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Hellroach

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Hellroach7 months ago

This newfangled shield might be resistant to rockets, but I’ll bet the key to knocking it down will be the shotgun and rotary cannon style weapons. They do almost equivalent damage to an energy shield to rockets or missiles, but they have way more range and or more shots to throw out. I can totally see 3+ slot bots loading up quick finishers in one or two slots and then putting the shield grinders in the others to deal with the Aegis. Of course, if the Bulwark doesn’t make an appearance, the Aegis counter specked bot is still going to be competitive against other bots. Perhaps not quite as competitive/seal clubbing as the player might like, but it’ll still do the job, and now you’ve created a go to Bulwark slayer if it does make a surprise appearance. Something else to consider in regards to dismantling the Aegis shield is ripple firing your weapons to achieve a more constant, if diminished, stream of incoming damage while keeping the reload time minimal. Now having not even touched the Bulwark and tested it, just reading this article, kinetic weapons mightn’t be the balancing counter to this new defense, but just sticking with what the article says, the shield seems primarily focused against energy and rocket based weapons. Again sticking with the article, how is the Ember not an energy weapon? Is fire not plasma, or are they trying to say the Ember is more of incendiary fluid of some kind, like a gasoline hose with a pilot light, or napalm? Overall, it looks like one of the simplest ways to describe this bot is a non rushing, heavy Carnage, with all that entails.
Just a thought.

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Hellroach8 months ago

I agree with this, and have finally decided that it’s better to’ve deleted the app from my device. When I started, this game was pay-for-perks. Around the 17/18 holiday season it morphed into pay-to-win. As of deleting War Robots, it’d become pay-to-compete. By end of summer, I expect it’s going to be pay-for-existence. Unless players are willing to invest thousands of dollars for less than ten minutes of fun, there’s no point. At least casinos will do the same with more honesty. If I could afford relevance in this game, I likely could afford a brand new vehicle. Is a competitive hangar worth that much? Not to me. There are so many more things in the real world that have priority over my wallet.

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Hellroach8 months ago

I agree with this, and have finally decided that it’s better to’ve deleted the app from my device. When I started, this game was pay-for-perks. Around the 17/18 holiday season it morphed into pay-to-win. As of deleting War Robots, it’d become pay-to-compete. By end of summer, I expect it’s going to be pay-for-existence. Unless players are willing to invest thousands of dollars for less than ten minutes of fun, there’s no point. At least casinos will do the same with more honesty. If I could afford relevance in this game, I likely could afford a brand new vehicle. Is a competitive hangar worth that much? Not to me. There are so many more things in the real world that have priority over my wallet.

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Hellroach8 months ago

If this came out during the 2017/2018 holiday season with the sudden influx of already modded bots, I might still be a player. As it is, I achieved Diamond league 2 with minimal purchases and sheer grind power. Even with the new dash bots it was pay for perks. When the Inquisitor arrived it’d become pay-to-play. Now it’s pay-to-compete. Without handing off ludicrous amounts of cash for a relatively stupid cause that’d be better spent on real issues, like bills and life, players have no hope of playing without dropping and staying low in the “Leagues” to stay relatively competitive. Unless I am willing to spend thousands of dollars on a few minutes of competitive play, there’s no point.
Sorry Pixonic, but this former enthusiast has washed his hands of the business. Now, there’s no fun in the so called “game”. If I want similar levels of “fun” why not spend it in a casino? At least they’re honest about fleecing me.

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Hellroach10 months ago

Well, for the longest time I was on the receiving end of the Shocktrain, and only recently have I been able to enjoy dishing out the Shocktrain. I’d highly prefer to keep the Shocktrain, having spent so much time working on earning it, but if the decision to scrap/withdraw-for-redesign is implemented, I haven’t spent enough time with it to truly feel attached enough to fight over it. Besides, having spent no money on it and keeping in mind it’s simply a small part of a MOBILE DEVICE GAME, I don’t feel as attached as if it were a physical, bought-and-paid-for item like an attachment for a vehicle I own. In my mind, the Shocktrain could’ve been far more positively received if just a bit more work was put into ensuring it would be balanced for all League level of play, such as possibly only allowing the new weapons to be upgraded to a certain level depending on League level, helping to dissuade the Tankers or “Wallet Warriors” from achieving unrealistic combat scores with the new game changer rather than getting up the ranks with skill.
Just a thought, even if it won’t or can’t be implemented.

