: 350 m → 100 m
- Shield durability: 95,000 → 100,000 (single shield)
Hastatus
- Durability: 270,000 → 285,000
- Movement speed: 58 km/h → 59 km/h
- Quantum Lock duration: 2.5 s → 1,5 s
Ammit
- Maximum Defense Points from Defensive Absorber: 100 → 65
- Defense Points accumulation rate: +50%
- Built-in weapon Slowdown duration: 10 s → 5 s
- Built-in weapon effective range: 350 m → 200 m
- Built-in weapon damage per particle: 1,350 → 1,600
Nether
- Durability: 151,200 → 160,000
- Movement speed: 55 km/h → 56 km/h
Seraph
- Skyward cooldown: 17 s → 16 s
- Built-in weapon damage: +18%
Ao Jun
- Durability: 223,000 → 234,000
- Built-in flamethrower damage per particle: 646 → 800
Hawk
- Quality and level of equipped weapons no longer affect damage caused by the built-in weapon.
- Built-in weapon damage per particle: 1,113 → 1,650
ROBOT WEAPONS
Celsius / Fahrenheit / Kelvin
- Damage per particle:
- Light: 1,280 → 1,350
- Medium: 1,920 → 2,000
- Heavy: 2,560 → 2,650
- AoE radius: 20 m → 12 m
- Shot interval: 0.05 s → 0.07 s
- Delay before starting to cool down following overheat: 0.5 s → 1 s
Velos / Machaira / Basileus
- Rust effectiveness: 74.37% → 63.40% (prevented repairs at maximum 80 stacks of Rust)
- Ammo: 120 → 100
- Acceleration: +20%
Hippo / Kroko / Liodari
- Damage per particle:
- Light: 42,000 → 27,500
- Medium: 63,000 → 36,600
- Heavy: 84,000 → 55,000
- Maximum damage bonus from damage taken: 100% → 50%
- Effective incoming damage cap: 300,000 → 400,000
Elox / Murix
- Damage per particle: 1,500 → 1,400
- Particles per shot:
- Light: 16 → 10
- Medium: 25 → 20
- Shot interval: 0.4 s → 0.37 s
- DoT (each second, per stack):
- Light: 300 → 200
- Medium: 350 → 250
Gladius / Pilum
- Damage per particle:
- Light: 6,750 → 5,000
- Heavy: 13,500 → 10,000
- Reload interval: 6 s → 9 s
- Shot interval: 0.137 s → 0.110 s
- Accuracy: +33%
Ksiphos / Labrys / Cestus
- Shot interval: 0.13 s → 0.12 s
Rime / Cryo / Glacier
- Damage per particle:
- Light: 1,130 → 1,250
- Medium: 1,700 → 1,900
- Heavy: 2,260 → 2,400
- Accuracy: +13%
Toxin / Bane
- DoT (each second, per stack):
- Light: 83 → 90
- Heavy: 193 → 200
PILOTS
Mei Lan
- Taunt accumulation with Ammit’s built-in weapon: 2.5% → 2% (per shot)
Lucius Palma
- Defense Points ignored by Gladius and Pilum: 10% → 7%
- Shieldbreaker is now only active for 3 seconds following the Flakstorm ability activation.
Raphael Petit
- The legendary skill now works with Celsius, Fahrenheit, and Kelvin weapons.
Adrian Chong
- The legendary skill does not work with weapons introduced in update 12.2 and later.
Manni
- The legendary skill does not work with weapons introduced in update 12.2 and later.
