Hellroach7年前Unless players are willing to spend hundreds of real cash on a mobile game, multiple hangars aren’t necessary. I’ve got about a dozen or so bots in my spare hangar waiting to put in the line up (mostly because I like lots of options and because selling them really hurts), but I’ve already got my key line up already tuned up and ready to swap out. Honestly from my POV, what I’ve got is a lot like a sports team. Granted there are major differences, but I’ve got my star set for the game, and most of them are flexible enough I don’t need to switch them out for different play styles. Even when I switch my lineup around, the stars are easy to pick out, and thanks to my careful tending, I’ve spent comparably little to get them there. As for whatever game type I choose, I always have a heavy duty brawler, usually the last on the lineup, at least two heavy skirmishers, and a quick, hard hitting or attention grabbing runner. First up is my runner, either my Stalker or Rogatka. Then the skirmishers, previously Fujin, Rogatka, Ancilot, now Rogatka, Ancilot, Haechi, Bulgasari. Then lastly the brawler with most often and recently my Raijin with an Ancile/Ember combo, and preceding it was a twin Thunder/Trebuchet Fury. I set up two slow heavies with missile launchers for early, possibly prolonged support in mind, a Leo with a Noricum, and a Natasha with a Zenit. They’re both just as effective as the other in mid to short range combat, but by attempting to broaden their combat ability they come out substantially weaker than other hardpoint selections would be.
Moving on after that semi-useless ramble, the point I’m trying to make is that multiple hangars aren’t worth the over $100 they need and try to lure us with. Having a large selection is nice, and having lineups for different modes is good, but having a core group that are mode flexible is better. After all, just think of the upgrades and enhancements 7500 Gold would give you. Why spend thousands for multiple hangars of high level bots with high level gear, when with a few hundred, you can have a team of fighters capable of facing higher level players. As shown in history, you don’t need an army. Just enough, highly skilled units to do the job. Next on the agenda, ensuring allies can support those SpecOps bots. Communication has been promised. Now we need deliverance of the promise.
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