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Hellroach10 months ago

Something I just thought of to help the whole “NERF THE SHOCKTRAIN!!!!!” deal would be to eliminate a “bounce” anytime the Shocktrain hits a physical shield, which in my mind would limit how much incoming damage the Knightbots take per targeted volley. I have a Lancelot in my primary lineup, and I’ve experienced the pain of being hit multiple times by the same Shocktrain blast first on my Shield, then on my unarmored fuselage thanks to a nearby buddy. If hitting the shield knocked off a link on the chain, and or helped deflect the blast, this might go a long way to appeasing the crowds who complain about the ease in which they rack up damage with their high level Shocktrains or complain about the overwhelming damage they are afflicted by.
With clever positioning on the recipients, or even the shooter, the Shocktrain can become either a self-defeating weapon, or a clever workaround with existing programming.
Just a thought, and constructive critique requested.

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Hellroach10 months ago

When facing a Raijin with an Ember, keep in mind that the Shields are two plates with a small gap between them. The Ember will slide right between them with minimal damage soaked by the armor if aimed at the center of mass from the admittedly scary front. Take it from a seasoned Ember user, Lancelot’s go down a little slower than Raijins do if the extra second to carefully center your recticle is taken. It’s hilarious to see the massive health bars disappear while their armor remains intact. With the Raijin, either attacking or piloting, remember that exiting Bastion mode while hosing or being hosted by an Ember is better than entering thanks to the change in the Raijin hitbox placement, forgoing the simple truth that static defense against this flamethrower is less effective than mobile defense. Ember can’t reach around corners like the Shocktrain, and it’s easy to blind or be blinded with the bright stream of fiery death, allowing the defender to slip away as the attacker tries to keep a steady stream of literal fire on his/her target. Ember cooks everyone quick, but with quick wits and an y on your surroundings, it’s easy to outmaneuver on both sides of the nozzle.

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Hellroach10 months ago

Short answer: cosmic lucky dice roll and grinding. Longer answer: Grind, grind, grind, grind your way to China and out to Mars. That’s pretty much how I got mine. I’ve only got one Ember, and I received that fairly early in the Component fiasco before the Component list became so clogged. My Raijin I’ve had for nearly six months, and with a MBT mindset with it, I obsessed with getting it and my loadouts for it Competitive for Gold League while I could. I entered the Diamond League a few months back, and while my Raijin is still able to knuckle down with most opponents, the relatively slow speed and high hit points with the fairly defensive choice in Ember/Ancile means it’s my Last-Ditch/Do-or-Die bot. I would be using my Fury still instead, it having been my Doom Spider’s predecessor, but the major height discrepancy which means a bigger hit box left my poor Fury in the Hangar, especially with these whippersnapper Dashbots running giggly circles around it. Even my Ancilot is more nimble than my Fury, and slightly lower, meaning that coupled with its impressive frontal armor it edges out any offensive power the Fury had over it, including the new weapons coming out.
Now, if you’ve not the patience, or obsessiveness, for simply grinding away until you can upgrade into competitiveness, a FEW charitable donations to Pixonic for Gold will quickly close the gap. I admit to spending real cash on the game, but I did keep in mind that it was JUST A GAME!!! and not something I really had in mind to occupy a definitive portion of my budget. I doubt my explanation feels welcome, nor seems very well written, but remember priorities. Mine was to keep myself semi-competitive enough for enjoyable gameplay, but to not let the game consume me. I hate to think that spent more than $1000 on this game over the roughly eight or so months I’ve had it, but that’s just me. Decide how much the game matters to you, and play/grind/buy accordingly.
This is Hellroach, signing out.