DRONES
Bull
- DoT reduction on host: 20% → 10%
- Built-in shotgun particles per shot: 25 → 10
- Built-in shotgun damage per particle: 1,080 → 1,500
Scarabeus
- The host’s bonus damage to targets affected by EMP: 10% → 5%
- Bonus durability of the host’s physical shields: 150% → 50%
Scales
- Duration of Defence Mitigation immunity: 7 s → 4 s (triggered upon receiving 50,000 damage; 10 second cooldown)
- Incoming damage reduction per stack of Slowdown applied to enemy: 0.25% → 0.15%
TITANS
Princeps
- Durability: 600,000 → 635,000
- Nullfield duration (lifetime of Stasis Barrier charges): 12 s → 10 s
Devourer
- Durability: 500,000 → 530,000
Ao Ming
- Durability: 402,000 → 412,000
TITAN WEAPONS
Venire / Vincere
- Time to overheat: 12 → 7 s
- Time to cool down: 4 → 3 s
Void / Chasm
- Damage per particle: 1,700 → 1,300
- Shot interval: 0.9 s → 0.8 s
- Reload interval: 6 s → 8 s
- AoE damage while reloading: 20% → 10% (of the base damage)
Argon / Oxy
- Shot interval: 0.15 s → 0.14 s
ORBITAL SUPPORT
Stealther
- Stealth duration: 10 s → 6 s
- Regular (Green) repairs: 15% → 17% (per second)
Sekhem
- Bombardment damage: 50,000 → 40,000
- Slowdown duration: 9.0 s → 9.2 s
Keel
- Sequence damage: 60,000 → 50,000
- Damage multiplier against Titans: 320% → 340%
Mute
- Shutdown effective radius: 90 m → 95 m
Paladin
- Structural (Gray) repairs: 15% → 16% (if Aegis was not fully depleted)
ULTIMATE ROBOTS
SWORD Unit-192
- Absorber damage bonus: 20% → 7% (of absorbed damage)
Ultimate Typhon
- Movement speed: 70 km/h → 60 km/h
- Blackout V2.0 cooldown: 10 s → 14 s
- Blackout V2.0 EMP duration: 7 s → 5 s
- Blackout V2.0 Suppression duration: 7 s → 5 s
- Blackout V2.0 Lockdown duration: 7 s → 5 s
- Blackout V2.0 damage per particle: 13,000 → 15,000
- Aegis capacity: 108,360 → 128,000
Ultimate Lancelot
- Durability: 470,000 → 390,000
- Ultimate Rush regular (Green) repairs: 1.5% → 1.7% (per second)
- Ultimate Rush structural (Gray) repairs: 0.5% → 0.7% (per second)
- Ultimate Rush charges: 5 → 4
Ultimate Revenant
- Aggressive blink repairs: 30% → 10% (both Green and Gray)
Ultimate Griffin
- Dazzling Jump damage bonus: 10% → 15% (for 5 seconds, per jump)
- Dazzling Jump cooldown: 12 s → 11 s
Ultimate Phantom
- Movement speed: 68 km/h → 70 km/h
- Blink cooldown: 10 s → 9 s
ULTIMATE ROBOT WEAPONS
Ultimate Scatter / Havoc / Devastator
- Damage per particle:
- Light: 4,200 → 2,200 (5 particles per shot)
- Medium: 4,200 → 2,200 (7 particles per shot)
- Heavy: 4,100 → 2,200 (10 particles per shot)
Ultimate Cryo
- Damage per particle: 4,500 → 3,000
- Shot interval: 0.04 → 0.06 s
Ultimate Arm L-83 / Arm M-80
- Damage per particle:
- Light: 4,100 → 4,300
- Medium: 6,150 → 6,300
- Ammo: 20 → 15
Ultimate Halo / Corona / Glory
- Damage per particle:
- Light: 1,200 → 800
- Medium: 1,450 → 1,200
- Heavy: 1,800 → 1,600
Ultimate Blaze / Igniter
- Damage per particle:
- Light: 1,400 → 850
- Medium: 1,800 → 1,275
Ultimate Redeemer
- Damage per particle: 10,000 → 7,000
Ultimate Calamity
- Damage per particle: 1,600 → 1,300
Ultimate Avenger
- Damage per particle: 950 → 750
Ultimate Hussar / Dragoon
- Ammo: 14 → 12
- Damage per particle:
- Medium: 8,700 → 6,750
- Heavy: 11,600 → 9,000
ULTIMATE TITANS
Ultimate Nodens
- Active Support link lifetime: 8 → 5 s (also affects the duration of bonuses applied on establishing a link)
- Maximum bonus to movement speed from Active Support: 15 → 21 km/h (5 → 7 km/h per activation)
- Damage reduction from Suppression applied by Disposal: 90% → 60%
- Damage per particle of the Disposal shot: 15,000 → 17,000
- Active Support structural (Gray) repairs to ally: 1.5% → 0.5% (per second)
- Active Support structural (Gray) repairs to self: 7.5% → 0.4% (per second)
- Active Support Defense Points per established link: 80 → 70 (both to self and the ally)
- Maximum Defense Points from Active Support: 240 → 210
- Defense Points: 200 → 130
TECHNICAL FIXES
- Fixed an issue where players were unable to close the "Out of power. Accept activation for gold?" pop-up message during battle on PS4/PS5.
- Fixed incorrect lighting settings in the Hangar, Data Pads, Shop, and other menus on PS4/PS5.
- Fixed a bug that allowed players to read unopened Pilot messages in the Event Tasks.
- Fixed an issue on Medium graphics settings that caused the game to freeze when deploying a robot equipped with a Spike weapon.
- Fixed a visual bug where the opening animation for certain Data Pads would fail to play.
- Fixed a bug where the instant upgrade button would not appear after purchasing Premium.
- Fixed an issue on some iOS devices where the screen would turn grey after spending time in the Hangar, subsequently causing the game to crash.
- Added a 60 FPS setting for supported Motorola, Xiaomi, OnePlus, Honor, Nubia, Infinix, Tecno, Huawei, Samsung and Xiaomi devices.






