LoucustMaster1177 年前Hey Pixonic peeps! I know that you people have been getting a lot of negative feedback as of late and understandably so but I also know that you have done plenty of small things to really just improve walking around the game world, small things that go unoticed. I mean things like the hit boxes on the robots being moulded closer to the contures of the bodywork and when walking off the high starting point on the large snowy map you no longer slide down the hill past the ramp (which was incredibly annoying). Things like the basic (and lock on) target slector thingys and the Hydra weapon are worlds better then what we players had before. Punishers and Molots are now considered useful weapons and the 30% more weapon damage boost for the Raijin while stationary gives more empisis on it’s role as a defensive robot. The Rogata was also appropriately buffed (considering the price to buy it) as were most of the sinping weapons and the Zeint+Noricum recived much needed long awatied overhauls. Kinetic weapons now do double damage to physical sheilds and the geperds health was increased, these and many other touches we as players are very thankful for. So it was quite a dissapointing moment for me when when new robots came out and they began to teleport their way around the battlefield, this was something which I had not seen since the sever lag was fixed. They still exist today and there are more of them coming, some with sheilds, some that leave the stalker in the dust, some that are Stalker, Griffin, Doc, Lancelot hybrids and even one that teleports skyward! These robots when targeted are able to evade whatever you throw at them whether it be Orkans or Trebuchets. When doing this ALL OF THEM are able to fire upon you with NO NEGATIVE EFFECTS applied to them. My reasoning is this, both the Fuijin and Rajin have increadably POWERFUL SHEILDS compared to their peers but to activate them they must become COMPLEATLY STATIONARY, leaving them horribly exposed to plasma and explosives respectively. Those can come from beacon runners, jumping Griffins, Trebuchets and Zeints alike and the robots themselves are slow anyway so they take some time to manoeuvre into position. On the oposite end of the spectrum is the Carnage it can move FAST and hit HARD but only for a SHORT TIME and it is also increadibly weak being EXTREMLY VULNERABLE to plasma attacks, the Stalker too is weak but posses a really cool jamming ability preventing it from being targeted for 8 seconds (recharages for 16 seconds) add to this it’s 66 kph speed and it sounds like a killing machine BUT the catch is that it possesses no more firepower than a nat. The Rhino too has drawbacks, it's ability is to DOUBLE it's speed and deploy a massive physical sheild for assaults BUT it can only move forward and the sheild ONLY FACES FORWARDS, add to the pile that the turn speed while in this mode is worse than that of a starwars AT-AT and you realise that with great power comes great weakness and just to top it all off to activate Assault mode the Rhino temporarily loses use of it’s 2 primary weapons! However, with the new telepoting (cheat) bots the Heachi for example can store 2 “ Dashers” with 12 second reload times used correctly the ability can be used to teleport out of cover and unleash the power of 3 Orkans (or more recently Shocktrains) at this point the targeted enemy (Magnum Thunder Leo) is recovering from the sudden shock (no pun intended) of the surprise attack and he hastly tries to hit the fast moving Heachi with his 3 Magnum and Thunder and he finally connects with his ambusher but before he can get in another shot the Heachi teleports back behind cover once again. If Orkans the Leo’s legs are crippled it is also missing the Thunder and one Magnum. The Thunder sputtered uselessly on the Ancile sheild (68,000 half that of the Fuijin) the Heachi takes one hit from three Magnums aaannnnnnnnddd is left with… what? No temporary speed debuff? No weapon cooldown? The sheild despite not being the best is more than enough to absorb any retalitory non-plasma fire before dashing away. So it has the firepower of the Fuijin, is quick, has exactly half its sheild plus it is constantly on even while moving, it can teleport from cover to cover and even doge trebuchets! The cover to cover and siniper dogging is even scaryer with the Kumiho 60 kph, 5 s teleport recharge and 158,000 health I think, it is same amount as Heachi which is again more than the Fuijin has. Now the Griffin is arguably the most balenced robot in the entite game good value for money 1,700,000 silver, 2 light and 2 medium weapon slots a somewhat slow speed and low health for a heavy bot but it has a very powerful JUMP that covers about 100 meters or so, this is both the best and worst thing about the Griffin. On the one hand plasma, Death Button (DB) and Russian Death Button (RDB) all work really well with the jump but the ability to get a good veiw of the enemy works both