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Hellroach10 months ago

I kinda disagree with calling Natasha “the frumpy cat lady of the mech world.” Even with the default paint job, Natasha always had in (my) mind with her particular design the old WW2 big bombers like the American Boeing’s B-17, B-29, Consolidated’s B-24, and Britain’s Avro Lancaster. With such imagery in mind while piloting, aye, the Blaze scheme does seem appropriate, especially with the thought of literally blazing a path across the battlefield with the introduction of the Ember, or keeping the bomber mindset with Trident explosions and either Molots or Punishers keeping the pesky flies away. She might not be fast, might not be nimble enough to keep everyone away or avoid incoming fire, but Natasha always demands attention like the later stage Allied bomber fleets.

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Hellroach10 months ago

I too enjoy running around in my Fury with the Lava job, backing and backed by twin Thunders and a Trebuchet. Really emphasized to me the raging-demon-of-death aspect the paint job and weapons brought to mind, especially when I’d spawn it at the last, often surrounded by unassuming enemies that thought the incoming wounds were over. Ghost Flames on the Rogatka also helped emphaiseze the speediness the versatile bot had, along with its spectral death bringery-ness the bot delivered with the usual set up. If weapons mounted on the bots acquired complimentary paint jobs, THAT would be AWESOME. Especially for the Widow skin Raijin with twin Tempests. REALLY give the image of a pissed off Spider of DOOOOOOMM!!!! Well, “if wishes were fishes” and all that.

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Hellroach10 months ago

With the addition of this new hopping stealth bot, who’s still trying to attain ownership of the old stealth hopper Inquisitor? Just me? If so, think I should scrap progress for this new kid, or just say, “Fuck it. I’ve come this far.”? I’m VERY unwilling to fork over cash for either bot, since I’ve got better things to spend real money on, which makes the decision rather difficult. I finally EARNED, (not BOUGHT, EARNED!!) my Haechi, and am now slowly EARNING my Kumiho. Course, this does mean when I return to playing with competitiveness in mind, I’ll be the weak kid on the playground, but, who knows? Maybe then the game will be balanced or there'll be an instant game winner weapon on the field. Either way, my hopes aren’t up, and I’m beginning to look at other pastures. I ain’t willing to leave just yet, but all these new, EXPENSIVE toys are making the move all the more likely.
Don’t do this to me Pixonic. Please. I appreciated the game when I started playing last summer through last fall, but since 2017/2018 winter, things have gotten out of hand. And wallet.

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Hellroach11 months ago

With Pyrotech442’s notation of disagreement on the respawn delay, I’d like to chip in a few cents on the idea. It is true with the current system that being able to immediately drop a light beacon runner such as a Gareth, Stalker, or Gepard to switch out to a heavyweight Haechi or equally heavily armed bot with decent HP is not really useful in advocating strategy, save that now you’ve just irreversibly thrown away a good beacon runner with possibly high level weapons. Perhaps to amend the idea would be a delay for self destructing a certain amount of time after capturing a beacon, like your described 5 seconds, before being able to switch out. This would give the player enough time to re-evaluate the battlefield to see if they should stay and switch, or continue running with their current bot. Your overall ideas are very appetizing, but I don’t think that they are quite polished enough to be put on the shelf just yet.
Just a thought.

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Hellroach11 months ago

For the “Coward Penalty” thing that Pixonic is implementing, or saying they will, in my opinion it’d be better to additionally implement an ejection modifier. By that I mean that if I have a sniper based bot in play, ie a Trebuchet Boa, and then I see that I’d be better served whipping out one of my brawler bots,that time between entering battlefield and ejection, or damage dealt while piloting would affect my reward. That way I can do a quick ejection in Beacon Rush from a Sniper build to a Brawler build to reinforce a contested Beacon out of sight while my Sniper is undamaged, getting bigger rewards per bot damage and kill, or try to tank and lose from my potential rewards what my damage output would be per bot. Of course, to get around that, I or whomever is playing could set out a hangar with nothing but beginner bots with freshly bought MkI LvI weapons, minimizing my losses by my hangar damage levels being so low. To counter such strategy the reward panel would need to take into account Pilot Level and Hangar quality and deduct by either the ENTIRE hangar’s worth of maximum damage dealers, or by measuring based off the 50 previous battle averages and bot usage history. It’d be a lot of work on Pixonic’s part, but they’d likely feel it worth it if it lures the cheaper Pilots back to the fold.

