
The robot deploys three flying pods equipped with autonomous laser weapons. The longer the ability button is held, the farther the pods travel. Once they reach their maximum distance, they automatically attack nearby enemies. Activating the ability again launches a missile at the targeted enemy, applying Gravity Lift on impact.
An auxiliary unit that cannot be targeted and takes no damage. Most turrets automatically fire at nearby enemies, prioritizing whichever target is in their host's crosshairs. Support turrets assist nearby allies instead.
A negative state that causes the robot to hover uncontrollably in the air. Using abilities does not end the Gravity Lift effect.
A non-stackable negative effect that prevents the target from locking onto enemies. Blinded robots can still fire, but their targeting system won't lock onto enemies in the crosshairs, drastically reducing their accuracy and making certain weapons, such as guided missiles, nearly impossible to use.

Increases the damage dealt by built-in weapons.

Balanced Unit:

Increases the damage dealt by built-in weapons.

Grants a large number of Defense Points when the robot's Durability drops below a certain threshold.
Increases the damage dealt by equipped weapons.

Dedopali's gravity missiles deal more damage and inflict Blind upon impact in addition to Gravity Lift.