
Shoggoth slows down to raise its turret high above the ground. In this configuration, it gains access to its built-in single-shot weapon, which deals minor damage and applies the Track effect. After firing the built-in weapon, the robot returns to its basic, more compact configuration following a short delay.
A stackable negative effect that increases the damage the target takes from all sources. Upon being applied, Track also temporarily roots the target in place unless it had immunity to that effect (e.g., from another recently applied Track).
Destroying a target affected by Track restores a portion of Current Durability (Green), repairs some Structural Damage (Gray), and grants the Hunter effect to the robot that scored the kill, all robots that assisted in the kill, and the robot that applied Track.
A stackable positive effect that increases movement speed and weapon damage. It is granted to any robot that contributed to the elimination of a target affected by Track and lasts until the end of the battle.
An Energy Shield that blocks both kinetic and energy projectiles. The shield has a set capacity and deactivates once fully depleted. While robot-mounted Aegis systems usually recharge over time, shields granted by external sources — like Drones or Motherships — typically don't recharge and disappear as soon as they run out.

Provides a gradually increasing damage bonus as the robot deals damage. Repairs a portion of Current Durability (Green) and grants partial Defense Mitigation when the stack limit is reached.

Significantly increases the damage dealt by equipped weapons at short range.

Significantly increases the damage dealt by equipped weapons at long range.

Increases damage when the robot's Durability is critically low.
Increases the damage dealt by equipped weapons.

When activating the built-in weapon, Shoggoth temporarily activates the Quantum Radar and deals increased damage.