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Hellroach11 months ago

Yeah, the Ember is a very nice weapon to have, or a terror to face. I’ve got one equipped on my Ancile Raijin, and with my Raijin at lv9, I can cover distance with surprising speed, and roast many unsuspecting enemies to my team’s satisfaction. However, despite having several other, faster, possibly more effective heavy slot bots in my hangar, I keep my Ember on my Raijin because it makes a great “Last Stand” set up for nearly every match I enter. With a Lv9 bot, weapon, and shield, it takes at least two heavy hitters focused entirely on me at close range to destroy my bot before I can inflict heavy casualties, and with the slight adjustment to targeting on Raijins when entering or exiting Bastion mode, I can avoid a large amount of the incoming heat. As of the current stats for the Ember, it is best used for either early kills, “clearcutting” the Reds so to speak as your team moves into good positions, or late in the game as a “Do-or-Die” gambit, like with my Raijin. Even if I’m destroyed, I’ve often killed at least one bot and heavily damaged another, so my death is well spent for my teammates.

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Hellroach11 months ago

Back before the introduction of the Dashbots, Inquisitor, Hover, and the infamous Shocktrain, I had particular styles of play tailored to my different bots within my hangar. For example, my Rogatka, equipped with Hydra and Orkan was very much the described “Rogue” bot, but I played that right at the get go, intending to attract as much attention from a fairly defensive position, just within reach of a Beacon or spawn point. It was reasonably effective, especially on Yamantau, taking the Solar panel island side, bouncing from tower to tower all the while doing my best to annoy players like a mosquito screaming “I’M AN ASS!! I’M AN ASS!!” Even though I died within the first minute or so, often first or second on my team, it more often than not bought my teammates valuable time to reach that nefarious central Beacon since two or more bots would be focused on me. Now, it’s back to the heavy tanks of the lineup and any Dashbot I have just to counter the numerous Dashbots with high to maxed gear running around. I only hope by the time I can afford my Inquisitor (haven’t even broken 3K Components for it, Scrooge that I am) my hangar will still be able to compete. Until then, I, like Prince Zuko of the Fire Nation, shall claim my honor even if it takes my final breath. HONNNOOOOOOOORRRRR!!!!!!!!!!!!!!!

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Hellroach11 months ago

I agree with the article, such load outs are effective. Problem with the article is that both bot and weapon need incredible amounts of time (and money$$$!!) before such loadouts are truly effective on today’s battlefield. For Ol’ Pappy, such hangars we’re just fine. Now, nu-uh. Nope. Only level 9+ for both will suffice. Believe me, I tried.

