War Robots
User info

CADNE

ID 1RC12E
Comments
CADNE 6 years ago

i hope so if they only allow which specific weapon or bot. Example: hydra-spiral only with same level. Right now i don't have any ideas of how this works. So i just gonna wait for the next test server.

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CADNE 6 years ago

wow i like the idea of the new upcoming game mode, skirmish. i think its better if we use same type of bot or weapon. Or the game depend on what specific type of weapon or bot will be available. Example: Ember-plasma only and you can customize any bot that can be use in-game like when you prefer carnage ember or boa plasma-taran or any bot with heavy slot or if what bot only available. if that so then right now i'm very excited in this game mode. i hope it will be tested soon in the next test server.

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CADNE 6 years ago

Hmm interesting.. This really need alot of work that will be done here because your like reworking the whole game with this additional module thing, balancing the game is really be consider in order for this modules to work well without making something to be more overpowered. It will really ruined the game.

So there are 3 classes as it mentoined here and also have 4 types of it (buff, proc, passive, and active). Example; The death mark could be a passive as it need x damage to mark the enemy. And the energized ammo might be a proc because of chance of rooting the target.

The modules are a seperate slot then its also upgradable. I think you might need to consider to add additional upgrade slot so it will lessen the time needed for upgrading it to max.

The spy mode are really bad for weapons that need lock-on. Thats good as we can hunt down shocktrain user. Dont add a modules that can reveal (visible for targeting system) stealthed enemies it not be fair to them. Instead, put it as a support bot so that only one bot have that unique ability.

Repair unit was good as it allow us to stay alive for a moment. There's must be 4 types of it; stationary healing, mobile healing, grant healing in every kill, and every damage dealt will give healing (lifesteal). However if the healing output of an enemies are too strong, there's should be a mechanics that reduces the healing they will recieve and also a mechanics that can increase healing you will recieved.

So you will also add a new mechanics; the resistance and the damage penetration. They both countering each other. There's alot of mechanics you need to consider as it can add different playstyles such as;
1.Amplify (The death mark effect), weaken (reduce the target's damage)
2.buff (give positive effects), debuff (remove negative effects including the death mark)
3.increase firing rate, reduce the target's firing rate
4.increase move speed, slow enemies
5.push away the enemy (good for mid-range brawler), pulling the enemy in (good for close range brawler.
Etc.
So whatever mechanics you plan to do, just make it balance and fair to make the game fun to play.
I like this i cant wait to this them out soon.

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CADNE 6 years ago

Spectre should not have any modules because it was already a perfect bot for any battle and also the most overpowered bot. If you put attack modules on it will be more deadly and devastating. In defense modules, it will be alive for long peroid of time, it will be harder for us to take em down. Absolutely not have special modules as it will make him self spy and it also have decent ability that was worst. It will just sit there wait for its firepower to loadup and........... were all dead.

All new and strong bots in current should at least have 1 or 2 modules. And also consider to balance them so that they will not have the great advantage using these modules.

I will see that in test server and i will know there if these will make the game balance or just make it worst..
I like this game. So im still hoping to see if there are a better improvement in the future updates.

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CADNE 6 years ago

Shock train will really be very op with this modules. So maybe a nerf or change it to heavy weapon, this will not allow spectre to use four of it. But if this will change to heavy weapon then you will need to replace it with a weapon that does not have a chain effect i think that will be better.

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CADNE 6 years ago

then how will you balance the Death mark + Shocktrain Chain effect. Death mark will greatly affect the affect of chain reaction. If two or more targets have been affected by DM then all of them recieve same damage if the DM make the target received 50% more damage(50%DM - 50%Shock train chain dmg reduction = 100% full hit from shock train. I would really suggest that this weapon need to be nerf. A -20% damage reduced and the chain effect damage reduced to 70%. Four of this with spectre and a DM is not very balance and fair, this really kill the game.

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CADNE 6 years ago

lol i notice that haechi shield bug, i always experienced that at FFA. once you depleted the shield itself it doesnt regenerating.

And also for the booster, i think booster must not be purchable for every one, instead change or make it as a clan booster cuz i think the purpose of the booster is to strengthen the team and clan fight. So changing it as clan booster would be better rather one can use it most of the time cuz they can purchase as always. I like this boosters but the problem it cost gold and gold is not much easy to get, you will gonna spent more gold than earning them. So what do you think this better or not.

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