War Robots
User info

The Big Drop

ID ONBUU4

[Walking] War Robots Pilot (iOS) since November (version 1.1) of 2015. Past member of Gaul (10613) and member of The Iron Order (Iron Warrior 17155). I formed the Eleventh Hour (70833) in January of 2018 (3694th personal Victory ) during War Robots version 3.5 using the Bushido-like Eleven Edicts as the moral compass for its foundation. Hourmen.wordpress.com

Comments
The Big Drop6 years ago

This map looks great! Beautiful textures... I really like the addition of hazards too! Something to definitely look forward to in 3.8!

I cant wait to set up a Custom Game to just walk around and explore.

I see that there is what appears to be an elevator of the same types that the Meks in our hangar stand upon... This leads ne to beliefe that Meks are stored below deck...

Also, as part of the background I see a huge mountain that sort of resembles Mt. Fuji in Japan? Could we perhaps see that as a new location for a map?

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The Big Drop6 years ago

Im not a Pixonic represenative at all but I have completely given up ever seeing new silver/Ag weapons

BUT

A bit ago there were plans in the works for some Gold/Au items being purchaseable for Silver!

And who knows, perhaps with a WSP 2.0 rework, maybe some of that equipment will be available for Silver too. But we are just have to wait and see...

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The Big Drop6 years ago

There seems to be a general lack of trees within the WR Universe... Like an orbital or polar shift (maybe both) has taken place leading to extreme climate change while a resource crisis takes place simultaneously.

RE: the dry river bed in Tree-less Springfield... the long lasting days and nights in maps... the 'Hidden' Valley refuge... the absence of a sea on Powerplant.

So, a forest of any sorts may be beyond the (inexistent) WR narrative that is fueled by my imagination.

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The Big Drop6 years ago

I have had two variations of a WR-based narrative and after learning more about polar/orbital shifts intertwined in an alternative timeline of WW2 that is centeredcaround Operation: High-Jump, a THIRD narrative that Im confident could explain everything that is seen in the WR game with some truly out-there concepts.

Also, in some orbital shift theories the Earth is "locked" into two seasons: Day and Night, which would lead to drastic climate change, humanity being forced to live in underground Warrens and much of the larger surface vegetation to die... Those who would be above ground would need to suppliment their Oxygen by carrying around small air-tanks with them due to the thinning atmosphere.

I think, in this environent, that large-scale governments would splinter into small, feudal states each with armed forces and alliances that only mildly reflect the 'old war.'

The War Robots battles we see are these Feudal States competing for resources, salvage and a way to solve inter-state conflicts or differences.

or something!!!

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The Big Drop6 years ago

"Starting with 3.6, leaving a battle too early will leave you with no reward after the match ends."

THIS!!! This is great news--FINALLY!!!

I hope this featire has a direct effect to the multitudes of pilots that use Tanking to attain status and/or rank as it should but, still, this is just a start, right? Because you must realize, the solution to Tanking still does nothing for those FADING or being AFK. Tanking, along with Fading/AFK, remains connected, tethered, in their use, outcomes and effect.

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The Big Drop6 years ago

I would think if someone does approach War Robots as an extension of the person they are, as I and BackToFront apparently agree upon, and dont use profiles as a tool to express unseen sides of our personalities, WR might have even greater success.

I understand the 'this is just a meaningless game' thinking, but at the same time, BECAUSE this IS just a meaningless game then why should anyone choose game practices that resemble something they arent in real life?

Despite if your behind me in a line, or if Im mowing the front yard... As Popeye the Sailor-man and God both said "I am what I am" perhaps, looking at things differently, WR could represent a microcosm of modern day society exposing warts and all for any to see.

The arguement could be made that PEOPLE RUIN EVERYTHING but at the same time, they dont. Regardless, those WR player/pilots that go out there and fight hard and do what they do as an extension of their real-life self for the betterment of any situation deserve something better than to just be told their actions are wasted on a 'meaningless game'

Honor and prestige know no boundaries.

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The Big Drop6 years ago

I would highly reccomend that everyone who reads this post (and comment) to really consider how many of each WSP Weapon and/or Robot/Mek they should have in their Hangar and try your best to stock-up before WSP2.0 goes live.

Better to have it before you need it and cant get it.

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The Big Drop6 years ago

A couple cmments...

Re: Workshop 2.0
Gosh, with the pain-points of all various Component deals and inconsistant WSP-Comonent deals leaving me to face facts that Im–for whatever reason– not 'allowed' to get equipment I once wanted despite entering WR 3.0 update. Once having over 130k WSP points that were strategicaly spent on certain deals for desired equipment, I have become complacent with what I have vs. what I desired.

Complacency leads to apathy and apathy does no good for any business.

