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I recommend a system of scoring change in this mode. Rather than pure beacons or pure damage for team rank, make it (Damage+(500*Beacon Points)) as the score formula. As a KotH player myself, this would even out scores based on effect on your team greatly. Dedicated cappers get rewarded as usual for scoring victory points, but fighters with little to no Beacon time won't get shafted in ranking and rewards for filling an equally or more vital role and creating space for the beacon cappers and killing opposing bots.
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