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Hellroach11 months ago

Unless players are willing to spend hundreds of real cash on a mobile game, multiple hangars aren’t necessary. I’ve got about a dozen or so bots in my spare hangar waiting to put in the line up (mostly because I like lots of options and because selling them really hurts), but I’ve already got my key line up already tuned up and ready to swap out. Honestly from my POV, what I’ve got is a lot like a sports team. Granted there are major differences, but I’ve got my star set for the game, and most of them are flexible enough I don’t need to switch them out for different play styles. Even when I switch my lineup around, the stars are easy to pick out, and thanks to my careful tending, I’ve spent comparably little to get them there. As for whatever game type I choose, I always have a heavy duty brawler, usually the last on the lineup, at least two heavy skirmishers, and a quick, hard hitting or attention grabbing runner. First up is my runner, either my Stalker or Rogatka. Then the skirmishers, previously Fujin, Rogatka, Ancilot, now Rogatka, Ancilot, Haechi, Bulgasari. Then lastly the brawler with most often and recently my Raijin with an Ancile/Ember combo, and preceding it was a twin Thunder/Trebuchet Fury. I set up two slow heavies with missile launchers for early, possibly prolonged support in mind, a Leo with a Noricum, and a Natasha with a Zenit. They’re both just as effective as the other in mid to short range combat, but by attempting to broaden their combat ability they come out substantially weaker than other hardpoint selections would be.
Moving on after that semi-useless ramble, the point I’m trying to make is that multiple hangars aren’t worth the over $100 they need and try to lure us with. Having a large selection is nice, and having lineups for different modes is good, but having a core group that are mode flexible is better. After all, just think of the upgrades and enhancements 7500 Gold would give you. Why spend thousands for multiple hangars of high level bots with high level gear, when with a few hundred, you can have a team of fighters capable of facing higher level players. As shown in history, you don’t need an army. Just enough, highly skilled units to do the job. Next on the agenda, ensuring allies can support those SpecOps bots. Communication has been promised. Now we need deliverance of the promise.

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Hellroach11 months ago

I agree here. I’ve been doing everything I could save spending real money to get my Inquisitor since its components became available for purchase, and I don’t even have a quarter of the required 10K. Really sucks since my component count for the Hover has already surpassed my Inquisitor, and I’m nearly ready for a second, non-cash earned Gust! And then I’ve also yet to get a Shocktrain. I’m not spending any money to get components, much to my detriment, and only now am I within 1000 components of purchasing. And then comes the upgrading. While I condemn the practice, suddenly tanking for Au and Ag is becoming REALLY attractive.

Pixonic, take note.

PLEASE.. don’t condemn people you assured were downloading a “Free-to-Play” game to such in-game criminality. I’m abiding by my side of the bargain with my effective patronage. Abide by yours.

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Hellroach11 months ago

Hey Pixonic, perhaps for the big tanking issue and matchmaking crap you’re getting and we the players are dealing with, there could be instituted a cap for how far up/down the league level your matchmaking algorithm will select. For example, if the pool of relevant level players is relatively large within the league the player is in, then the matchmaking algorithm will have an easier time selecting opponents and allies since everyone is roughly equal in skill level to their League level. Then as the player starts getting further along, such as in the Diamond League and higher, then only one league level below and one higher will be selected within the algorithm. This will, or should, inspire more competitive play and diminish or even eliminate tankers. If an Expert lv 3 player is trying to tank with Diamond luv 2 players, those Diamond players won’t suffer nearly as much as a Gold league player, no matter how skillful the Gold league player is. Another thing that’d help remove tankers is if absolutely no play is happening from the player, then they’d be removed from the current game and put in a probationary placement, just in case they had a legitimate reason, like a phone call. While they are removed, a new player is scrambled into the team to fill their slot. For the potential tanker/bad timing player, they’d be allowed a three strike allotment before having to explain to Pixonic why they “tanked”, before getting placed in the LPQ. If their answer is satisfactory, combined with play examples of their earnest contribution, then they’d be exempt from the LPQ, and allowed normal play. If their play history doesn’t show earnest, competitive play, then they’re shunted to the LPQ.
Just a thought.

