
What is with the gambling obsession? Maybe tie that into the tanking problem. Only allow players that finish battles, that don't have complaints about their gameplay from other players, be allowed to participate in your gambling games (there will have to be some work on that of course), make the support drops and battle rewards even more difficult for tankers to obtain (that will take more work from you guys as well). Right now it seems like that the supply drop idea of yours isn't deterring these tactics at all. It has only worsened. I've offered many sensible ideas on how to limit the tanking problem, which would fix so many other issues tie to actual gameplay as well, and they are just given the same cut and paste response every time, well.. the rare occasions that you guys even reply to my messages. Don't forget the resolution to communicate better with the players, I sure haven't, and the promise to listen to players too, I did not forget that one either. I think that has just been like many other things, just thrown out there to shut up players for a while. The easiest things in the world to do, and you can't even make the effort to do those, inside the game, not on this site or your Facebook page, but actually inside the game where the effort to communicate better would be more effective. Most players do not visit this site or your facebook page. You make it so hard for the player that never visits these two places to actually learn anything inside the game. That is so counterintuitive it's nuts. Why wouldn't you want to make the greater majority of your players aware of what is going on, inside the game app? It's all of these external links that you rely on that most players will never visit. That isn't better communication. You rely on too many outside resources to get the word out or educate the player on your own game. That is not the best way to directly communicate or directly influence, in a positive manner, the player community. That would be by you, inside of the game app. How about losing the gambling stuff, and just putting those chances in the battles? Maybe post battle, the effort you show gives you the chance at some points to spend in a store, there has to be a way to judge what a player puts into battle to make that kind of determination. The only other way to stop tanking, is to limit the levels of upgraded material, to certain league levels. Either by percentage of the player's hangar or just flat out limits per level. That is the biggest problem in the game. It's a crap shoot for players when they enter battle, it is just another gamble, to know whether or not they or their opponents will suffer with some lowlife tanker.
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