
Teth fires a rocket carrying a translocator. The translocator is deployed when the rocket hits an enemy target or an obstacle, or reaches its maximum range, after which the robot begins teleporting to its location. If the translocator cannot be deployed, the teleportation does not occur. The deployment can be canceled by activating the ability again. Upon arrival, the robot deals damage to nearby enemies and applies EMP to them.
An essential component of certain abilities that serves as a temporary, indestructible anchor for teleportation. Typically, reactivating the ability recalls the robot to its translocator.
A non-stackable negative effect that prevents the target from using abilities. EMP does not alter the target's stats, nor does it restrict movement or weapon fire.
A defensive system that mitigates incoming damage. It has three progressively less effective states and switches to the next state after taking a certain amount of damage. When the final stage is depleted, the system goes offline. On most robots, Forcefields recover to their initial, most effective state after a cooldown. The exact mitigation percentage depends on the source.
Forcefield cannot be bypassed by Shieldbreaker or partially ignored by Defense Mitigation effects. However, projectiles with Defense Breach completely ignore Forcefield.
A solid metal plate mounted over the robot's primary armor that blocks projectiles of any type. A shield has its own durability pool and breaks after taking sufficient damage. Certain area-of-effect weapons, like rockets and flamethrowers, can damage both the shield and the underlying hull simultaneously.
A special mechanic that allows destroyed physical shields to be replaced with new ones that teleport onto the robot. This mechanic is usually tied to the robot's ability, and the replacement conditions vary depending on the robot.

Provides gradual repairs that become more effective as the robot takes damage. Grants additional Defense Points and instantly repairs a portion of Structural Damage (Gray) when the stack limit is reached.

Gradually restores Current Durability (Green).

Gradually increases Maximum Durability as the robot takes damage. Grants permanent immunity to Freeze, Lockdown, and Suppression upon reaching certain stack thresholds, one effect at a time.

Grants a large number of Defense Points when the robot's Durability drops below a certain threshold.
Grants additional Defense Points.

After teleporting, Teth gains increased damage and movement speed for several seconds.