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Hellroach11 months ago

I agree with the claim of “Cohesion in Clans is our goal!” while the Shocktrain keeps me at least 100 yds from my teammates being a serious “WTF!!” from Pixonic. Coupled with the dashbots that were almost designed with the Shocktrain in mind (mind you I can’t say for certain, but it sure looks that way!), I would guess that Pixonic is trying to wean players off Beacon focused gameplay and more into the general “CARNAGE WOOHOO!!” playstyle of Deathmatch.
With some tongue in cheek in play with the new bot design, I think to really coax Beacon Rush and Domination play back into fashion, Pixonic should give us a new bot called Robin (referencing Sir Robin of Monty Python and the Holy Grail). This bot would be roughly as fast as the Gepard, so a good Rush companion for the Stalker, Kumiho, and Gepard. It’s health bar would be crap, like lv8 Destrier, but it’d have for protection a physical shield that has Bulgasari Shield health, that spins from covering the rear half to the front half, keeping in line with the “Shield Wall” design concept of the two other little Knight bots. He’d only be armed with one Medium slot on his head, so he has the least offensive capability of the Knights, but like in Monty Python where I’m basing this for kicks idea, he ain’t keen on actually fighting, and is far more willing to “Bravely run away”. Since his shield is hemispherical and will require a brief pause in your weapon fire lest you damage your own shield as it flips over from back to front and vice versa, I doubt he’d be too OP, like the new Korean and Spectre bots are. And with his immense speed and temporary super health, he’d be far more suited to Beacon grabbing than open combat unless you intend to play him as an Aggro bot meant to draw attention away from teammates. All in all, teamwork ain’t an option anymore as only dash bots can really clump thanks to the Dash ability, and even then, only for brief periods while their ability and weapons recharge.
Seriously Pixonic, how ‘bout you guys come on down from your bot heaven and throw down with us to really get an idea what this oxymoronic crap is about as you huddle together while we rain Shocktrains in your everywhere.

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Hellroach11 months ago

I agree with the claim of “Cohesion in Clans is our goal!” while the Shocktrain keeps me at least 100 yds from my teammates being a serious “WTF!!” from Pixonic. Coupled with the dashbots that were almost designed with the Shocktrain in mind (mind you I can’t say for certain, but it sure looks that way!), I would guess that Pixonic is trying to wean players off Beacon focused gameplay and more into the general “CARNAGE WOOHOO!!” playstyle of Deathmatch.
With some tongue in cheek in play with the new bot design, I think to really coax Beacon Rush and Domination play back into fashion, Pixonic should give us a new bot called Robin (referencing Sir Robin of Monty Python and the Holy Grail). This bot would be roughly as fast as the Gepard, so a good Rush companion for the Stalker, Kumiho, and Gepard. It’s health bar would be crap, like lv8 Destrier, but it’d have for protection a physical shield that has Bulgasari Shield health, that spins from covering the rear half to the front half, keeping in line with the “Shield Wall” design concept of the two other little Knight bots. He’d only be armed with one Medium slot on his head, so he has the least offensive capability of the Knights, but like in Monty Python where I’m basing this for kicks idea, he ain’t keen on actually fighting, and is far more willing to “Bravely run away”. Since his shield is hemispherical and will require a brief pause in your weapon fire lest you damage your own shield as it flips over from back to front and vice versa, I doubt he’d be too OP, like the new Korean and Spectre bots are. And with his immense speed and temporary super health, he’d be far more suited to Beacon grabbing than open combat unless you intend to play him as an Aggro bot meant to draw attention away from teammates. All in all, teamwork ain’t an option anymore as only dash bots can really clump thanks to the Dash ability, and even then, only for brief periods while their ability and weapons recharge.
Seriously Pixonic, how ‘bout you guys come on down from your bot heaven and throw down with us to really get an idea what this oxymoronic crap is about as you huddle together while we rain Shocktrains in your everywhere.

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Hellroach11 months ago

Slowly convert it to Workshop Points for the eventual/possibly/maybe ability to use the Workshop to earn components if Pixonic comes through like they say they will.

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Hellroach11 months ago

For the next update, to satisfy, or at least placate, the players who spend little and gripe against the “Wallet Warriors”, perhaps a currency conversion store could be implemented? Mainly silver back into gold, making the intensely silver heavy battle rewards far more appetizing to players. As an example, if I had several million silver that I wanted to convert to gold to hurry along my upgrading to my bot or weapon of choice, it’d be nice if I could convert that at say a hefty 100 Silver to 1 Gold, or even at a wider percentage, allowing me to get my hanger of 7-10 level Bots and weapons more on par with the “Wallet Warriors” with their 12 Mk2 boys and or weapons that’re farming bloated statistics and egos. To further augment the conversion of currencies, If Workshop Points could be converted to producing Components soon, we’d appreciate it, also if we might be able to convert the Workshop Points into the Black Market currency or other special deal monies. In my mind, Workshop Points should be extremely flexible in converting to other useful items, like increasing Battle Pay, or possibly gaining additional Gold for Task completions. Since Silver is so readily available, I don’t think WPs should be convertible with that, but that Gold should become far more readily available. At least consider throwing us a bone with less stingy, non-real acquisition options.

