User info

Nathan Fikes

ID 5R8NNL

Likes the big robots that intimidate others, Raijin, Bulwark, Lancelot, and Fury. Utilizes long range and mid range weapons to get the job done. Starting to travel to the close combat equipment. Would like to see y-axis movement in the future.

Comments
Nathan Fikes3 months ago

HaHA, i just took a peek at the sheet and looked at bulwark, falcon, and weyland. I'm moving toward bulwark, it has high resistance to everything just the tank i needed! I won't be needing lancelot no more. This will make gameplay nice and easy for those who are not pay to win against those who pay 100 on getting the nicest items. I personally don't pay to win, its not in my moral. Thanks for making this game challenging and interesting to play!

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Nathan Fikes3 months ago

This is like a huge rebalance, i would like to see more old stuff than spectre flying everywhere. I've been camping in gold to feel at home because higher leagues just contain shocktrain, orkan, glory, and descend/dash robots. It would be nice to see some dudes in diamond with original robots in action.

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Nathan Fikes3 months ago

Before you guys expose the weaknesses of our fellow old robots if you looked shields block this effect. Plus if you receive this effect it is not the end of the world, your weapons are still weapons. Kill the dude who put the effect on you first and save your team from more trouble. Overall this idea seems to bring out more shielded robots and knife fighting surprise tactics.

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Nathan Fikes3 months ago

Hmm, seems like pixonic is going for the surprise part of gameplay. That moment a spectre with quad orkans comes screaming down at you, you cannot get away fast enough to even deal damage to that thing. Pixonic adding counters to counters is distancing us from our old friends...

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Nathan Fikes3 months ago

Your right Polemico, but you know that stelth prohibits y axis aiming. Lets say a stalker gets launched by a griffin creating a weird orkan pinata cleanup crew situation. Once the stalker activates stealth you can aim at the griffin giving you aim at the stalker. Another thing is that shotgun weapons are nice against those doods. If you can at least aim your weapons in the direction of the cloaked enemy you can get some scratches. If they are as tall as your weapons it is useless to have stealth. Remember that stealth does not negate damage, if you can do splash you can hit the doods. To add on hydras and other homing weapons can remember where the clocked enemy was last so if they stop and activate stealth, your homing weapons mid flight will still target that area. Trebuchet shots can hit split second before stealth. Lockdown may help, mostly the shotgun lockdown. Stealth is mainly for those small robots who don't want to get cheesed by orkan dash weirdos.

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Nathan Fikes4 months ago

This concept is great but comes with some pros and cons.
#1 Con, the workshop creates weapon parts now but for much more silver. This means the players would have to sit down for a half-hour gaming session and get 200,000 just to create a high weapon batch. Grinding is fun when you have lots of free time but for little leagues, it gets in the way of the outside world.

#2 Pro, this new workshop will give birth to new loadouts in battle. No more patton's with quad noricums, gekko, or pinata. Less Natasha's with zenits and noricums. Hopefully no more dudes in the corner of the map with a leo that contains lots of lasers. More robots with abilities will be seen in lower leagues making it challenging to play. Maybe camping will go away, except snipers, artillery has fixed that yet now we have carnage snipers. The abilities will make even the strongest robot have to fight to live.

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