Update 4.0 in a nutshell:
- New robots: Mender and Weyland — a new way to play!
- New heavy weapons: Avenger and Chimera
- New map: Rome
- Clan Tasks
- Balance tweaks to Arbalest, Gust and Hellburner
New robots: Mender and Weyland
While War Robots always had solid options for attackers and defenders, supports never were prominent enough on the battlefield. Now we found an opportunity to fix this: for update 4.0 we prepare two robots based around an all-new mechanic — mid-combat repairs. They sacrifice some of their firepower for the ability to save teammates from dire situations.
A quick quirky robot, basically a mobile ambulance. By activating the ability, Mender speeds up, gaining damage resistance. After some delay, it launches a wave that repairs a fixed amount of HP to all allied robots nearby.
Four-legged Raijin-like robot. After entering stationary mode, Weyland starts to slowly restore HP for all allies around. If Mender is good for supporting mobile storm groups, Weyland’s strength lies in securing backlines and establishing a strong defence on critical points.
New weapons: Chimera (H) and Avenger (H)
Chimera is a heavy weapon that completes Spiral + Hydra line. Similarly, it is a homing missile launcher made for wearing enemies down from a safety of low cover and 600 meters range.
Avenger is the heaviest weapon in Punisher family. Enjoyed having two gatling guns in one slot? Now you can have three! 500 meters range, Shield-shattering capabilities, tons of sustain damage — with Avenger you get everything you like about chainguns turned up to 11.
Battle Rewards (4.0)
- In 4.0 Battle Rewards will contain components for Mender, Weyland, Chimera and Avenger.
- Bulwark, Falcon, Flux, Exodus will be out from rotation.
New map: Rome
Rome is a medium-sized arena map — just like Dead City, Valley or Moon.
The setting is the near future but based on a real (and very famous, evidently!) place. If you look at Google Maps, you will see the same buildings, same roads. So those of pilots who know Rome will feel at home.
Boosters are timed effects giving you buffs that can long for multiple matches.
Currently, there are two sorts of boosters: combat boosters (slight boosts of fighting power) and resource boosters(to increase your Silver, Keys and/or Honor income). You can acquire all of these using gold, but you'll be receiving whole packs of boosters for free every week after completing a small combat task.
You can activate boosters from storage whenever you need them. By activating multiple boosters of the same type you increase their duration, but not their effect.
Note: Boosters don't work in Custom Matches and Skirmish mode.
While we're trying boosters out, we are looking to hear what you think about them. Are they too strong? Too weak? How do they help you and how do you feel about them overall? Let us know!
Clan Tasks are available for all clan players. They work similar to regular tasks: you get a new one each day, receive rewards for completion. There's one key difference: you can complete clan tasks together when playing in the same team with your clan mates (not necessarily in a squad).
Everything you do counts towards everyone's progress. Say, you have a task for beacons and your clan mate has a task for damage. In this case, both your and their beacons count toward your task completion, and all damage goes towards theirs.
- Damage: +20%
What it means: Arbalest was significantly underperforming over the last couple of months, so we make it more powerful.
- Vertical dispersion angle: 0,112 → 0,056
What it means: Gust is fun and deadly, but a bit too unreliable with its wide scatter. We reduce it to make Lil' Thunder more effective on medium distances.
- Explosion radius 50 meters → 75 meters
What it means: even if this robot looked menacing back when it was released, people got used to keeping Hellburners at bay too well. We compensate this by giving bombermechs slightly more reach.
Update: Kang Dae changes were not included in this patch. Follow the news for further updates.
- Shocktrain secondary charges shouldn't hit stealthed targets anymore
- Shocktrain secondary charges don't travel through walls
- Fixed a bug causing sound distortion on certain devices
- Haechi cannot deplete its own shields with Orkans anymore