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Hellroachlast year

Amen to that. It’d be nice if Pixonic actually catered to Destruction focused players in Deathmatch Last-Man-Standing modes, and Objective focused players in modes like Beacon Rush. Yes, in Beacon Rush carnage is EXTREMELY important, however, it’s not the focus, and the players who prop up their teams by support roles and Beacon collection should be rewarded far more highly than the guy who slaughters the enemy. Beacon Rush is about snatching, stealing, and recovering Beacons, NOT about how many bots I can kill. If I want to kill bots for the sake of killing, then I’ll hop over to Deathmatch. If I want team/objective focused gameplay, I'll be Beacon Rushing. The new addition of multiple hangers is a good idea, if overpriced (especially in my Scroogey opinion), as it allows for multiple styles of play to be easily accessible. Right now, with the two primary modes, I can have heavy brawlers focused in a Deathmatch hanger, and quick skirmishers in a Beacon Rush hanger. With Random mode and the nearly If not completely Domination mode in play there, I’ll be hoping for Beacon Rush, but anywhere up to 80% of the time I’ll be slotted for the aggravating Zenit favoring Domination. If Pixonic removes Domination in favor of Beacon Rush, or allows the Custom Game level selection of modes for standard gameplay, I know I’d be a happy pilot.

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Hellroachlast year

A likely better scenario would be to leave Beacon Rush, but drop Domination. With the current lineup of bots available and soon to be available, Domination has become fairly obsolete. Now with the highly mobile Dashbots and the Inquisitor dominating the field and the Hover right behind, the fast paced start of Domination followed by the intense heavy bot melee or sniper fest is no longer popular. Now it’s all about maneuverability to unleash the payload of Orkan fire and Ember/Thunder before the enemy can. With the multiple spawn points of Beacon Rush and Deathmatch, the new bots are very useful. In Domination, it could and likely still does take too long to get inside your engagement range for most players. Domination was where the Zenit, Noricum, and Trebuchet had their heyday. The Trebuchet is still useful, but it’s role as an effective weapon has been diminished, and the Noricum/ Zenits are almost useless with the extreme agility and speed of favored Bots. If Pixonic comes out with a newer Tiger/T-34 styled heavy bots favoring firepower and durability over speed and fancy gadgets, then the old ICBM Zenits and the Noricum daisy cutters would be useful again through the match rather than opening salvos. With last man standing modes like the current form of Deathmatch, Leos, Furys, Raijins, Lancelots, and Natashas still prove useful thanks to their Herculean health bars, but the Haechi, Kumiho, Bulgasari, Inquisitor, and Hover are swiftly edging out the idea that sheer durability can save you as opposed to the cover dodging the new bots use. Really, Pixonic really just needs to look at their line up and consider if certain modes of play should cater to certain types of bots, or even specific bots, as to prevent cash heavy players from tanking and farming off the lower ranks of less wealthy players.

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Hellroachlast year

If a name for this new, upgraded Inquisitor to help even odds against the Dashbots is what your after, I’d recommend Nidhogg, the corpse eating dragon of Ragnarok. Makes sense as this bot is really meant to clean up the dying bots on the field, like the Norse monster, and also like the Norse creature is portrayed as nigh unstoppable once it begins its foraging. I’m sure that players would agree that this is a somewhat fitting name to put to this bot if it is priced anything like the Inquisitor or the Dashbots were, squeezing out the final bucks in our wallets before casting aside the now broke players for fresh moola from the Pay-to-Win players who’ll have the newest toys quickest and have them fully researched soonest for maximized carnage. If this bot is going to be available, make it cheap so we can all suffer in miserable trench warfare together.

