War Robots
User info

Hszyhss OK major

ID FI7XKU
Comments
Hszyhss OK major6 years ago

Any chance that the iron library can be made easier and more comprehensive to extract full information about weapons and robots? At the moment, unless I've not gone to the right section, not all weapons info include the number of "particles" for each weapon, e.g. Redeemer - only 2 blobs? - unless you look at the weapons ? when you are in hangar.

Check comments
Hszyhss OK major6 years ago

I agree about lag. I might not have the best phone, but I always have strong internet, won't play otherwise, but I sometimes get "reconnecting" mssg and sometimes get returned to hangar. Does this put me at risk of being called a tanker?

Check comments
Hszyhss OK major6 years ago

Mech, I agree with a lot of what you've said. I've tried to read all the comments (117 when I started reading) and so much of what I see is good sense.
There must be a hundred ways of stopping tankers, I hope the solution is found that removes the need to tank. Then does something about penalising those who have used this mode of play. If they are still around, that includes the player with 935 series wins, the one with 29 kills in one game, and a load of gits with 0,0, 0 last 50 stats. Why do they bother? Yeah don't bother answering that.
Brain farts can be useful in dealing with shit! Like the idea of not dropping down leagues, so why not also reduce the rewards a tanker gets in next 20 battles. Or if they drop a league, reduce the availability of weapons and robots to those they had when they were first in that league, then they have to re-earn those things again, no purchases allowed.
Endless new weapons and robots. When so many of these are getting to be like something that's gone before. Is it the new Mercury that is like a Gepard on steroids? Or Raven just a pimped Griffin, and now comes the hyper version of Natasha? Bulwark. So why not just have these as the real mk2 versions, and change the current mk2s to levels 13,14 etc
Spread the leagues out. Can't remember who suggested this, but a good idea? Maybe. Could be that the top players have no where else to go now, so give them another ceiling. If not, the question is, "is Champions league the last thing to do? "

I think I remember somewhere reading that Pixonic wanted to avoid adverts interrupting things. Well we've got them now (reduce 20 mins upgrade etc) I don't think I would mind giving my fingers a little rest for the sake of an ad. Especially if it keeps the costs down. Something needs to. I don't mind a little spend when its a special offer, but I don't want to buy at full price, too expensive.

I've been playing for about one year, gone through levels, almost got to Diamond I, currently slipped down, still want to go back up. I try to do best I can on a tiny phone, and I wonder how someone with only 200 victories can be on Diamond I. Money, possibly, but there is another way.

I see comments about "just get on with it" and I wonder if these come from players who are just excited, as I was when I started. I've played on my son's tablet and seen players I've played at diamond level pretending to be Private level. I don't remember seeing it this bad when I started. So when I see something new come out, I know that this is just another spur to those who tank to get the gold to upgrade as quickly as possible to fit their hangar. And, yes I know of clans who seem to depend on their clanmates doing the same, sometimes as a squad. Even came across 'Tankers Team' . A lot of the top clans, are affected, or should it be infected. Sort them out.

You've got to love the honest players, why not by a special reward for 100 consecutive completed battles.

Simplify the ways of getting a new item. I never understood the point of Influence points, is that why the numbers of Butch etc seem low? Dash bots are all over the place, so are Butch etc not up to scratch? Or is it because they have their own peculiar cost. Maybe its both.

Is it fair that when you lose, you get heavily penalised for anything less than second place when the damage levels for all players is fairly close. Minus 17 or 22 when your damage is within 20% of top place seems bit harsh, especially when you can't get +22 for first place.

I love the game, when its working well, and I don't just mean when I'm winning .

Check comments
Hszyhss OK major6 years ago

Bacon Lord. I don't have a pocket full of money. Yes I have spent to buy gold, but only when its at 300% profit or more. (Why don't they just stick to how much discount it is?) But I'm Diamond II, have a Bulgasari and Kumiho, won a Strider recently with a master chest. I earned those playing fair, oh, and moaning about those who don't along the way. I get up and get knocked down. I get peed off with tankers messing up my game. I like to know that if we win, there isn't a tanker as top scorer who might have won the match for us, or that the reds didn't have tankers dropping out that made a blue win a dead cert.
Having said that, I agree cost is a big part of the problem. But its not the only part. Greed will make some people want to be take short cuts to success, its true whatever you're involved in. Some people will always cheat to get what they want. Even if it is just for the kudos of being seen as a top player. Removing all the reasons for cheating would be impossible, but that doesn't mean it shouldn't be tried. Punishing tankers is another way, but the punishment has to count for something. I don't know how much Pixonic can look back at players achievements but if they can, they should remove the I'll gotten gains. Neither do I know whether they can tell if someone fails to score because of a lost connection or phone call, but these should only be odd games.
Its supposed to be fun, and it is, as long as someone isn't messing it up.

