WAR ROBOTS 12.5 UPDATE NOTES - War Robots
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WAR ROBOTS 12.5 UPDATE NOTES

HALLOWEEN INTERLOPERS

The event starts on October 27. We have daily rewards prepared in the Event Hub and in the News section.

⬆️ In-game offers are 5% cheaper with D-Gems ⬆️

This fall we present an event inspired by Herbert George Wells's famous novel "The War of the Worlds".

  • New robot: Nekton
  • New robot weapons: Mesmer L-M-H
  • Neon special editions: Martian Nekton, Martian Mesmer L/H
  • New drone: Object
  • New mothership: Roswell
  • New ultimate editions: Ultimate Loki, Ultimate Gust
  • New pilots: The Martian (Nekton, Mesmer L/H), Orson Barret (Ultimate Rhino, Ultimate Toxin/Venom), Darian Grief (Ultimate Loki, Ultimate Gust)
  • Unstable Conduit Change
  • Tactical Shift: Ground Zero
  • Balance Changes

Complete the event to earn a collectible Title:

HALLOWEEN INTERLOPER

 

NEKTON: NEW ROBOT BUILD

Don't be fooled by its slender frame—Nekton is more than capable of sowing chaos on the battlefield. When walking isn't enough to clear an obstacle, this tripod retracts its legs and turns into a flying saucer, wrapping itself in an Absorber shield and powering up its built-in laser. That beam cooks anything to a crisp while constantly applying BLAST, which detonates and damages everything around the target. Just don't shoot the purple shield, unless you want Nekton to stay airborne even longer! Nekton comes with Mesmer-series weapons. When fired, their lasers merge into a single ray that applies BLAST as well. The Martian pilot covers the biggest weakness of any raider with an Absorber shield: if an enemy breaks through it with a Shieldbreaker module or effect, the Martian reduces all incoming damage. He also gives Mesmer weapons a damage bonus: simple and effective.

NEKTON

The main Interloper

 

Nekton is a new EvoLife experiment, towering on long, slender support legs like a construct from old tales of alien invasions. While airborne, the robot converts incoming damage into additional ability duration, with any unused excess redirected to reduce the ability’s cooldown. Its built-in incinerating laser obliterates any enemy, leaving nothing but ash behind. 

ABYSS: The robot takes flight and activates an ABSORBER shield, which converts all incoming damage into additional ability duration. Any unused bonus time reduces the ability's cooldown.

Abyss duration: 10 s
Damage required for 1 extra second: 25,000
Maximum extra ability duration: 8 s

Weapon Slots 1 Heavy, 3 Light
Durability 320.000
Movement Speed 55 km/h
Bonus for MK2 Abyss duration: 8 → 9 s, Abyss cooldown 17 → 16 s  
Bonus for MK3 Abyss duration: 8 → 10 s, Abyss cooldown 17 → 15 s  
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

MESMER

Shoop Da Whoop

An advanced EvoLife weapon for mid-range combat. The weapon recharges continuously and emits a single wide beam that makes target tracking effortless, rapidly stacking BLAST for massive explosive damage.

Special Effect Blast
Damage Type Energy
Range 600 m
Damage per particle (full charge) 1690 (L) / 2535 (M) / 3380 (H)
Particles per Shot 1
Shot Interval 0.1 s
Ammo 30
Reload Interval 0.8 s
Reload Amount 3
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

OBJECT

A helping hand 

Ability 1: Getting a kill or assist in midair grants the robot a speed boost for the rest of the battle.
Ability 2: The robot deals additional damage.
Ability 3: Whenever the robot reduces its ability cooldown, it restores both durability and gray damage.
Ability 4: While protected by the ABSORBER shield, the robot's built-in weapon applies the SLOWDOWN effect.

