Next in War Robots. Workshop 2.0 and more
Author - Lanf
As a part of our “Next in War Robots” series, today we gonna talk about how we make new gear and how you receive it.
You might have missed:
Workshop 2.0 is coming later this year. It works pretty much the same way: you launch the production and get resources along with some experience. Experience improves your workshop by opening new production slots, so the more you use your Workshop, the more resources you can produce simultaneously.
You’ll be able to create components for the equipment you need just like you created Workshop Points. Want to build a Mercury but don’t want to wait until right pieces fall into your hands? Queue it up in the new Workshop. Need that last push on your way to Pursuer? Workshop 2.0 lets you do that with silver or gold.
With this we’re giving you more control over your progression — build what you want and when you want it, without any additional steps. Just play, earn resources and collect what you need. It is that simple.
The unspent Workshop Points will be automatically converted into Black Market keys. Also, WP deals will be there until the very end, with more of them in the future. So you’ll have plenty of opportunities to spend your WP before they turn into keys.
We want to get back to the roots and group new robots by their origin (“Knight of Camelot”, “Wild Bunch”) or core ability (“Shield bots”, “Dash Bots”, etc.). One of the upcoming packs is based around something we never tried before: supporting allies.
Mender is literally a combat ambulance. Its ability speeds you up and repairs all allies around. Mender’s short burst of speed allows it to be a lifesaver for mobile assault groups.
Weyland is a complete opposite of that. Instead of running after patients, it stations itself akin to Raijin and Fujin, losing the ability to move but healing nearby friendlies as long as its “Clinic mode” (working title) is active. This robot is a turtling powerhouse as long as allies protect it well enough.
Both Mender and Weyland work best when right in the middle of a fight, as their tools only repair teammates nearby. We want to encourage more active playstyles, so instead of hiding behind the corner until healed up you'll still be actively engaging in a fight.
We also plan to add ally HP indicators so you always know who needs a repairing hand. Undoubtedly, repairing will be rewarded properly, just like the damage and beacons. After all, support robots sacrifice power to help their teammates, so we should acknowledge this input accordingly.
Support robots will be handy for playing solo as well. Their repair abilities work for themselves which can be lifesaving in FFA mode, for example. Moreover, they have weapon slots and thus some firepower in addition to repairing.
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Stay tuned for the next WR Friday to know more about War Robots future!