Check comments
Hszyhss OK major6 years ago

Why are all these comments/posts so "all over the place". It's a wind up when you see a comment to an earlier post but then have to struggle through a load of them to find the original to which it was referring.
Anyway....
It is clear that the most talked about points are tanking, costs, game modes and new developments.
TANKING and other associated bad behaviour. It will always be with us, I hate it, don't do it and it pisses me off, but there will always be those who want to progress faster than others. It is a competitive game after all. Paying cash makers a mockery of ability, and must be a really expensive route to the top, which is some people will cheat. So why not remove the incentive to cheat? As far as I can see, the only way is to remove the gains made by cheating. If, and its a huge if, you did manage to stop players cheating, how would you know whether you are battling AGAINST someone who is strong only because of previous nefarious activity. And similarly, if you are battling WITH someone like this and you are possibly not going to get your just rewards because they've beaten your score or beacon capping or kill count. So I say make any punishment retrospective, Last 50 would be the place to start, but if a player's records go back further, happy days for honest players. If this is possible, just the announcement of it should scare the crap out of tankers. And a hard floor - you don't get to play below your uppermost achieved league, maybe + or - 1 league

COSTS. They ARE too high... Or are they. Maybe we are thinking that we should get that new item NOW, before anyone else does. Oh and upgrade it quickly so it fits the hangar. I don't want to pay cash for the latest thing. I want to feel that I've earned it. However, I have spent on discounted gold (yeah, I know, bit hypocritical), but only discounted because I think full price is too much. A fair portion of which has gone on the Royale game (hated dice game), and most of the rest on two Orks. If people want to spend their way to glory, let them. But there is limited opportunity at the top. When you've got there, where do you go next? Maybe some sort of handicap system where you can face players from a lower league? Or expand the leagues. Or a different game mode only for the top echelon.

GAME MODES. I saw a post from someone suggesting a game based on all four current game modes combined. It sounded feasible. If getting enough players together for 6 a side really means a long wait, why not make it 5 a side. Better still would be to deal with the things that have reduced the player pool, like Tanking! And costs .

NEW hardware. Everyone knows the developers have to make money It is a business after all. But new gear seems to be flying out all over the place. Maybe this is just a spell, or maybe it is to get ready for new maps, and battle modes. I mean. Carrier sounds like ideal area for jumping robots, and Vortex/Aphid use. I've said before that some new bots seem like they should be the real mk2 versions, so why not make them so. Raven, son of Griffin. Bulwark = Carnage on steroids, Pursuer, pimped Gepard. Do we really need Flux?

I need sleep.

Check comments
Hszyhss OK major6 years ago

Another brain fart.
About honour points, surely it would be possible to make the beacon point and kill point and top three damage point count for something more. To have them as some sort of confirmation that benefits the non tanker.
Or how about a bonus for fully completing 50 matches consecutively.
Or some kind of mark against your ID that indicates a consistent performer.
I would love to know how many losses I've had, not just my last 50 stats. Not something on public view. And if that's possible, how about stats on your performance on individual maps.

Check comments
Hszyhss OK major6 years ago

Another brain fart.
About honour points, surely it would be possible to make the beacon point and kill point and top three damage point count for something more. To have them as some sort of confirmation that benefits the non tanker.
Or how about a bonus for fully completing 50 matches consecutively.
Or some kind of mark against your ID that indicates a consistent performer.
I would love to know how many losses I've had, not just my last 50 stats. Not something on public view. And if that's possible, how about stats on your performance on individual maps.

Check comments
Hszyhss OK major6 years ago

I don't follow much of media outlets to know what other people think. Reading some of the comments here makes me realise how angry some people are about the way changes are being tossed out. Since this is a free forum for speech, it looks so bad that there are no informed positive inputs. Take note Pixonic. You need to instill confidence in those of us honest players if the game is to continue and improve.
Much of what you are doing seems little different to some other games, like grand theft auto. Make a game with a limit, extend the limit, encourage purchase of a full mark 2 version, with a limit, make mk 3 etc etc. It is commendable that you are doing this within one game, but the balance between new items and cost is wrong. Take a look at the cost of the original robots against that of the new ones. How long does it take to EARN a Spectre, or Raven ( is it to be Marauder?), or Inquisitor? Is that comparable to a Rhino, or Raijin, or Lancelot? It doesn't feel like it.
I'm not sure what the answer is. Maybe monthly achievements based on efficiency of damage/kills/beacons. As this is such a competitive game, it is human nature to try to beat the system, therefore a monthly system of benefits based on efficiency might rule out the winning by those who play hundreds of games per week, and allow those who manage to be successful with a more modest number of games to feel that their effort is rewarded.
Just a brain fart.