So, PLEASE TAKE YOUR TIME considering WORKSHOP revamps. Steive for positive pro-player results rather than just seemingly to consider economic impact.

RE: Supply Drops.
I wish the Components were universal rather than specific toward individual items... So I could get what I desire rather than what Im ALLOWED to get. But really, that is a seperate issue sortof, I guess.

Re: Leaving vs. Tanking
This section sounds more like a THREAT rather than an actual attempt to correct something. The time for Threats are over. Action and follow-thru are needed for Leavers, Tankers and FADERS. Dont forget the faders!

Its all of the Talk (threats) minus action that is leading others to misinterpret you as supporting such actions. Talk without action is just talk. Talking about action makes you more part of the problem than a solution. Choose to be a solution.

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The Big Drop6 years ago

The best paint-job in the entire game is clearly Natashas Monstro.

Not only does those beautiful Monstro eyes make my heart skip a beat but due to reminding me of my first Homecoming Dance date where, under the stadium bleachers there was LOTS of exploration (but not so much discovery), but those same beautiful eyes prowl for love on the battlefield and speak with WANT and unmatched DESIRE!

Dont run away pilots! Gives the Natashas a Smoochy!

Happy Valentines Day pilots.

Monstro Natasha -hearts- you. Fellow WR pilots! Happy Valentines Day
T.L.A.

Seriously though, here are my favs
5 Marine Fury
4 Mummy Leo
3 Black Widow Fujin
2 Geurilla Rhino
1 Sandstorm Stalker

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The Big Drop6 years ago

It's not entirely clear to me... Are HONOR REWARDS actually replacing how a pilots position in the league is determined? Will the inception of the HONOR REWARDS bring a reset to the League system?

I am NOT a TANKER... I detest them. However, I fail to see how the HONOR REWARDS along with the SUPPLY DROPS will remedy the crooked use of Tanking or Fading to establish rank and status of individual players or entire clans... Incentive to lower in Leagues to find a spot where players can score Top Damage and in turn, top Honor points which will get them better SUPPLY DROPS!

The number one problem in WR remains TANKING/FADING and the Honor Point System does not offer a solution. HONOR REWARDS appears to be another currency, like Black Market Keys, to collect and use based on performance... Performance that will ge dictated by thosebof upper Leagues choosing how much they want to use Tanking and Fading to get getter supplies.

WR needs to step up and utilize the pkans once expressed such as League Points Freezing, Lower Priority Cue and MORE to solve one problem before installing a new system that is conceptually flawed.

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The Big Drop6 years ago

I absolutely LOVE the idea for visual representation of pilots in the LPQ! Could this also be used on players main profiles and game result screens so when someone post a result bragging about high damage, it can be shown they did it in the LPQ? Thanks. I might even join a clan again after that is instituted!

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The Big Drop6 years ago

I absolutely LOVE the idea for visual representation of pilots in the LPQ! Could this also be used on players main profiles and game result screens so when someone post a result bragging about high damage, it can be shown they did it in the LPQ? Thanks. I might even join a clan again after that is instituted!

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The Big Drop6 years ago

Im not sure what I seen so far in this teaser article is enough for me to once again dive into WR clan-dom but its a start.

Consider "Regions" as UTC timezones rather than entire, established countries for a more perfect fit.

Ranks and/or Titles, awarded and managed by the clan leadership, would be a nice way to show importance of pilots to their clans. Established Military ranks (Corporal, Sergeant, Lieutenant, Captain ect.ect.) Titles i.e. "Top Gun", "Clan Herald" "Sergeant-At-Arms" or "Liberator") could be awarded to pilots by specific clan leadership further recognizing clan associates.

A way to recognize a multi-chapter or alliance clans would be nice...

If a clans leader could secretly choose several specific rivals that would offer additional rewards to a clans pilots who defeat their rivals in combat would stimulate a playing atmosphere.

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The Big Drop6 years ago

Kreg, respectfully so, the use of "less" leads me to believe that there is still some ekements of fading involved in the practice.

"Less Fading" is still too much Fading in my opinion.

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The Big Drop6 years ago

Speaking on a personal level, the MISER and STRATEGIST options are too close to being considered as FADING to be featured on the "official" WR Blog.

Along with TANKING, any time a Pilot chooses to leave a game for whatever reason, eject from a unit to keep from expending silver for repairs or ejects because they feel they are no longer effective, that pilot is then choosing to not fight up to their full potential for selfish reasons... that is FADING.

Fading (including AFK-ing) is just as much a problem within WR as Tanking is and Pilot-Player articles featured on this blog shouldnt endorse any playing style that would stray from the practice of fighting hard as you can, for as long as you can everytime they hit the TO BATTLE button to ensure they are PLAYING FOR THE VICTORY because the ends NEVER justify the means.

