EVENT: WORLD IRON CUP
The event starts on June 30. We have daily rewards prepared in the Event Hub and in the News section.
⬆️ In-game offers are 5% cheaper with D-Gems ⬆️
MRG’s roaring success motivated DSC to organize a sports competition of their own. Welcome to the World Iron Cup — a test of strength, mettle, will, and hard-hitting heavy machinery. Any similarities to Earth’s old sports are purely coincidental.
- New robot: Vulcan
- New robot weapons: Lumen-L (Light), Lumen-M (Medium), Lumen-H (Heavy)
- New special editions: Omen Vulcan, Omen Lumen-L, Omen Lumen-M
- New drone: Lar
- New paintjobs: Libero Ochokochi, Triumph Skyros
- New ultimate editions: Murometz, Kisten, Bulava
- New pilots: Ines Diaz (Vulcan), Marie Aldrich (Murometz)
- Event map: Grand Stadium Shenzen
- Balance changes

Complete the event to earn a collectible Title:
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STRIKER |
VULCAN: NEW ROBOT BUILD
The first robot capable of upgrading itself mid-battle across multiple stages. By dealing damage, Vulcan's core heats up and overclocks, unlocking additional benefits for the robot and upgrading its primary ability. The longer it stays in the fight, the stronger it becomes, making it crucial to give Vulcan time to scale up after deployment if you want to push this machine to its absolute limit.
VULCAN
This isn't even its final form.

Unbound Protocol When activated, the robot generates a Forcefield and activates a built-in laser cannon, which automatically engages the target in its sights. By inflicting damage, the Vulcan heats up its reactor, progressing through several stages of upgrades:
Stage 1 (Basic): Upon activation, the Vulcan gains a Forcefield and activates a built-in laser cannon.
Stage 2 (First Threshold): The robot permanently activates two additional light weapons. The ability's effectiveness increases: Forcefield durability and the built-in laser cannon's damage are increased.
Stage 3 (Second Threshold): The reactor enters critical overheating mode. The Forcefield generator and built-in laser now operate constantly, and their effectiveness increases again. Due to the enormous load on the system, active use of the ability is blocked.
- First threshold: 240,000 damage
- First threshold bonus: 10%
- Second threshold: 540,000 damage
- Second threshold bonus: 20%
- Force Field damage blocked: 88% to 45%
- Force Field durability: 542,000
| Weapon Slots | 3 Medium (+2 Light at Stage 2) |
| Durability | 280,000 |
| Movement Speed | 55 km/h |
| Bonus for MK2 | Movement speed: 55 km/h → 60 km/h; All output damage: 100% → 120% |
| Bonus for MK3 | Movement speed: 60 km/h → 65 km/h; All output damage: 120% → 150% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
LUMEN L/M/H
Fiat lux!

Mid–range energy weapons that fire laser beams capable of locking onto an enemy robot and maintaining contact as long as the target remains in range. The beam can partially curve around terrain, making cover less effective. The longer the beam stays focused on an enemy, the more Thermal Breach stacks it applies, increasing the damage the target takes from all subsequent attacks.
| Special Effect | Thermal Breach |
| Damage Type | Energy |
| Range | 600 m |
| Damage per Particle | 650 (L) / 975 (M) / 1300 (H) |
| Particles per Shot | 1 |
| Shot Interval | 0.1 s |
| Ammo | 60 |
| Reload Interval | 1 s |
| Reload Amount | 6 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
LAR
Your little guardian spirit.

Ability 1: If the robot has more than 4 weapon slots, the drone calculates the target's weak points and applies the Deathmark effect to it.
Ability 2: This drone increases the output damage of the robot by 10%. The effect is active all the time.
Ability 3: While the robot's Forcefield is active and not broken, it gains immunity to the Slowdown and Lockdown effects.
Ability 4: When an enemy is destroyed, the robot restores some of its durability, including gray. The amount of repair increases for each stage the robot has (minimum 1).
INES DIAZ
Care for a quick kickaround after the battle?

Rhythm Sync: Vulcan threshold clearance requirements have been reduced by 25%.
Precision Focus: Lumen series guns deal 15% more damage.
MUROMETZ: NEW ULTIMATE BUILD
A legend of old returns to the fray, fine-tuned to perfection. Ultimate Murometz enters the battlefield with enhanced durability, faster takeoff times, and more frequent EMP strikes. Its signature Ultimate Bulava and Kisten missiles now bypass the lock-on, firing instantly to annihilate targets with massive damage and accelerated reload times. To round out the build, Murometz’s pilot provides additional cooldown reductions to Hard Rain and triggers repairs upon deploying the EMP. This combination transforms the Titan into a constantly flying artillery platform that rains down missiles from the safety of stealth while shrugging off incoming damage.
ULTIMATE MUROMETZ
Is it a bird? Is it a plane? Trust, you'd wish it was just a plane...

Hard Rain: The Titan takes off and activates its built-in rocket launchers and stealth system. The rocket launchers automatically shoot enemies in range.
EMP Blast: After a short delay, the Titan applies EMP on the targeted enemy as well as other enemy robots within the radius of the ability.
EMP: Blocks the enemy from activating abilities and active modules.
- Duration: 6 sec.
- Cooldown: 18 sec
- Built-in weapon range: 500 m
- Damage per missile: 2000
- Cooldown: 15 sec.
- Effect Radius: 125 m.
- Range: 500m.
| Weapon Slots | 2 Alpha + 1 Beta |
| Durability | 645,000 |
| Defense Points | 160 |
| Movement Speed | 50 km/h |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ULTIMATE BULAVA (A) / KISTEN (B)
An umbrella won't save you from this kind of explosive rain.

| Special Effect | None |
| Damage Type | Explosive |
| Range | 500 m |
| Damage per Particle | 3,452 (A) / 2,860 (B) |
| Particles per Shot | 1 |
| Shot Interval | 1 s |
| Ammo | 24 (A) / 18 (B) |
| Reload Interval | 5 |
| Reload Amount | 24 (A) / 18 (B) |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
MARIE ALDRICH
She takes oaths and promises very seriously.

Endless Retribution: The Murometz Hard Rain ability recharges faster.
Purest Hatred: Murometz deals 10% more damage.
Grim Recovery: Upon activating the EMP Blast ability, Murometz restores 20% durability.
OTHER ADDITIONS
NEW PAINTJOBS: LIBERO OCHOKOCHI & TRIUMPH SKYROS
Changing into a new uniform for another round of Soccer Punch.

EVENT MAP: GRAND STADIUM SHENZEN
Olé, Olé, Olé, Olé!
BALANCE CHANGES
- TBA
TECHNICAL FIXES
- TBA