Check comments
Hszyhss OK major6 years ago

Why are all these comments/posts so "all over the place". It's a wind up when you see a comment to an earlier post but then have to struggle through a load of them to find the original to which it was referring.
Anyway....
It is clear that the most talked about points are tanking, costs, game modes and new developments.
TANKING and other associated bad behaviour. It will always be with us, I hate it, don't do it and it pisses me off, but there will always be those who want to progress faster than others. It is a competitive game after all. Paying cash makers a mockery of ability, and must be a really expensive route to the top, which is some people will cheat. So why not remove the incentive to cheat? As far as I can see, the only way is to remove the gains made by cheating. If, and its a huge if, you did manage to stop players cheating, how would you know whether you are battling AGAINST someone who is strong only because of previous nefarious activity. And similarly, if you are battling WITH someone like this and you are possibly not going to get your just rewards because they've beaten your score or beacon capping or kill count. So I say make any punishment retrospective, Last 50 would be the place to start, but if a player's records go back further, happy days for honest players. If this is possible, just the announcement of it should scare the crap out of tankers. And a hard floor - you don't get to play below your uppermost achieved league, maybe + or - 1 league

COSTS. They ARE too high... Or are they. Maybe we are thinking that we should get that new item NOW, before anyone else does. Oh and upgrade it quickly so it fits the hangar. I don't want to pay cash for the latest thing. I want to feel that I've earned it. However, I have spent on discounted gold (yeah, I know, bit hypocritical), but only discounted because I think full price is too much. A fair portion of which has gone on the Royale game (hated dice game), and most of the rest on two Orks. If people want to spend their way to glory, let them. But there is limited opportunity at the top. When you've got there, where do you go next? Maybe some sort of handicap system where you can face players from a lower league? Or expand the leagues. Or a different game mode only for the top echelon.

GAME MODES. I saw a post from someone suggesting a game based on all four current game modes combined. It sounded feasible. If getting enough players together for 6 a side really means a long wait, why not make it 5 a side. Better still would be to deal with the things that have reduced the player pool, like Tanking! And costs .

NEW hardware. Everyone knows the developers have to make money It is a business after all. But new gear seems to be flying out all over the place. Maybe this is just a spell, or maybe it is to get ready for new maps, and battle modes. I mean. Carrier sounds like ideal area for jumping robots, and Vortex/Aphid use. I've said before that some new bots seem like they should be the real mk2 versions, so why not make them so. Raven, son of Griffin. Bulwark = Carnage on steroids, Pursuer, pimped Gepard. Do we really need Flux?

I need sleep.

Check comments
Hszyhss OK major6 years ago

Yeah, I wish the ID tags were a little larger. I only have a small phone, but thick fingers and its often difficult with a lot of the touch controls to get the required results. Copying ID is one area, but the most annoying is trying to avoid target switching, especially on Moon, going under the central beacon, and you want to fire straight ahead, but your bot switches to firing through the ceiling.
Has anybody been experiencing 'flash' from some weapons, especially Pin, Pinata, and Tulumbas. Tried explaining to Pixonic, but they want a video. I've heard that this was an issue before, so I don't see why a video is needed. I don't know how to do it, and I am very low on storage on this device. Can't even update any apps
On another note, I assume somebody must have suggested allowing a larger hangar, say 8 robots but you are only allowed to choose 5 during the game. Should be available as standard, with costs for previous increases in hangar numbers either reduced so that the overall cost adds up to the same, or comes as a special award after having got to 5 bot hangar, qualification for it would come from 200 fully completed consecutive games, allowing only ten games during the course of 200 to be broken off (allows for signal loss and phone calls coming in), and no more two of those ten to be consecutive. Maybe, you would need to have something extra, like your damage must be at least 25% of your team's top score or that you are top 2 beacon taker. Allowances could be made if playing in a squad, or if your MMR is much lower than that of teams top three players.
Just a brain fart.!!