THE MARTIAN

(actually not from Mars)

Bio Camouflage: If Nekton takes damage while flying, it activates a defense system that reduces all incoming damage for 3 seconds. Cooldown: 7 seconds.
Dexterous Tentacles: The Mesmer-L and Mesmer-H weapons deal more damage.

NEW MOTHERSHIP: ROSWELL

I want to believe!

This flying saucer developed by SpaceTech will make your opponents believe a true war has begun. The ship lifts your robot high above the battlefield, providing protection from incoming fire and a powerful damage bonus for devastating aerial attacks.

When activated, the robot rises over the deployment location, granting it a line of sight and attack advantage over enemies. Applies additional damage and a defense that converts any damage taken into a DoT effect.

LOKI: NEW ULTIMATE BUILD

Time for an ULTIMATE prank! Good old trickster Loki has gone black and gold and is ready to cause twice the mayhem. This time, it doesn’t just steal every beacon on the map: it also ambushes unsuspecting enemies and turns invisible after a kill! Switching between Assault and Recon modes is much faster, too. The oldest shotgun family in the game congratulates its youngest member on graduating into the Ultimate club! Ultimate Gusts pair nicely with Loki and offer a bigger salvo, faster reloads, more particles per shot and, overall, even more damage. In a twist of irony, the pilot of an invisible robot turned invisible himself during one of his chemical experiments. Darian Grief gives Loki a damage bonus after it enters Assault Mode and makes Ultimate Gusts reload even faster.

ULTIMATE LOKI

The godly trickster

The rarest modification of the Loki robot.
Weapons installed on this robot cannot be destroyed.
The power of the robot's Defense System in PVE battles is increased by 50%.
A robot that can sacrifice its firepower for continuous invisibility and vice versa.

SHAPESHIFT: 
In Recon mode: Loki deactivates all its weapons, speeds up, and gets unlimited STEALTH.
In Attack mode: all weapons are active, but STEALTH is disabled and speed is decreased. Upon defeating an enemy, you gain temporary INVISIBILITY.

Ability cooldown: 4 s
INVISIBILITY duration: 2 s
Speed increase: 50%
Speed increase stays for 2 s after Shapeshift to Attack mode

Weapon Slots 3 Light
Durability 280.000
Movement Speed 60 km/h
Bonus for MK2 Recon mode: Speed +3 km/h. Attack mode: Damage +15%
Bonus for MK3 Recon mode: Speed +5 km/h. Attack mode: Damage +25%
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

ULTIMATE GUST

This was NOT the wind

Special Effect -
Damage Type Kinetic
Range 500 m
Damage per Particle 3289
Particles per Shot 6
Shot Interval 0.3 s
Ammo 8
Reload Interval 1.125 s
Reload Amount 1
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

DARIAN GRIEF

Invisibility is not Stealth. Allow me to demonstrate!

Ghost Salvo: Loki instantly destroys a robot or Titan at a certain durability value when entering Attack mode for 5 seconds.
Chemical Accelerator: Gust recharges faster.

ORSON BARETT

Start the broadcast!

Purging Assault: When Assault Mode enters cooldown, Ultimate Rhino instantly removes 10 Damage over Time stacks.
Corrosive Compound: Ultimate Venom and Ultimate Toxin deal +10% damage.

UNSTABLE CONDUIT CHANGE

Unstable Conduit is an active module that increases the robot’s maximum durability upon activation and engages a particle accelerator to boost its movement speed.

+35% Extra Durability
+20% Speed
Duration: 6 sec

TACTICAL SHIFT: GROUND ZERO

ATTENTION

During Tactical Shifts, the central area will grant bonus effects to any robot inside. Don't hang back on the outskirts, or you'll miss all the fun!

