User info

Type-13

ID BBIL2M
Comments
Type-135 months ago

Paying for resource boosters is cool. It was already kind of a thing. I can get behind that. Paying for damage or health is not. One thing- has anyone else had texture issues with buildings failing to rez and just being black pits?

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Type-136 months ago

Now here's an idea= weapons/bots in use gain some upgrade progress passively, so even non-queued items can level slowly from general use(100000*10^(current rank) damage for each level up for weapons, base 1000000 for robots(adjusted for Mass of bot/weapon slot and sheer power)), then you just pay the silver for instant rank ups. The upgrade queue can boost unfavored gear to usability or speed up and prepay the process. Even if queue takes longer, the gear people use will actually get better faster, reducing rather than increasing rage levels.

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Type-136 months ago

For cheaper bots, you could defray the difficulty of upgrading by allowing people to trash a copy of the bot to instarank up another of the same. Otherwise, what are all of us going to do with these dozens of gepards?

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Type-137 months ago

I still think that some sort of chaff cannon module and the Damping Armor module would be a good idea
Chaff Cannon:Active-20s reload. Generates a stationary area the size of an Ancile shield within which lock-on weapons cannot lock and lose lock if looking through. Lasts 8s.
Damping Armor:Passive-You take 10% less damage from energy weapons. Shocktrain bolts cannot bounce off of you.

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Type-137 months ago

My first superchest from yesterday was 5000 shocktrain. Storm looks to be just as common as any other, as is gust. That actually debuffs their drop rates.

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Type-137 months ago

Ffa is really freaking weird. It massively favors shotguns in the few matches I've played, funnily enough, and snipers are pretty meh. You need to be able to quickly end fights or get pincered by other bots. Dash, stealth, and shield help a fair bit on the survival front, as any way to quickly relocate or avoid damage is huge with enemies who are as likely to go for each other as for you if you make a hard target.

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Type-137 months ago

Also, I agree on the inactivity tracker, I am a member of a clan with 2/3 inactive including the founder. It is rather frustrating at times.

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Type-137 months ago

If they make clan size upgrades a rare clan quest drop or a reward for clan points at the end of a season maybe?

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Type-137 months ago

New notes, Carrier is fun in all modes except KotH, where it is even more unbalanced than Yamantau. Amazing in TDM and Dom/BR.

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Type-137 months ago

And while we're on the topic, why not have a future light bot(Saboteur?) that has the ability to fire off an aoe pulse that disables modules and bot abilities in it's vicinity for a few seconds( not including allies, but including itself).

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Type-137 months ago

Another one, for those who hate shocktrain.
Damping Frame: Reduce incoming damage from energy weapons by 20%. If you are hit by a shocktrain, it does not bounce.

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Type-137 months ago

Module idea: Enhanced Autoloaders: Weapons without the smart reload or charge property reload 10% faster. Multiple installations of this module stack diminishingly.

Percentage reload speed boost could be adjusted for balance purposes, but it would help reduce the helplessness period of autogun users, guided missiles, and bullet snipers, who already have to deal with every shield blocking them and long reloads, and usually being easy to kill if caught out or out-bursted by any of the autoloading weapons.

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Type-137 months ago

Yeah, shocktrain either needs shorter bouncing or to bounce all at once to every bot around the initial target dealing a set percentage of initial damage divided evenly among all of those targets. And maybe just take away the lockon. That means you actually can miss. Like every other single shot instant huge damage weapon in this game.

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Type-137 months ago

Still, aside from repair and battleborn, it really feels like the modules should just add abilities that already exist with extended cooltimes. If they need to exist, modules should not provide a game-breaker on their own.

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Type-137 months ago

I like most of the modules. Of those I dislike, spy and energized ammo need fixing desperately. Spy should be stealth's weirdo brother, yes, but it should just be something like not showing up as a HUD icon if you can't actually see the bot. Make it light and non-energy shielded medium bots, and suddenly light flankers like Gareth or Gepard are more viable as things other than pure beacon runner. Energized ammo, instead of the immobilize, should force abilities off by adding seconds of cooldown or putting them into cooldown cycles.

