Cryomancer_Ashe7 年前And yet another bunch of equipment that I'll have to handle with Cassie... Greeeat.
While that other games take time to elaborate sophisticated lore behind every new character/weapon/map that is released, the War Robots community doesn't even have half an idea where their stuff comes from. From all we know of, the Scourge can be developed by anything ranging from smurfs to Hutts. And this is one of the only games that I have seen without a story behind it.
What's the first thing that you usually see when you enter a game? A tutorial. There's that maxed-out NPC telling you what all the features are, how to efficiently use your weapons, etc... But the first thing that WR players get is a Destrier, and some text on the top of the screen. No mentor, no explanations of why you're on a battlefield. And why there are two sides shooting at each other.
"Here's a Destrier, pilot. Now go blast these reds for me, will ya?"
Player: "What am I doing here? Who are these people? What is this giant thing that I'm in?"
"Go blast the reds."
Player: "But why? Who are they?"
"Go. Blast. The. Reds."
Player: "But I don't know who they are! What if they are nice people?"
"They'll eject. Now you go blast these reds, or you leave. Oh, and try to take the beacons too. They're useful."
Player: "Alright. But what are these beacons f..."
"You ask too many questions. Shut up and play."
That isn't how my tutorial went, but that is certainly how I felt it went. No explanations about where I am and what the hell I am doing there. Just instructions to attack the other side. Heck, that is exactly how some of the real wars happens. Soldiers fight till death on both sides, but none of them have a single clue of what's going on. And about the beacons... They didn't elaborate anything about why they should be kept online for your team. I mean, a whole team of mechs is certainly not going to self-destruct only because that a small blue bar got depleted, right? My whole point it, the devs behind the game are trailing behind in terms of lore, at the point where even the wiki have deeper lore than the actual game itself. It can be really easy to make some interesting stories up, but no, they're too busy developing things such as Shocktrains or Pursuer. Despite the TS population telling them that these are way too overpowered, they still roll out brand-new stuff for the whales to buy.
You might say that if I find the game so unpalatable, I can just leave. Sure thing, but liberty of expression is there for a reason, and I'll enjoy it as much as I can.
RIP Mech*Spectrum and Gepard Diaries, these were good reads.
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