List of possible effects:

  1. Aegis in Area
  2. Damage Resistance in Area
  3. Repair over time in Area
  4. Repair for Damage in Area

BALANCE CHANGES

 

ROBOTS 

Shoggoth
Durability: 300,000 → 250,000
Aegis capacity: 162,000 → 100,000
Aegis regeneration: 8100 → 6000
Built-in weapon damage per particle: 35,000 → 40,250
Line Of Sight duration: 4 s
Tracking Shot duration: 7 → 2 s

Anaksor
Durability: 330,000 → 260,000
Invisibility charges 
- MK3: 3 → 2
- MK1-MK2: 2 → 1
Movement speed: 55 → 58 km/h
Built-in weapon damage per particle: 7500 → 4875

Ammit
Durability: 495,000 → 550,000
Movement speed: 52 → 35 km/h
Ability duration: 10 → 6 s
Ability cooldown: 8 → 13 s

Vector
Event Horizon Acceleration: -50% during activation

Lynx
Movement speed: 62 → 65 km/h

Imugi
Damage bonus: 5 → 10%
Movement speed: 50 → 52 km/h

Curie
Ability bonus durability: 150 → 155%

Dagon
Aegis capacity: 90,000 → 100,000
Aegis regeneration: 10,000 → 11,000

Shenlou
Aegis per blink: 40,000 → 50,000

Ochokochi
Durability: 300,000 → 320,000
DoT Damage Reduction: 40% → 45%

Scorpion
Durability: 201,000 → 220,000

Typhon
Aegis capacity: 60,000 → 75,000
Aegis regeneration: 3960 → 4950
Aegis capacity to activate: 12000 → 15000

Ares
Durability: 155,700 → 165,000

Invader
Durability: 427,700 → 450,000
Movement speed: 47 → 48 km/h
Incursion damage: 6000 → 7500

Blitz
Durability: 201,000 → 220,000
Aegis capacity: 82,110 → 90,000

ROBOT WEAPONS 

Iaraghi-L/M/H
Damage per particle:
- Iaraghi-L 22,500 → 15,750
- Iaraghi-M 33,750 → 23,625
- Iaraghi-H 45,000 → 31,500

Lumen-L/M/H
Damage per particle:
- Lumen-L: 650 → 1000
- Lumen-M: 975 → 1500
- Lumen-H: 1300 → 2000
Thermal Breach damage bonus per stack: 1.15 → 0.15

Voonith / Urhag / Shantak
Projectile speed: 1000 → 700 m/s
Shot interval: 0.8 → 2.2 s
Ammo 13 → 10
Reload amount: 3 → 1
Damage per particle: 
- Voonith 7,500 → 8,438
- Shantak 11,250 → 12,656
- Urhag 15,000 → 16,875

Celsius / Fahrenheit / Kelvin
Shot interval: 0.07 → 0.15 s
Time to Overheat: 13 → 10 s
Damage per particle:
- Celsius 1350 → 1485
- Farenheit 2000 → 2223
- Kelvin 2650 → 2970

Velos / Machaira / Basileus
Reload interval: 5 → 7 s
Damage per particle:
- Velos 900 → 810
- Machaira 1350 → 1215
- Basileus 1800 → 1620

Hippo / Kroko / Liodari
Reload interval: 5 → 6 s
Damage per particle:
- Hippo 27,500 → 26,125
- Kroko 36,600 → 39,187
- Liodari 55,000 → 52,250

Boom / Bash / Pow
Reload interval: 7 → 10 s
Damage per particle: 
- Pow 15,500 → 16,275
- Bash 23,250 → 24,412
- Boom 30,600 → 32,130

Shifang / Leiming / Fengbao
Damage per particle: 
- Shifang 1260 → 1390
- Leiming 1985 → 2085
- Fengbao 2520 → 2770
Reload interval: 10 → 9 s

Tamer / Damper / Subduer
Damage per particle: 
- Tamer 1700 → 1900
- Damper 2500 → 2800
- Subduer 3735 → 3800

Splinter / Shatter / Brisant
Damage per particle: 
- Splinter 445 → 483
- Shatter 615 → 725
- Brisant 920 → 966
Reload interval: 5 → 4 s