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Type-137 months ago

My anti-tanking suggestion. While your rank can fall as hard as ever, your MM queue is locked at no lower than one tier below your best. Champs can't drop below Masters, Masters below Expert, Expert below Diamond, Diamond below Gold, and so forth. On the other hand, your rewards are still based on your MMR. Instant tanking punishment from no longer having advantages on weaker players and being stuck at s*** rank so they can't get rewards. Lpq can still exist, but the vital part is that tankers can't drop very far, and legit players at higher ranks now have more opponents.

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Type-137 months ago

Got a Galahad and a Fury from the two I popped so far, plus my silver chest Gareth as best BM drops in the 4 months I've played. Needed supply drops and making diamond to have enough for that though.

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Type-137 months ago

Not quite right, by using Royale free pick and a decently ranked supply drop level, as well as free spins, I get one superchest a month for no money spent on keys.

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Type-137 months ago

Jfc orks are in bronze chests as a mildly common drop? That is amazing, and I like the Royale change. On the other hand, the better gear is going to get considerably less accessable because of the chest prices to get good stuff. Silver drops will need to increase, though, if ws 2.0 is going to be as expensive as it looks like it will be for good gear.

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Type-137 months ago

Anti-tanking idea that would be easy to enact: whatever your best league tier is, you can't drop more than one below. Gold players can't drop below silver, Diamonds below Gold, Experts below diamond, Masters below expert, and Champions below Master. Once you're up there, you stay. Bonus points for repopulating the top leagues to address the long matchmaking time up there.

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Type-137 months ago

I like these a lot. Will Reload be coming out at the same time?
Also, the Rhino honestly needs major revamping, either in boosted speed or health to survive rocket attacks(even a small boost would probably be enough) or a complete rework to its ability due to how it really doesn't live up to the description. An idea that might work for it instead would be a longer-reaching forward dash(maybe 200m) that inflicts a fair degree of damage if you ram an enemy with it. No charges and a longer cooldown than the actual dash bots though. If combined with a base speed increase then it would actually be the line breaker that it is branded as.

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Type-137 months ago

I recommend a system of scoring change in this mode. Rather than pure beacons or pure damage for team rank, make it (Damage+(500*Beacon Points)) as the score formula. As a KotH player myself, this would even out scores based on effect on your team greatly. Dedicated cappers get rewarded as usual for scoring victory points, but fighters with little to no Beacon time won't get shafted in ranking and rewards for filling an equally or more vital role and creating space for the beacon cappers and killing opposing bots.

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Type-138 months ago

Please put reload buttons in your next mobile update. I know that it was mentioned that the ui could be cluttered, but honestly just putting another button to reload below the ability button(if any) on a bot would be good enough for me. Can I hear any other comments on this idea?
Also, regarding queues and game modes, I'd say sorting into 3 queues(pointcap modes/battle modes/KotH and similar) would be a good idea if you introduce more. Pointcap modes like Domination and Beacon Rush attract some players, others like TDM and potentially that Solo Death match mode that was mentioned to be in the works. KotH would be separated because of what seems like a big love it or hate it schism in the community. I like it, but I also remember people on this site saying that they would drop any KotH match they random into. People want to be able to control what type of game they play, and letting them choose can only make the playerbase happy. Similarly, if anyone else wants to weigh in, let me hear it.

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Type-138 months ago

One thing that is a little bit frustrating is the smaller honor point reward for KotH mode, capping at 6 points possible, not 8 like the others. Is this intentional or an oversight?

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Type-138 months ago

RDB and DB are glorious, I've pushed diamond 2 on Android in the 2 months since I started playing, with an RDB Griff in my hangar since I was able to buy them, and it has never failed to impress against unshielded bots. For someone to go to Champs with them as a staple is incredible. Keep on rocking.

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Type-138 months ago

I personally still swear by a RDB Griff and PDB Griff, that have carried me through to Diamond 2. Beyond that, triple shotgun Golem is very manageable as long as you spin often with your ads. I got it together within 2 weeks of starting with a little luck, actually finished it before my PDB, and spent no money. 9th level with 8th level guns eats anything other than energy shield bots at knife-fighting range, and can chip shields for teammates at all ranges. Gust and Storm drop often and in huge quantities compared to other piecemeal weapons.

