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Demon Hunter 8.2

ID IOBJB4
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Demon Hunter 8.22 months ago

I think having weapon damage statistics would be very helpful for players. Players would be able to see how much damage each of their individual weapons are dealing. When players are trying to figure out which build is best for a robot OR which robot is best suited to a particular task, it helps to know how effective the bot/build is. For example, I use a Rhino with 2 Spark and a Scourge. In the fourth slot, I go back and forth between a Storm and an Orkan because I have a hard time telling which does more damage with the particular strategy I play the Rhino with. Is it better to drop shields at 300m and utilize splash damage? Or should I run right up in the enemy's face and dump the shotgun in them? Hard to tell when the other weapons are helping out and/or other team members are helping out.

I think having the stats would give players a better sense of engagement with the game which would keep them coming back for more! Plus being more effective makes for more fun and again, more game engagement for you at Pixonic (which is good for business).

 I have an idea for how it could look. There could be a small four-bar graphic in the bottom middle of the screen for each individual weapon. Each bar would fill up to a maximum of say, 50K damage in a colour like yellow. Once the weapon has dealt 50K damage, the bar would empty and start to fill up again but with a different colour, say orange. This too would continue until the 50K damage threshold was reached and the colour would finally be deep red signifying that the weapon has been super effective. There would of course be numbers showing total damage in the bar itself, just like the health bar. This bar could even be an option players could turn on and off via the options menu if you think some players would be distracted by it.

 If you don't want to include the damage info in the match itself, then certainly it would be great to see damage stats for each individual weapon on the post match screen. However, that info would be lost once you left the screen so consider having it always accessible. Even having an "average weapon damage per last 10 battles" statistic would be useful.

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Demon Hunter 8.210 months ago

Hello, suggesting and giving feedback. I think having per-weapon damage statistics would be very helpful for players. Being able to see during the match how much damage each of your weapons is dealing. The reason this would be helpful is that when players are trying to figure out which build is best for a robot OR which robot is best suited to a particular task, it helps to know how effective the bot/build is. It would give players a better sense of engagement with the game which would keep them coming back for more! Plus being more effective makes for more fun and again, more game engagement for you.
I have an idea for how it could look. There could be a small four-bar graphic in the bottom left corner of the screen for each individual weapon. Each bar would fill up to a maximum of say, 50K Damage in a cool colour like blue. Once the weapon has dealt 50K damage, the bar would empty and start to fill up again but with a warmer colour, say green. this would continue until the colour was deep red signifying that the weapon has been super effective. There would of course be numbers showing total damage in the bar itself, just like the robot health bar. This bar could even be an option players could turn on and off via the options menu if you think some players would be distracted by it.
If you don't want to include the damage info in the match itself, then certainly it would be great to see damage stats for each individual weapon on the post match screen. However, that info would be lost once you left the screen so consider having it always accessible. Even having an "average weapon damage per last 10 battles" statistic would be useful.
Anyway, Thanks for listening.

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