Check comments
Hszyhss OK major6 years ago

About tanking. I don't think anyone can deny that it is a form of cheating. So there is no point in trying to make light of it with the excuses that have been given. The reasons for tanking are well known, as are the benefits. What none of us know is, how anybody got to the position that they hold in their particular league, or their MMR. And we are not likely to. Let's just assume that every tanker stopped their ways, how would their hangar look if their I'll gotten gains were removed? I'm sure that's what a lot of clean players would like to know. So the point is still, punish cheats any way that can be devised, but should that not include the return of rewards that have been claimed. I dare say it would be impracticable to remove everything that they might have benefitted from, but since Last 50 stats must be accessible to Pixonic, surely that would be the least they could refer to.
As for being frazzled by Shocktrains, surely this is what anyone should expect with this type of weapon. Yes it is ridiculous that you could be zapped when your three corners away from the user. Just keep the pressure up on Pixonic to ease this with a rebalance. There will be other weapons that create similar I'll feelings, I used to hate Zenits and Noricums, (have them in store, don't want to use them), I used to hate Hydra and Spiral still do (the latter seems just a joke now), and Aphid, but now I have this I love it. And yes I have one Shocktrain and would like another one or two, But I'll work for them, and probably find that they have become less effective by the time I have more LOL. This game, like so many others, gives the opportunity to purchase, I won't buy anything unless its Au at 600 profit or similar. So there will always be players who have bought the latest, the best, the most destructive, in any game. How about a delay between purchase and use and/or upgrade? Hmm probably a bit unfair. You have to expect that as in life there will always be those who get to the top without really working for it. So why not reward those who achieve by only fair means, and shine a light on them for their efforts?
Argument full of holes?..... Someone fill them in then!
One last thought, for the comments I see here, there is a general consensus of opinion not in favour of tanking. What I would like to see is more comments about everything from more people. Accessible under the headings of main topic, instead of having to navigate around different news items. Make it easier to get feedback published. Good or bad idea?

Check comments
Hszyhss OK major6 years ago

A few things to consider.
As backtothefront, has said, respawn cool down is absolute horse doodoo. Surely it is part of the game that if you realise your robot is next to death, you would be advised not to waste time by waiting for the final shot that destroys it if the situation is pressing, you ditch it and get back out with a new, er, 'horse'. As much is advised in many a tutorial from Manni, Stew Pendous, Adriaaan, and others. The chances are that your respawn on a beacon will put you not facing the right way, and if you can only land a robot with Aphids or Spirals et al, you will need a few seconds for those weapons to acquire their target anyway.

As for tanking, "seems to be less going on". Whaatt?? I'm in the mid diamonds range, so I see "Experts", Diamonds, and Golds even miscreant Silvers cropping up, sometimes all together in a squad, sometimes all the same clan. LESS? Now that really is doodoo (is that puckey?). What I would say is, there might be a cycle of tanking based around the "season of qualification". I am sure that some players, tank with a view to getting themselves back up in time to re-qualify for their previous top level or a new one, then to immediately get themselves back down and repeat as often as possible. It kills the fun, and must be dealt with more severely than any action I have seen proposed, or hinted at. I don't know whether it is possible, but if instances of tanking are reduced, the next question would be about retrospectively removing the gains made from cheating, even if it only through the Last 50 Stats, it would be something, and certainly some form of deterrent.

Check comments
Hszyhss OK major6 years ago

Will someone please sort out these posts, or am I the only one who thinks the most recent ones should be at the top.

So, an idea I have suggested before. Allow everyone to go into battle with 7 or 8 robots, of which only 5 can be used. The cost of this? why not make it available only to those who have shown consistency in performance. Something like 100 consecutive completed battles with only say 8 failures in this allowed, none to be consecutive, and your damage has to be at least 30% of top score on 80% of battles.
I don't really see where new weapons, Flux and Ballista, fit in. Are they heavy versions of Gekko? Wasn't Trebuchet enough for some people? Oh well, I guess time will tell.

Check comments
Hszyhss OK major6 years ago

Too much. While honest players and those who do not splash cash to be flash, are still trying to build a new arsenal of Arbalest, Redeemer, Ion, Pursuer, Mercury etc, we don't need yet another thing that is unattainable for most, only to get wiped out by something new that we can't get.
Why not downscale some of the weapons and robots costs by making workshop points go up to a higher level and changing the purchase of these by a combination of Ag,Wp,and components, change the speed upgrade to Ag, make some of the existing toys only available to use in certain leagues and above, increase the span of the leagues, stop the dropping down in leagues and reduce the silver reward based on percentage of last 50 wins, introduce a new robot with a core ability that can vary according to the weapon load, I.e, light weapons-faster speed, heavier weapons- slower speed higher HP.
But I say no to modules.

