
Fang rapidly dashes in a chosen direction, gains a temporary boost to movement speed, and activates Stealth. Stealth ends when the ability timer expires or the robot performs any action other than moving or rotating its turret. When Stealth ends, the robot applies EMP and Rust to all targets within a cone in front of it. Holds multiple charges.
A defensive state that prevents enemy weapons from locking onto the robot. While Stealth protects against target-lock attacks, it does not stop stray projectiles. For example, launching a homing missile at a stealthed target is impossible, and targeting it with a single-shot weapon will be difficult. However, a point-blank rocket volley or a shotgun blast will still land direct hits.
A non-stackable negative effect that prevents the target from using abilities. EMP does not alter the target's stats, nor does it restrict movement or weapon fire.
A stackable negative effect that reduces incoming repairs on the target. Additional stacks intensify the effect, up to a maximum cap. Each stack lasts for a set duration and decays independently.
Increases beacon capture speed.

Increases damage when the robot's Durability is critically low.

Significantly increases movement speed.

Once per battle, grants temporary Stealth when the robot takes a large amount of damage in a short period.
Increases movement speed.

When Sandcloak's Stealth ends, Fang gains a temporary Aegis shield.
