公告

无人机重做

作者 - War Robots

无人机重做

无人机将成为独特单位,具有专门的角色定位和预定义特性:

  • 每架无人机都将配备一定数量且适应其战斗角色的微芯片插槽。
  • 每架无人机都具有一个基于角色定位的独特技能,首先便是强化的内置微芯片。
  • 无人机总体微芯片插槽会更少(意味着组装无人机会更便宜),但微芯片将会更强大。
  • 所有微芯片花费的黄金将减少 25%。

自从无人机在 6.3 版本发布之后,我们用了大量时间来分析它们的表现。在组合微芯片方面,无人机的表现过于复杂且不可预测。玩家几乎不知道敌人的无人机帮助对手的具体方式。此外,你必须寻找有利的插槽组合才能组装你想要的搭配。

我们想通过这次重做让无人机的组装和实战表现更加有针对性并且便于管理。例如,当你看到 Wasp 无人机时,始终会知道它是用来刺伤敌人的。

无人机阶级和微芯片插槽

微芯片插槽的数量取决于无人机的阶级。以下是每个无人机的插槽组合列表。请注意,列表内容可能会在发布前有所变动。

我们可能会根据测试服务器的数据调整一些插槽,但玩家已经可以看见整体的结构了。每种无人机在战场上都有自己专门的职责。例如,Discus 更倾向于防御,而 Sharpshooter 则不负其名,拥有一个增加火力的 A 型插槽。

微芯片插槽类型:

  • A — 效果
  • B — 进攻
  • C — 防御
  • D — 修理
  • E — 武器(武器控制器槽位)

我们还推出了一种新型的微芯片:F 型。这种微芯片的特点是在某些情况下能够激活能量护盾。

TIER 1
Starter D
Sidekick С
TIER 2
Defender CD
Fly AB
TIER 3
Sharpshooter ABE
Discus BCF
Good Guy ADE
TIER 4
The Eye AABE
Nebula ACCF
Wasp ABBE
Glider ADDF
Octanian ABBA

 

如你所见,无人机在重做后,微芯片插槽将变得更少。你的 4 阶无人机在只装备 4 阶微芯片时,能够发挥出它们的全部潜力。

请注意:重做后,玩家的所有微芯片都将卸除。它们会被安全地放入玩家的储藏库。

另外,由于不再需要电池微芯片,我们将从游戏中将其删除并补偿拥有电池微芯片的玩家。玩家在重做之前每拥有一个电池微芯片,就会收到两个同阶级的F型微芯片。

无人机技能

为了进一步突出每架无人机的用途,我们为无人机分配了角色定位专属技能。首先,我们会给每架无人机配备一个内置版本的热门微芯片,这些微芯片比从商店购买的微芯片更强大。之后我们会为无人机提供更多的独特技能。

以下是我们的无人机初始技能计划。

TIER 1
Starter
Sidekick Recurrent Emergency Renovator: 当机器人的耐久度降到 X% 以下时,立即修理部分耐久度。
TIER 2
Defender Recurrent In-trouble Renovator: 如果机器人在 Y 秒钟内受到了超过 X 的伤害,立即修理部分耐久度。
Fly Modulative Intensifier: 使用主动模块后,提升机器人的伤害输出(持续 X 秒)。
TIER 3
Sharpshooter Struggling Intensifier: 只要对机器人启用了 Last Stand,就可以加强机器人的伤害输出。
Discus Control Resistor: 减慢机器人身上累积效果的速度。
Good Guy Recurrent Emergency Defender: 当机器人的耐久度降到 X% 以下时,提升机器人防御系统的战力。
TIER 4
The Eye Modulative Intensifier: 使用主动模块后,提升机器人的伤害输出(持续 X 秒)。
Nebula Recurrent Crashing Renovator: 如果机器人在 Y 秒钟内受到了超过 X 的伤害,立即修理部分耐久度。
Wasp Acid Sprayer: 加强无人机武器受到的持续性伤害效果。
Glider Phasing Renovator: 当机器人通过 Phase Shift 出现时,立即修理部分耐久度。
Octanian Target-seeking Minigun Shooter: 这种芯片具有较大的装弹量而且射速相当高。使用这种芯片后,无人机可以发出具有抑制效果的射击。无人机可以独立于机器人进行射击。

 

微芯片平衡调整

重做后,无人机的微芯片插槽将比以前更少。我们将增强现有微芯片的战力,这样无人机就能像以前一样强大。我们还将为冷门微芯片增加一些额外的战力。

你可以在下表中找到 3 阶和 4 阶微芯片的属性数据。

大多数 1 阶和 2 阶微芯片的属性数据将保持不变,所以我们没有将它们列在表中。只有少数 1 阶和 2 阶微芯片将略微得到加强。

TYPE A: EFFECTS T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Defence Mitigator Adds Defence Mitigation effect to the drone's weapon.
  70% mitigation 70% mitigation 100% mitigation 120% mitigation
Control Resistor Slows down the accumulation of effects on the robot.
  25% decrease 30% decrease 40% decrease 60% decrease
Acid Sprayer Adds a damage over time effect to the drone's weapon.
  50 per tick 65 per tick 80 per tick 120 per tick
Suppressor Enables all the robot's weapons to apply Suppression.
  0.2% per hit 0.2% per hit 0.5% per hit 0.6% per hit
Freezer Enables all the robot's weapons to apply Freeze.
  0.2% per hit 0.2% per hit 0.5% per hit 0.6% per hit
Lockdowner Enables all the robot's weapons to apply Lock-down.
  0.2% per hit 0.2% per hit 0.5% per hit 0.6% per hit
Anti-Acid Reduces the damage received from DoT effects.
  10% decrease 12% decrease 20% decrease 30% decrease