Pixonic/WR as well as the Player-Pilots must respect the games, themselves and each other continuously and without fumble.

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The Big Drop6 years ago

I have used AFKers for cover as well when the time arises. Its making the best out of a crappy situation... Tanking, Fading and AFK-ing ALL remain issues that need to be dealt with unilaterally and comprehensively. Fixing one, without the other is the beginning of the fix, but issues and problems just dont go away magically... There is a natural system to solving a problem that continues to be persistant.

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The Big Drop6 years ago

Yes, you are correct. Solutions arent as easy as they appear to be most times and behefit of the doubt needs to be realized and further exercised regularly concerning issues within WR as well as consistancy.

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The Big Drop6 years ago

Your totally correct, however, there is still more you can do as long as you can do it. One health-point could still absorb a full three charge blast from a Trebuchet Fury or other attack that was intended for your team.

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The Big Drop6 years ago

Really dig that I could possibly get a Raven or be close to getting a Raven by time 3.9 rolls around.

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The Big Drop6 years ago

The proposition of MODULES are interesting for sure and will bring a new element to the game. Without being too knitpicky, my greatest concern remains WHO/WHICH Robots will be available to receive modules?

In modern WR play, most of the Robots now feature a number of different abilities with some featuring what would be considered two (or more) abilities. Under the new 3-slot module system would Robots that currently "hold their own" on the field of Battle (Galahad,Lancelot, Fury) and others like Haechi, Pursuer and Spectre receive the forementioned 3-slot Module space to make each that much more powerful?

Modules, if released in a limited way, i.e. forSilver (Ag) Robots like Destrier, Schutze, Cossack, Boa, Vityaz, Golem and Patton (maybe Ag heavies too?) could be beneficial and even shake-up the game in upper leagues by providing a level of strategy when it comes to building squads.

Would one of those Haechi's or Bulgasari's be benched in favor of a Vityaz with a Command Module or a Schutze with a Repair Module? Possibly so...

Or, as has been the case, MODULES will be like the Mk2 program and ultimately lead to an exodus of players and "I quit" goodbye post on social media pages.

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The Big Drop6 years ago

After sleeping on the MODULE idea overnight and reading the swell of anti-module post on the WR Forum and Reddit, I have additional commentary.

Cncerning the specific availability of modules; i.e. which Robots they will be available for... Lets say that the three slot Mods appear on every Robot that is currently available for Ag purchasing...

Not only would it shake-up the upper leagues and add an additional, strategy to squad building but also, there would be a pissibility to then release a new 3-Robot series of Ag units!

How cool would that be?!?!

Imagine, after all of the "Pixonic are greedy" topics, then, suddenly, there are three new Ag Robots available that would not only be available to everyone, but would perhaps do much to repair some of the toxic public opinion.

Three new Ag Robots could be a great opportunity for the debut of a five-weapon hardpoint design...

I feel as though WR is at a major, crucial (3.0 type) turning point is upon us (players and developers both) and this article serves as a 'litmus test' for the community. Im really excited to see how Mods debut and work and dont mean to be so overly specific concerning how I envisioned the end result being.

Im just excited, hopeful and worried

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The Big Drop6 years ago

Really pleased to hear about the proposed improvements.

Has any consideration been given to perhaps expanding the ranks within the Clan itself?

i.e. FOUNDER which would be the person who spent the Au and created the clan and represented by a Star (★). The Founder would retain all the dutys as the Crowned Leader but could appoint a leader. Also, as a Founder, they would be immune to being kicked out of the Clan but if they ever left the clan they could no longer reclaim the Founder status.

The current ranks, the Clan Leader (crown) and Sergeant (Chevrons) would remain the same... An additional Rank would be awarded by Clan Leaders and represented by a symbol to be determined that would represent loyal or Honorary members of the unit.

Additionally, at the end of the Clan League Season it would ge really nice if a clan leader and/or leader could name a special MOST VALUABLE PILOT and award them an additional bonus of silver as a reward hased onbthe final standings.

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The Big Drop6 years ago

I'm really impressed with the Rome map. You have out-done my expectations from earlier test-servers. The mix of old and new, ancient and modern is fresh and verily well done.

Rome sets the standards high for both the Castle and Bridge Maps yet to get finishing touches.

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The Big Drop6 years ago

Really hoping to hear more about this 'Star Invasion' here, but alas... I did not.

Really excited about a whole new type of WR Event comingour way.

Oh, and great idea for Clan Task, too. I like it. Im hoping the coming CLAN LEAGUE system is based on a similar HONOR POINTS type distribution so Hard-fighting Clans of any size get recognized rather than the clans that tank/fade and otherwise game the system.