Quarker / Atomizer / Nucleon
Damage per particle: 
- Quarker 900 → 946
- Atomizer 1350 → 1420
- Nucleon 1800 → 2130
Time to Overheat: 5 → 6 s

Claw / Jaw / Talon
Damage per particle: 
- Claw 1850 → 1960
- Jaw 2700 → 2860
- Talon 3600 → 3810
Reload interval: 5 → 4 s

Arbalest 
Damage per particle: 2576 → 3025 

Hazard 
Damage per particle: 4500 → 4956 

Decay 
Damage per particle: 5994 → 6608 

Gust 
Damage per particle: 1912 → 2656

Storm 
Damage per particle: 1912 → 2656 

Halo 
Damage per particle: 1098 → 1155 

Corona 
Damage per particle: 723 → 866 

Razdor 
Damage per particle: 438 → 519 

Smuta 
Damage per particle: 653 → 692 

Ksiphos 
Damage per particle: 1832 → 1955 

Labrys 
Damage per particle: 2346 → 2,933 

Pulsar 
Damage per particle: 2781 → 3390 

Hussar 
Damage per particle: 4900 → 5062 

Spike 
Damage per particle: 15,000 → 17,850 

Stake 
Damage per particle: 19,600 → 23,800 

Scourge 
Damage per particle: 630 → 850 

Calamity 
Damage per particle: 1043 → 1134 

Yeoje 
Damage per particle: 1317 → 1507 

Hwangje 
Damage per particle: 1594 → 2010 

Toxin 
Damage per particle: 297 → 313 

Venom 
Damage per particle: 446 → 469 

Wasp 
Damage per particle: 6274 → 6450

DRONES

Lar
On Robot Shooting: Deathmark: 15% → 10%
On Kill: Fix: 8% → 10%

Fhtagn
On Tracked Kill: Damage: 10% → 7%
Improved Regenerating Aegis: 5% → 2,5%

Tensor
Flamethrower:
Flamethrower Damage per particle: 800 → 650
AoE radius:  20 → 12 m
Overheat delay: 0.5 → 1 s
Shot interval 0.05 → 0.1 s

While Reflector: Armor Plates: 15% → 10%
Gray Damage Decrease Duration: 5 → 3 s

Myia
Corrosion Machine Gun damage per particle: 3600 → 1500
On Invisibility: Fix: 15% → 10%

Hawkeye
Magnetic Inspection: 50% → 40%
Gray Damage Resistance: 10% → 5%

Seeker
Counterblind radius: 500 → 300 m
Quantum Sensor: 200 → 150 m

ROBOT PILOTS

Ines Diaz (Vulcan)
Precision Focus: 15% → 12%
Rhythm Sync: 25% → 20%
Special skills do not apply to Lumen-H

Baek Taejun (Shoggoth)
Taejun's Audacity: 10 → 5%
Taejun's Awareness: 10% → 12%
Special skills do not apply to Voonith

Alex Tav (Anaksor)
Improved Barrage: 15% → 10%
Gigantomania: 15 → 10%
Special skills do not apply to Velos

Vorren Kaal (Princeps)
Stasis Reserve: 2 → 1

Chef Broil (Atlas)
Rapid Stir: 15% → 12%
Heavy Plating cooldown: 30 → 35 s

Sigrid Solmer (Bjorn)
Strength of Spirit: 13% → 10%
Bear Skin: 35 → 25

Donnie Woo (Dedopali)
Special skills do not apply to Iaraghi-M

Andor Miharr (Ultimate Shell)
Special skills do not apply to Cryo & Ultimate Cryo