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Hellroachlast year

Just occurred to me, there hasn’t been a real medium class version of the heavy Zenit or the light Noricum. There’s the heavy shotgun Thunder that supposedly stood in for the Punisher series, but it’s got its own lineup now, the Molot series has the Tempest, the Magnum and Taran now have the Redeemer, the Zeus has the Scourge and the Gecko, though the Gecko also is a light variant of the Trebuchet. Maybe we could get something like a average firing speed mortar to bridge the gap, and fill the rather lacking long range engagement field of the Medium weapons. It’d be fairly easy to just give it the same range peramiters as the other two, but I think to help distinguish it as useful, the inflight speed would need to be fairly brisk, cutting down time between launch and impact. If we could get that, I’ll leave the name and other finalizing details to the community and creators, and a true Heavy version of the Punishers. A massive shotgun doesn’t equal rotary cannons. My suggestion would be for either one barrel setup that’s appropriately upscaled, or possibly three smaller Punishers that have Medium, or even Light, level damage, but that overlap each other’s fire so that once the system starts, it effectively won’t stop. I’m sure that’d help address the intense hatred of Dashbot and the new Hoppers like the Inquisitor and Hover from operating with their discussed “impunities”. I certainly wouldn’t like to jump or dash into a situation where that much incoming firepower was pointed my way, no matter what the numbers truly say. Just a thought on new equipment for the future.

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Hellroachlast year

Just occurred to me, there hasn’t been a real medium class version of the heavy Zenit or the light Noricum. There’s the heavy shotgun Thunder that supposedly stood in for the Punisher series, but it’s got its own lineup now, the Molot series has the Tempest, the Magnum and Taran now have the Redeemer, the Zeus has the Scourge and the Gecko, though the Gecko also is a light variant of the Trebuchet. Maybe we could get something like a average firing speed mortar to bridge the gap, and fill the rather lacking long range engagement field of the Medium weapons. It’d be fairly easy to just give it the same range peramiters as the other two, but I think to help distinguish it as useful, the inflight speed would need to be fairly brisk, cutting down time between launch and impact. If we could get that, I’ll leave the name and other finalizing details to the community and creators, and a true Heavy version of the Punishers. A massive shotgun doesn’t equal rotary cannons. My suggestion would be for either one barrel setup that’s appropriately upscaled, or possibly three smaller Punishers that have Medium, or even Light, level damage, but that overlap each other’s fire so that once the system starts, it effectively won’t stop. I’m sure that’d help address the intense hatred of Dashbot and the new Hoppers like the Inquisitor and Hover from operating with their discussed “impunities”. I certainly wouldn’t like to jump or dash into a situation where that much incoming firepower was pointed my way, no matter what the numbers truly say. Just a thought on new equipment for the future.

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Hellroachlast year

Modules huh? This mean I could theoretically give a once OP bot like my Ancilot stealth like the Stalker and Inquisitor, dashing like the new Korean bots, or say jumping abilities like the Griffin or Inquisitor to name two infamous fellow heavies? I can already imagine the nuclear level flaming I’d get if I spawned that sucker. Doubt we’d get that level of “constructorness”, but it’d be somewhat neat to be able to mix and match different bots within the hanger to produce player made mongrels. Ooh, how ‘bout actually confusing and rage worthy stealth like visual stealth. Only applicable to nonstealthed bots, but that’d make the new death match fear of snipers and love of shotguns all the better. Honestly, with what we have already, try letting the players design their own bots with what’s available within the current hanger availability. I’d say we’d get quite the impressive lineups that’d allow for constantly evolving gameplay that’d wouldn’t rely so heavily on the stagnant rock/paper/scissors we currently try to work around. Sure it might cost players components to mix and match bot parts with others, especially if hard points are allowed to be swapped, but, come on. The fan base ain’t lacking in creativity, just accessibility.

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