Launches an energy arc that deals damage to several enemies. It jumps from one target to the next, but the damage is reduced with each new target. Very effective against groups of enemies. Ignores energy shields. Requires target lock to fire.
Charging. Unleashes all charges at once when pulling the trigger. Damage depends on the number of charges.
Lock-on. Does not require manual aiming but takes some time to lock onto the enemy (3s).