Way to go, girl! The whole community needs more people like you. Playerbase and developperbase alike. I'll probably apply to your clan if I didn't like AuNv so much...
According to your playstyle, I would say that you could do nicely with a Trebuchet Butch in your hangar. It can really help in large maps, and while that it's somewhat hard to get, unloading a quad salvo at point-blank range is pretty fun.
Looking forward to see you on the battlefield! On the blue side, hopefully. ;)
Cryomancer_Ashe
Hi! I'm a battle titan pilot that has a certain affinity with Trebuchets, which, unfortunately, don't fit on a Rogatka. I also like to bear Anciles and run into rocket hailstorms. Good luck on the battlefield! You'll find more information about me at the wiki: http://warrobots.wikia.com/wiki/User:Guard10120
Well... If there was some 1v1 system in place, I'm pretty sure that she'll blow up your behind. So rant all you want.
Check commentsIs it possible to use several Hovers to "carry" another bot? It could be interesting to get a flying Trebuchet Butch...
Check commentsAnd I see that you have had your autocorrect making the common mistake of making "Orkan" into "Organ". Fire your organs away! ;)
Fun fact: the Orkan's full name is R40M Orkan
And yet another bunch of equipment that I'll have to handle with Cassie... Greeeat.
While that other games take time to elaborate sophisticated lore behind every new character/weapon/map that is released, the War Robots community doesn't even have half an idea where their stuff comes from. From all we know of, the Scourge can be developed by anything ranging from smurfs to Hutts. And this is one of the only games that I have seen without a story behind it.
What's the first thing that you usually see when you enter a game? A tutorial. There's that maxed-out NPC telling you what all the features are, how to efficiently use your weapons, etc... But the first thing that WR players get is a Destrier, and some text on the top of the screen. No mentor, no explanations of why you're on a battlefield. And why there are two sides shooting at each other.
"Here's a Destrier, pilot. Now go blast these reds for me, will ya?"
Player: "What am I doing here? Who are these people? What is this giant thing that I'm in?"
"Go blast the reds."
Player: "But why? Who are they?"
"Go. Blast. The. Reds."
Player: "But I don't know who they are! What if they are nice people?"
"They'll eject. Now you go blast these reds, or you leave. Oh, and try to take the beacons too. They're useful."
Player: "Alright. But what are these beacons f..."
"You ask too many questions. Shut up and play."
That isn't how my tutorial went, but that is certainly how I felt it went. No explanations about where I am and what the hell I am doing there. Just instructions to attack the other side. Heck, that is exactly how some of the real wars happens. Soldiers fight till death on both sides, but none of them have a single clue of what's going on. And about the beacons... They didn't elaborate anything about why they should be kept online for your team. I mean, a whole team of mechs is certainly not going to self-destruct only because that a small blue bar got depleted, right? My whole point it, the devs behind the game are trailing behind in terms of lore, at the point where even the wiki have deeper lore than the actual game itself. It can be really easy to make some interesting stories up, but no, they're too busy developing things such as Shocktrains or Pursuer. Despite the TS population telling them that these are way too overpowered, they still roll out brand-new stuff for the whales to buy.
You might say that if I find the game so unpalatable, I can just leave. Sure thing, but liberty of expression is there for a reason, and I'll enjoy it as much as I can.
RIP Mech*Spectrum and Gepard Diaries, these were good reads.
I see your comment alright, for some reasons when people post something it always ends up at the bottom. When you reload the page, your comment will be on top.
Check commentsHmm... I didn't think about it. You have a good point, yet I think that it might be worth the while to add some main storylines, such as a planetary civil war going on, and add some details of different factions fighting, why we are fighting, etc... And then, the storywriters in the community will be free to carve their own piece of history out of the block.
After updating my game, I have realized that while the new version is less P2W than before and favours grinding/active players, I now feel the need to complain about how equipment like Dashes and Shocktrains are outclassing the other units in a too obvious way (yeah, I like to complain a lot. Sorry about that). It might be wise to adjust certain features of the latters, such as making it a single dash instead of two. And remove the chain effect of Shocktrain, most of the community will agree that the bouncing red ray can be irritating beyond belief.
As a last note, if the devs don't have the leisure of creating some interesting lore behind every bot, weapon, faction and map, you can just set up a team of volunteers to piece some stories together. Then they'd just decide what to do with it. There are many talented writers at the wiki or at the forums if you look closely. Or, you can think some up yourself. You look like a pretty good writer basing on the article about the girl with the Griffins.
If I’m struggling to keep up with a Butch and a Scourge Lancelot, I can’t even imagine how it must be for players who only have Griffins. Well... Best of luck, F2P players. :/
Check commentsIt’s pretty sweet that the Wild Bunch prices got lowered, but is there going to be any compensation for players who had them prior to this update? Like, their bots value just plunged by more than 60%. Also, I don’t see why the Butch and the Fury is the same price, Butch is obviously better than Fury.
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