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Type-139 months ago

I think that what the shocktrain really needs is either losing auto aim or having it's bounces changed to a (splash to all targets in burst range of original target), with the total splashing damage reduced by each bot in the aoe. The splash deals half of the normal damage total spread evenly across each target in range. While this would probably end up hitting through physical shields, it also means that each of those shields is eating a portion of the damage. You get harder to avoid damage, but at a lower and more manageable level, as well as making the ecu and shield bots more viable for greater play flexibility.

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Type-139 months ago

I'd say a missile jammer or chaff cannon would fill that role. Jammer makes all missiles autodetonate at 100m away for a few seconds, or chaff gives a similar duration lockon disable in your vicinity. No effect on bullets or plasma, but macrossing with seekers is stopped by both, and jammer lets lighter bots block death buttons, while chaff can counter Zeus and the PainTrain™ long enough to close in. Both could be valid medium slot pieces.

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Type-139 months ago

There was on Android the day the update dropped. Now it's bouncing around. Striders the day after for a little more, then it's been sticking with haechi bits since. Check the special offers wsp section and it may show up or not again.

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Type-139 months ago

College student, engi major, used a calculator. Things have changed since then, now haechi is 100 parts for 600 wp. Deals are cycling more, so standard prices don't seem to work out. Sorry for info that became obsolete within 12 hours.

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Type-1310 months ago

This is currently the cheapest bot on the sales list, with the others going for about 3.5 as much.

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Type-1310 months ago

Just did the math, assuming deals stay for a while Spectre currently costs just shy of 43000 wsp in deals, which also gets you 4 storms.

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Type-1310 months ago

Having now played 10 rounds of KotH, it is a very fun mode, if a bit wonky in rewards. Got one first place with only 250k damage due to spending time on point, damage doesn't matter for score in this mode. Maybe giving damage some influence on rewards ( maybe final damage + 500*capture points for score overall) to support both fighters and beacon runners, similar to Dom's rewarding both cappers and kills.

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Type-1310 months ago

I'm fine with Domination and Beacon Rush Queuing together, but Team Death match should only queue with modes that are more similar.

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Type-1310 months ago

Other than Tdm queueing with the unrelated beacon modes, this looks great. There should be a beacon queue(dom/beaconrush) and a fighter's queue(tdm/KotH/other fighting-based modes) in later updates if KotH does end up being popular enough to add.

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Type-1310 months ago

Shocktrain should be a zero aim assist weapon, not a lock on weapon. Make it inaccurate, and that's all she wrote. It should be like using Kang Dae to knife-fight in terms of accuracy.

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Type-1310 months ago

I'd say it depends on the bot. A damaged long Gunner is going to vanish if trapped on a point if you can drop a brawler or death button in as a nasty surprise and a crippled brawler with a bum leg is going to vanish if you need points and are stuck far away from the action. On the other hand, even a crippled griffon can do interesting things, notably lifting a brawler into battle with that weird jump carry thing they can do or harass for a little longer with missiles. Miser is the only approach that I would condemn, as the other ones all can help you and your team if done right.

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Type-1310 months ago

A jammer ability or module(causing missiles to prematurely detonate for a short time) and a ecu-style droppable cover would be amazing for allowing player's with good timing to negate Death Button builds, as would upgrades or a module to reduce the reload time of the autogun weapons or allow them to smartload.

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Type-1310 months ago

I think the standard league system is good, but a point cap for the power of your hangar based on robots and their gear for each league tier would help deal with seal clubbing and encourage people to choose between running top-tier bots and being forced to only use one or two or running a weaker four-five spread of bots. If you want to run the best hangars, play custom games or get to a higher rank.

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Type-1310 months ago

Now, what would be great with support items and especially the wall-build bots would be a tracker of what your supporting did, ie rewards for protecting another player with your shield or mass. I think customization options are nice, but what would be really cool is if component weapons only had to be completed once, then could be bought( at a very high price) for silver. It would allow loyal players who fund the game with ad revenue and constant play rather than purchases to get better gear faster, thus making them more likely to play. Giving each league rank a cap in runnable hangar strength based on robot frames and their equipped gear similar to the old matchmaker would also help deal with tankers and seal clubbers by forcing them to play on everyone's level, or at least to be closer to it. If you can't always field the best of everything it encourages more creative play and builds, which with increasing levels of in-game gear complexity is a must.

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