ways and so every time a Griffin (or any jumping robot for that matter) jumps they risk getting crossmapped by trebuchet sinpers or even just getting shot at and possibly killed by the guy behind the next building! Now with the Inqusitor it swaps out the 2 light slots for 1 heavy slot which is fine more variety is good HOWEVER when it jumps it also activates stealth so it is compleatly safe even for 5 seconds after it lands! So now just like the telepoter bots it has great power with NO DRAWBACKS OR WEAKNESSES OF ANY KIND. This is the definition of an unfair advantage (Over Powered) so DON’T BRING ANY MORE OF THESE TO THE BATTLEFEILD!!!!!!! You are not going to change the current ones any further because if you do the guys who forked over $480 to get A SINGLE HEACHI!!! are going to be very unhappy that they wasted all their money. So you have 2 options #1 you could make the teleportor bots more aviable for Free To Play guys (would utterly destroy any robot thats not a dash bot as no one would or could use them anymore and War Robots would die or at least take a big hit). Alternatively you have stated that you are going to try to revive the ‘old guard’ so to speak or something like that. So the following are some of my best balancing ideas mostly geared towards resurrecting lights bots/old beacon runners (a dying race) please consider them.
The Stalker is the now former premier beacon runner of War Robots. On the battlefeild it is often outpaced by the Kumiho and it’s 2 light slots are wholly inferior to the 2 medium slots of the Kumiho. The stalker is slightly faster than the Rogata and so has little to fear of it’s weapony but it cannot run from the more powerful yet somehow faster Kumiho. To bring the Stalker back INCREASE it's max speed to 70 kph INCREASE the stealth time to 10 seconds and REDUCE the cooldown to 15 seconds this will give it the edge it needs over the other high legue beacon runners while still remaining the least threatening robot in the high legues. The Rogata is the closest thing in War Robots to the Kumiho and is used in much the same way but due to its primary traveling method (jumping) which exposes it for all to see Rogatas are often heavily damaged by the time they reach their chosen beacon particually on the larger maps. Other beacon runners (excluding Cossask) do not experience this problem because they travel along the ground and are often shelted by structers even so should other high league beacon runners find themselves out in the open they can protect their bots from sinpers with a jamming device (Aformetioned Stalker), a physical sheild (gareth) and teleport (Kumiho). So for variety I propose the Rogata recevies an Ultra- light Ancile sheild to give it some protection against snipers and RDB it can of course still be hit by Gekko, Trebuchet and Zeus to make sure that it isn't overpowered. It’s speed is obvisouly still inferior to the Kumiho making sure that the teleporter bot is still a superior beacon runner. The sheild should have no more than 34,000 hitpoints max, that is exactly a quarter of the Fuijins total sheild strength. Speaking of the Fuijin the sheild raidius should be INCREASED and regen rate from 5% per second to 7% per second this will take the sheild regen time from 0% to 100% from 20 seconds to 15 seconds. This will prevent the supeier Heachi from completely overshadowing the Fuijin and cerment the Fuijins place as a defensive robot capable of protecting more vulnerably allies.
This is my fourth and final balancing suggestion, it is to add in a third passive item, a healing item for a LIGHT SLOT ONLY, it would slowly but constantly repair your robot (item has a green glow). Multiple could be added to the same robot to receive the healing benefits from all of them, small healling effect ONLY, repairs a small amount of health every second. Designed for the low HP light bots to give them some survivability, even a small health regenaration means a lot to a 90,000 hitpoint bot who is going up against much more powerful stuff. The light heal effect will discourage heavier bots from using it as they will want to trade it in for more weapons though it may find a home on Natasha snipers and Leos Ancile+3 healing devices. Expanded ideas: maybe it can have a healing radius like an Ancile sheilds radius? With the device equiped if you are within 50 meters proximity of an ally a thin green beem with cool energy effects projects from the center of your robot to the centre of all allies within 50 meters? If you are a peep from Pixonic and you and reading this message then congratulations!!! You value the input and feedback of your games community! I am here as a player and I am commited to helping further the survival and enjoyment of War Robots please note my balence points so further mistakes are not made and please explore the balancing options I have suggested it would mean the world to me and many others.
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