Nadir Rakhim (Fang)
Special skills do not apply to Harmattan-L & Harmattan-H

Kai Ruo (Vector)
Special skills do not apply to Kelvin

Nika Schum (Vector)
Special skills do not apply to Kelvin

Single Malt (Anaksor)
Special skills do not apply to Velos

Mei Lan (Ammit)
Special skills do not apply to Liodari

Basil Lapatte
Special skills won’t work on weapons released after 12.4

Midea Nerium
Special skills won’t work on weapons released after 12.4

Raphael Petit
Special skills won’t work on weapons released after 12.4

Eddie Noll
Special skills won’t work on weapons released after 12.4

Otto Schreyer
Special skills won’t work on weapons released after 12.4

Peregrin Raine 
Special skills won’t work on weapons released after 12.4

Kate O'Donnel 
Special skills won’t work on weapons released after 12.4

TITANS

Princeps
Durability: 625,000 → 656,250
Nullfield duration: 10 → 6 s
Nullfield cooldown: 12 → 15 s

Atlas
Ascension frontal Absorber duration:  7 → 5 s
Maximum durability bonus from Absorber: 150,000 → 120,000

Heimdall
Durability: 701,518 → 750,000
Golden Horn cooldown: 10 → 8 s

Sirius
Durability: 850,000 → 890,000
Remote Restore Cooldown: 18 → 16 s
Remote Assault Cooldown: 15 → 13 s

Aether
Durability: 506,000 → 550,000
Skyward cooldown 18 → 16 s
Vigour cooldown: 18 → 16 s

Newton
Movement speed: 45 → 47 km/h

Rook
Durability: 753,000 → 800,000
Castling cooldown: 15 → 13 s

Bjorn
Built-in weapon damage per particle: 30,000 → 19,500
Aegis capacity: 380,000 → 150,000
 
TITAN WEAPONS

Furnace / Torch
Damage per particle:
- Furnace 1925 → 1310
- Torch 1540 → 870
Reload interval: 9 → 8 s

Venire / Vincere
AoE radius: 7 → 8 m
Horizontal & Vertical dispersion: 0.025 → 0.04
Damage per particle:
- Venire 2250 → 1720
- Vincere 1925 → 1145

Chasm / Void
Shot interval: 0.8 → 0.7 s
Damage per particle: 1300 → 995

Tonans / Fulgur
Damage per particle:
- Tonans  3270 → 3967
- Fulgur 2519 → 2645

Dazzler / Lantern
Damage per particle:
- Dazzler : 1166 → 1545
- Lantern : 980 → 1030

Huginn / Muninn
Damage per particle:
- Huginn 2570 → 3071
- Muninn 1950 → 2048

Cyclone
Damage per particle: 702 → 853

Krait
Damage per particle: 1818 → 1947

Glaive
Damage per particle: 9975 → 11025

Arbiter
Damage per particle: 2800 → 3150

Evora
Damage per particle: 1290 → 1147

Oxy
Damage per particle: 3303 → 2891

Discordia
Damage per particle: 1364 → 1566

Bulava
Damage per particle: 2700 → 3300

Squall
Damage per particle: 890 → 960

MOTHERSHIPS

Stealther
Stealth Duration: 6 → 4 s
Repairable Durability: 17% → 10%

R’lyeh
Damage: 43,200 → 67,500
Damage to Maximum Durability: 2,5% → 4%
Duration: 9 → 10 s

Bifrost
Defense Points: 65 → 55
Defense Points accumulation duration: 7 → 3 s
Stack decay rate: 4 → 3 s
Time with Max Stacks: 3 → 2 s

Keel
Titan damage modifier: 240% → 200%
Damage: 50,000 → 40,000
Sequence shot interval: 2,2,2 → 3,3,3
 

TECHNICAL FIXES

  • Fixed an issue where "For Enemy Slowdown: Damage Reduction" of Scales drone did not work
  • Fixed an issue where robots and titans with STASIS BARRIER lost durability that they had repaired after the ability activation
  • Fixed an issue where robots with energy shields might lost the shield capacity event under the effect of Phase Shift or Phase Exile
  • Fixed an issue where critical legs damage visual effects would not appear on Ultimate Rhino

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