Check comments
Hszyhss OK major6 years ago

I agree, it doesn't matter which article you read, Carrier, Modules, Next etc, in the comments, the topic of cheaters, tankers, slime, filth, dirtbags, is bound to come up . Aargh! Hate them! Round them up, put them in a field, and
.... crush their devices.
On Modules, don't we have enough to play with at the moment.? If you are cynical, is it just a way of Pixonic trying to get more money?. If you are not cynical, is it a way to try balancing out some of the advantages that new stuff has over the old? In which case, you would have to think that Pixonic didn't do enough research into the new developments, and are trying to, er, balance everything out.

I've seen a couple of ideas floated that seem sensible. I'm being lazy into checking out who said it, but the idea of a hard floor has some merit. You don't drop down through the leagues , so I guess your poor performance would have to be reflected in what you earn from the game. Maybe keep your silver, but the top players would get a higher percentage of Ag and/or Au, WP, Honour points, Supply points. ??
Tankers should be forced to stay in the highest league they achieved, and they have to complete 2000 battles, not leaving, no self destructions, and their damage must never be less than 20% of the teams highest score, unless they are the highest beacon taker. They would be banned from clan activity for the duration, and never allowed to form a clan, and never allowed to transfer anything from their account to any player. I doubt that Pixonic have a record of every match they played, otherwise I would suggest the removal of any benefits accrued before, during and after their misbehaviour. All their equipment should be downrated to level 1 and they can start levelling up again. No speed up of upgrades allowed. And this last point might be something worth looking at for the whole game. Maybe a limit on how much you can speed up, or do it by percentage, the first speed up is 50% of time, the next is 40% etc.
I would like to see some of these new robots called the mark 2 versions of the old ones, so Gepard upgrades to Pursuer, Griffin becomes ?Raven?, GI Patten becomes Spectre, Natasha or Carnage becomes Bulwark. I also think Kumiho should be slowed down and made a light robot, and Bulgasari made a heavy robot.

Please excuse me waffling on. Give it some feedback.

Check comments
Hszyhss OK major6 years ago

Yep. Point taken, but I what I was thinking of was Kumiho dash speed. Even if it stayed the same, I still think that with only 2 medium weapons it should be a light bot. Are we being led into thinking that the current weapons would make a new light bot pointless unless it has more of a "medium" performance? There hasn't been a new light robot for ages.

Check comments
Hszyhss OK major6 years ago

Details on this aren't quite clear. If the cost of upgrade is reduced, is the same true of the speed up using Au?
Like so many players, I hate tankers. Hate hate hate. They ruin any game that you are playing, either because they are absent when you need them, or they are blasting you to bits, and you end up with a false record of your efforts. I know someone else has suggested it, but why let a tanker leave the highest league they get to? Why not keep players within a league of what they get to, e.g a silver one could drop to silver 2 but no lower. If someone is still trying to tank, reduce their rewards when they do play properly until they complete something like 100 games with 95% completed games in which they must achieve at least 30% of the leading damage maker of the team or be top two beacon capper.
Now that some people have more than one hangar, penalise them if they put out a hangar with fewer robots than normal. OK if one has 5 and the other has 4, but if they put out a 1 bot hangar, take 25au or 100k Ag off them. And if they do it again, make 50au or 200k Ag.
I like the idea of shock train limit of 500m, no matter what. Even within 500m, why should the energy be allowed to be travel 400 then 150, then 100, 150 then another 100, that's more than 500, so the energy shouldn't go that far.
I'd like to see where my strengths are, in terms of maps, battle modes and robots. An efficiency chart or similar. Especially if you could take out your best and worst performance.
As they say, over and out.

Check comments
Hszyhss OK major6 years ago

When a decent number of players have these, isn't there a risk that, particularly when you go to choose your second bot, there might be several of these out in battle, and not much destruction going on. Also, is this not likely to best help the dash bots most, as they would be able to reach a Weyland or Mender before getting destroyed. The video I've seen mainly features a Kumiho, does this tell a tale? Some of these dash bots are difficult enough to get rid of already, what if you have 2 Bulwarks and a Weyland together? Might not be very nimble but in Deathmatch , almost impossible to break down.

Check comments

К сожалению, браузер, которым вы пользуйтесь, устарел и не позволяет корректно отображать сайт. Пожалуйста, установите любой из современных браузеров, например:

Google Chrome Firefox Opera