 

TYPE B: ATTACK T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Modulative Intensifier After an active module is used, increases the robot's damage output for 7 seconds.
  10% boost | 7 sec 10% boost | 7 sec 15% boost | 7 sec 18% boost | 7 sec
Resurgent Intensifier After the Suppression effect expires, increases the robot's damage output for 7 seconds.
  10% boost | 7 sec 20% boost | 7 sec 15% boost | 7 sec 35% boost | 7 sec
Inhibited Intensifier As long as the Lock-down effect is active on the robot, increases the robot's damage output.
  10% boost 20% boost 15% boost 35% boost
Raging Intensifier As long as Battle Born is active, increases the robot's damage output.
  20% boost 20% boost 30% boost 35% boost
Struggling Intensifier As long as Last Stand is active, increases the robot's damage output.
  20% boost 20% boost 30% boost 35% boost
Unimpeded Intensifier As long as the robot is immune to Lock-down effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Inciting Intensifier As long as the robot is immune to Suppression effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Thermic Intensifier As long as the robot is immune to Freeze effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Revitalizing Intensifier After the robot uses Repair Unit or Advanced Repair Unit, increases the robot's damage output for 7 seconds.
  15% boost | 7 sec 20% boost | 7 sec 20% boost | 7 sec 35% boost | 7 sec

 

TYPE C: DEFENCE T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Impaired Defender As long as the Suppression effect is active on the robot, increases the power of the robot's Defence system.
  35 points 45 points 60 points 80 points
Recurrent Emergency Defender When the robot’s durability falls below 30%, increases the power of the robot’s Defence system.
  35 points | 10 sec 35 points | 20 sec 50 points | 10 sec 60 points | 20 sec
Inhibited Defender As long as the Lock-down effect is active on the robot, increases the robot's damage output.
  35 points 45 points 60 points 80 points
Recurrent Forewarning Defender When the robot's durability falls below 50%, increases the power of the robot's Defence system.
  20 points | 10 sec 35 points | 10 sec 35 points | 10 sec 60 points | 10 sec
Debilitating Defender If the Lock-down charge on the robot reaches 50%, increases the power of the robot's Defence system.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec
Unimpeded Intensifier As long as the robot is immune to Lock-down effect, increases its damage output.
  10% boost 20% boost 15% boost 35% boost
Arctic Defender If the Freeze charge on the robot reaches 50%, increases the power of the robot's Defence system.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec
Revitalizing Defender After the robot uses Repair Unit or Advanced Repair Unit, increases the power of the robot's Defence System.
  20 points | 10 sec 45 points | 10 sec 35 points | 10 sec 80 points | 10 sec

 

TYPE D: REPAIR T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Recurrent Emergency Renovator When the robot's durability falls below 30%, repairs a portion of it immediately.
  10% repaired 10% repaired 15% repaired 18% repaired
Recurrent Crashing Renovator If the robot receives over 100,000 damage within 3 seconds, instantly restores a portion of its durability.
  25% repaired 25% repaired 40% repaired 48% repaired
Recurrent In-trouble Renovator If the robot receives more than 50,000 damage within 5 seconds, repairs a portion of its durability immediately.
  10% repaired 10% repaired 15% repaired 18% repaired
Phasing Renovator When the robot emerges from Phase Shift, repairs a portion of its durability immediately.
  10% repaired 10% repaired 15% repaired 18% repaired
Recurrent Reconstructive Renovator If more than 40,000 durability has been repaired over 5 seconds, increases the efficiency of the received repair.
  20% repaired 20% repaired 30% repaired 35% repaired
Recurrent Reconstructive Repairer If more than 40,000 durability has been repaired over 5 seconds, increases the efficiency of the received repair.
  30 000 repaired 30 000 repaired 50 000 repaired 60 000 repaired
Recurrent In-trouble Repairer If the robot receives more than 50,000 damage within 5 seconds, repairs a portion of its durability immediately.
  10 000 repaired 15 000 repaired 20 000 repaired 30 000 repaired
Recurrent Emergency Repairer When the robot's durability falls below 30%, repairs a portion of it immediately.
  20 000 repaired 20 000 repaired 30 000 repaired 35 000 repaired
Recurrent Crashing Repairer If the robot receives over 100,000 damage within 3 seconds, instantly restores a portion of its durability.
  50 000 repaired 50 000 repaired 80 000 repaired 95 000 repaired

 

TYPE E: WEAPONS T3 (BEFORE) T3 (AFTER) T4 (BEFORE) T4 (AFTER)
Target-seeking Minigun Shooter [weapon microchip]
  450 per hit 450 per hit 600 per hit 720 per hit
Target-seeking Cannon Shooter [weapon microchip]
  900 per hit 900 per hit 1200 per hit 1440 per hit
Imitating Rifle Shooter [weapon microchip]
  2800 per hit 2800 per hit 3500 per hit 4200 per hit
Imitating Rocket Shooter [weapon microchip]
  350 per hit 450 per hit 500 per hit 780 per hit

 

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