SIMULATION ERRORS
The event starts on September 22. We have daily rewards prepared in the Event Hub and in the News section.
⬆️ In-game offers are 5% cheaper with D-Gems ⬆️
System errors all around? Looks like Icarus' simulations go off board!
- New robot: Dedopali
- New robot weapons: Iaraghi (L, M, H)
- Neon special editions: Dedopali, Iaraghi-L, Iaraghi-H
- New drone: Prena
- New ultimate editions: Ultimate Shell, Ultimate Rime, Ultimate Glacier
- New pilots: Donnie Woo (Dedopali, Iaraghi L-M-H), Andor Miharr (Ultimate Shell, Ultimate Rime/Cryo/Glacier)

Complete the event to earn a collectible Title:
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SIMULATION OPERATOR |
DEDOPALI: NEW ROBOT BUILD

Dedopali heavily relies on its autonomous turret companions. Deploying up to three turrets at once, Dedopali can hurl them into the air to strike enemies behind cover and from unexpected angles. Additionally, one of these turrets is equipped with a special homing missile that deals damage and lifts enemies into the air using a gravity lift—use this to create a clear line of sight to targets hiding in cover. Dedopali excels at mid-range combat, pairing exceptionally well with the new Iaraghi weapon series. These weapons feature a chargeable mechanism and a Defense Breach effect, allowing you to bypass Defense Points, Forcefields, and Reflectors. If ambushed, Dedopali—as the successor to Icarus' "bug" robots—can instantly trigger INVISIBILITY, disappearing from enemy radars and visual range.
DEDOPALI
The mother of ...Turrets.

Crafted by renowned Icarus engineer Zurab Baliashvili, Dedopali unleashes a swarm of autonomous pods that attack enemies and lift them into the air. Dedopali can also easily escape sudden attacks thanks to an emergency invisibility system.
SWARM: The robot deploys three flying pods equipped with autonomous laser weapons. Holding the ability button increases their deployment distance. Upon reaching maximum distance, the pods automatically attack nearby enemies. While active, reactivating the ability launches a rocket at the targeted enemy, applying Gravity Lift on hit.
INVISIBILITY duration: 7 s
INVISIBILITY cooldown: 15 s
SWARM duration: 7 s
Gravity Lift duration: 7 s
Ability cooldown: 8 s
| Weapon Slots | 1 Heavy, 2 Light |
| Durability | 330.000 |
| Movement Speed | 50 km/h |
| Bonus for MK2 | Gravity Lift duration: 5 → 7 s |
| Bonus for MK3 | Invisibility duration: 5 → 7 s |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
IARAGHI
HOLD… HOLD… HOLD

An energy weapon with a charge-up system: the longer you charge it, the more powerful the shot is. The secondary charges of this weapon ignore any Defense Mitigation, Reflector and Forcefield defence systems. When the weapon is fully charged, its main charge gets the same effect as the secondary charges.
| Special Effect | Additional percentage-based damage |
| Damage Type | Energy |
| Range | 600 m |
| Damage per particle (full charge) | 45.000 (L) / 67.500 (M) / 90.000 (H) |
| Particles per Shot | 6 |
| Shot Interval | 1 s |
| Ammo | 6 |
| Reload Interval | 5 (primary) + 5 (secondary) s |
| Reload Amount | 1 (primary) + 5 (secondary) |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
PRENA
An Icarus' Multitool

Ability 1: The robot deals additional damage to targets in GRAVITY LIFT.
Ability 2: The robot deals additional damage.
Ability 3: When the robot gains the INVISIBILITY effect, it removes LOCK-DOWN and SLOWDOWN effects and gains bonus speed.
Ability 4: Remote Weapons deal additional damage.
DONNIE WOO
... and you will always find me.

Donnie's Blindness: Gravity missiles fired from Dedopali's remote weapons deal additional damage and inflict Blind on the enemy.
WOO HOO: Iaraghi's primary charge reload time is decreased.
SHELL: NEW ULTIMATE BUILD

Ultimate Shell has received an expanded blast radius, hurling enemies even farther. However, the biggest update is to its physical shields, which now fully regenerate with each ability activation. Meanwhile, Ultimate cryogenic weapons have been buffed across the board with an increased fire rate, faster reload speed, higher damage, and a larger AoE radius. To maximize this setup, a new pilot has arrived featuring two Legendary Skills that further boost your damage output.
ULTIMATE SHELL
The Power of the Atom

Ultimate Atom: The robot gains a temporary speed boost, after which it explodes, dealing damage to all enemies within the ability's area of effect and knocking them away. After the explosion, the robot restores its physical shields.
Ability duration: 7 s
Ability cooldown: 5 s
Speed increase: 245%
Front shields durability: 305.550
Side shields durability: 213.900
Rear shields durability: 168.000
| Weapon Slots | 1 Heavy, 2 Light |
| Durability | 601.000 |
| Movement Speed | 43 km/h |
| Bonus for MK2 | Ability damage +20% |
| Bonus for MK3 | Shield durability +50% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ULTIMATE RIME
The cooler Rime

| Special Effect | Freeze |
| Damage Type | Explosive |
| Range | 350 m |
| Damage per Particle | 2205 |
| Particles per Shot | 1 |
| Shot Interval | 0.06 s |
| Ammo | 35 |
| Reload Interval | 0.3 s |
| Reload Amount | 1 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ULTIMATE GLACIER
Welcome to the Ice Age

| Special Effect | Freeze |
| Damage Type | Explosive |
| Range | 350 m |
| Damage per Particle | 4032 |
| Particles per Shot | 1 |
| Shot Interval | 0.06 s |
| Ammo | 35 |
| Reload Interval | 0.3 s |
| Reload Amount | 1 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. | |
ANDOR MIHARR
Ghost? Never heard of him.

A Bet on Life: Increases Shell’s damage while the ability is active.
Infinite Luck: Glacier, Cryo, and Rime deal more damage.
TECHNICAL FIXES
- Fixed an issue where Durability Extender turret increased less durability than intended
- Fixed an issue where Tensor removed the Raptor's Gray damage reduction.
- Fixed an issue where the new Event did not appear at startup and there was no button to go to the new Event.
- Fixed an issue where some players experienced a black or gray screen during combat.