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The Big Drop6 years ago

Even without the immobilization effect, I like where the Shredder is going–not so much with Pulsar on the last test

After the debut of the Boosters in the WR 4.0 Update, and now the 'root' effect of these new weapons, it seems that (at least) some of the ideas from the hoghly controvetsial Module concept have been reworked into OTHER ideas.

This situation should be addressed in an article telling pilots where module developnent is at now.

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The Big Drop5 years ago

A good read! Enjoyed this.

I imagine the Cataclysm being something along the libes of a Pole-Drift or Tectonic Upheaval maybe in conjunction with a Solar-Flare... Those forporations already developing space travel technology refurgished exploration tech into their Arks... Salvaged what they could from 'Old Earth' and left.

The First Generation of WRR Robots... Everything up to the Griffin, should be represented by this 'Old Earth' in its own Faction, "Terran Remnants" which could be the sparse, unorganized Earthers left-behind by the factions who have varried levels of technology and call Rome their Capital.

Also, dont forget in the future, The Factions could be expanded to include the Moons of Saturn and Jupiter... especially Titan: Home to a Rogue/Pirate Faction?. Even floating Colonies in the atmosphere of Venus or even Io...

Will, perhaps, Clans become "Alliances" of Commanders and their "Co-Pilots" and the leader of the Alliance/Clan be entitled to choose which Faction to be part of?

Also, depending on which Faction chosen, could Battle Rewards possibly be enhanced to reflect that choice? e.g. those Alliances or Clans that choose Yan-di Ventures gets rewarded with bonus Power-Cells or those in DSC get extra Honor Points...

Really excited to see WR Lore coming together (finally) and look forward to further developments.


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The Big Drop6 years ago

Hello there! Before, when mentioning Pulsar and Shredder you mentioned that (just like you did with the Glory, Halo and Corona in this article) that these hew Root weapons are intended to be part of, or augment builds rather than be part of a dedicated build (i.e. Persuer with three Shredders or a Golem with a Halo, Corona and Glory together).

I totally get that and my Arbalest, dual Molot and Dragoon Leo can standas a testament to non-traditional, aigmented builds.

Unless there is sonething behind the scenes to keep all-Root builds from occurring, I fear that all-Root weapon builds will become the norm and then, with the possibility of Rooting Modules... It will be too much.

Unless the Root weapons damage output is majorly decreased, there could be future issues with any Root weapon being optimum.

Considering WR since 4.0 and the switch to the "Pay for Advantage" type structure, what I just described is partof the plan....

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The Big Drop6 years ago

My greatest cncerns after reading this are

1) The cost... Thats alot of Ag for not as much components. I'm hoping some of those Ag numbers are the 'place-holders' you were talking about. Like many other WR Pilots, I striggle to attain Ag for upgrades as-is.

2) Due to the increased importance of Ag, I forsee a MAJOR, unprecedented up-swing in Tanking/Fading. "I do it for attaining resources!" is just one (of the MANY) excuses (not REASONS--because Tanking/Fading is a SCOURGE of this game) that those who Tank and/or Fade use to "justify" their methods.

The ENDS never justify the MEANS!!!

WR needs to (finally) take measures to identify and fully acknowledge what Tanking and Fading is... Create useful counter-measures to make those practices detrimental to those to use them AND REALLY MEAN IT!

If I dont have Ag to buy components or to upgrade what I do have, no problem. I just wont buy or upgrade... but this option isnt an option to most WR Pilots; they will do ANYTHING to attain the resources they need to be competative and fully-loaded with the latest equipment despite the current (nearly non-existent) consequences.

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The Big Drop5 years ago

Totally ready for this! Bring it on!!!

I'm not just saying that because it may favor anything other than those WR pilots who have struggled with having diversified and/or mixed build Hangars in a game that equates success with specific game meta.

I have long thought that pilots who have select hangars of all specific equipnent, who are obviously looking to this game as a prinarily competitive game, should be placed in the upper-echelon of players where that mentality exist; a sort of "classification"

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The Big Drop5 years ago

Interesting... Sounds like 4.5 will somewhat be returning to what a pre-league, equipment-based (Walking) War Robots looked like... I'm assuming also that this means if you field certain Models i.e. tebuchet-Armed Butch, that you may not face Pilots below Level 8; THAT is a good thing!

The accessibility of Boa and Golem is puzzling though... Being a long-tine player myself, I think the Pulot Levels should have been increased... Taking the number of Robots available, adding several more (3-5) levels to that total fitting-in models like Schutze, Boa and Golem.

Anytime a new Robot is introduced to the game, it should "fit" into vavailability; I remember a tine when EVERY piece of equipnent had its tine with every Pilot and it's great to see WR getting back to that rather than everyone screaming about how the Vityaz or other Robots need to be given a special ability!

The Vityaz is fine the way it is!

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