WAR ROBOTS 12.0 UPDATE NOTES - War Robots
Patch Notes

WAR ROBOTS 12.0 UPDATE NOTES

EVENT: MARTIAN ROBOTIC GAMES

The event starts on April 14. Daily rewards will be waiting for you in the Event Hub. More rewards will be available as part of the Live Show.

WEB SHOP

In-game offers are 5% cheaper with D-Gems

Five Corporations. One Arena. The Martian Robotic Games begin. Spacetech is all in, betting on its latest gear to take the crown:

  • New robot: Vector
  • New robot weapons: Celsius (Light), Fahrenheit (Medium), Kelvin (Heavy)
  • New special editions: Blaze Vector, Celsius, Fahrenheit, Kelvin
  • New drone: Tensor
  • New titan: Waymaker
  • New titan weapons: Furnace (Alpha), Torch (Beta)
  • New ultimate editions: Hawk, Scald, Incinerator
  • New pilots: Nika Schum (Vector), Ethan Caldwell (Waymaker), Single Malt (Anaksor)
  • Live Show 2026: https://wr.my.games/liveshow01

Complete the event to earn a collectible Title:

CONTENDER

 

VECTOR: NEW ROBOT BUILD

Pull them in — then slice and dice. Vector makes it difficult for enemies to evade its deadly energy blades. Its ability to magnetize nearby targets pairs perfectly with close-range weapons like the Celsius and Fahrenheit flamethrowers. Vector’s only defensive tool is its ability-bound Reflector shield, which still provides solid survivability — especially when combined with the Tensor drone.

VECTOR

Event Horizon: Vector performs a controlled dash, activating magnetic energy blades that slightly draw in nearby enemies. At the end of the maneuver, the robot slows down, amplifying the power and magnetic properties of its blades to deliver a devastating frontal strike. For the duration of the ability, a Reflector defense is additionally activated on the robot. The ability has charges that replenish over time.

Ability charges: 2
Ability charge cooldown: 10 sec.
Magnetic field radius: 100 m.
Pulling vortex radius: 250 m.

Reflector: A defense system that absorbs a portion of incoming damage and redirects it back to the attacker. Reflector does not protect the robot completely, but cannot be mitigated.

Blocked damage: 50%
Returned damage: 50%

Weapon Slots 2 Light + 2 Medium
Durability 350,000
Movement Speed 50 km/h
Bonus for MK2 Reflector returns more damage
Bonus for MK3 Reflector blocks more damage
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

CELSIUS (L) / FAHRENHITE (M) / KELVIN (H)

No matter the unit, it’s still just as hot.

Close-range, multi-barreled flamethrower systems by SpaceTech. The barrel cluster generates a wide cone of continuous fire, while a micro-correction targeting module compensates for target maneuvers. The fuel supply is unlimited but strictly governed by a thermal regulator: reaching peak temperature triggers an automatic firing lockout until the system fully cools down.

Special Effect Targeting correction; AoE (20 m)
Damage Type Special
Range 300 m
Damage per Particle 550 (L) / 825 (M) / 1,100 (H)
Particles per Shot 1 (L) / 1 (M) / 1 (H)
Shot Interval 0.05 s
Ammo 1
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

TENSOR

Sounds more complex than Vector.

Ability 1: Tensor is equipped with a light-weight modification of the Celsius flamethrower.
Ability 2: Passively boosts the host’s Durability.
Ability 3: While the host has a Reflector, boosts the host’s maximum Durability.
Ability 4: When the host deactivates a Reflector, temporarily protects the host from damage to Maximum Durability (Gray Damage).

NIKA SCHUM

Race you to that beacon!

Last Gear: Gives an extra charge to Vector's ability.
Pit Stop: Allows Celsius, Fahrenheit, and Kelvin to accumulate Lockdown on the target.

WAYMAKER: NEW TITAN BUILD

Waymaker’s role is to turn the tide of battle steadily and deliberately, operating from the backline. By marking targets already under ally fire, this titan snowballs its own power and that of its team, leaving little chance to the enemy when left unchecked. Sustained-fire laser guns support a long-range playstyle.

WAYMAKER

Lighting the path.

Track (Primary Ability): The titan applies the Track effect to a target with its next shot.

Duration: 6 sec
Cooldown: 12 sec

Track (Effect): Applies Lockdown and marks the target with a special tag that increases incoming damage. If the target is destroyed while the mark is active, the robot that applied the ability, as well as allied robots that contributed to the elimination (Kill or Assist), restore a portion of Durability and gain the Hunter effect.

Duration: 6 sec
Incoming Damage Increase: 40%
Base Durability Restoration: 15%
Base Grey Durability Restoration: 1%

Hunter (Effect): Increases the robot’s stats until the end of the battle.

Damage Bonus: 20%
Movement Speed Bonus: 10%
Maximum Effect Stacks: 6

Blindguard (Secondary Ability): Upon activation, the titan gains the Counterblind effect. While active, the titan applies Blind to all enemies that shoot at it.

Duration: 5 sec
Charges: 1
Base Cooldown: 20 sec

Engagement Range (Passive Ability): the titan deals 5% increased damage to a target for every 100 m of distance between the titan and the target.

Weapon Slots 1 Alpha + 2 Beta
Durability 450,000
Defense Points 150
Movement Speed 45 km/h
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

FURNACE (ALPHA) / TORCH (BETA)

Titanic laser pointers

Laser rifles with magazine-based reloading. When continuously firing at the same target, it gradually heats it up, increasing the damage dealt as the heat builds up. The effect intensifies as long as the beam remains on the target. When switching targets or interrupting fire, the accumulated heat gradually dissipates, reducing the bonus damage.

Special Effect Thermal Breach (+50% damage per stack; up to 3 stacks; 5 sec stack lifetime)
Damage Type Energy
Range 800 m
Damage per Particle 1,925 (Alpha) / 1,540 (Beta)
Particles per Shot 1 (Alpha) / 1 (Beta)
Shot Interval 0.1 s
Ammo 80
Reload Interval
Reload Amount 80
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

ETHAN CALDWELL

“Living Legend. Living Legend. Living Legend.”

Breach Protocol: Provides Waymaker with a temporary Shieldbreaker effect when the titan activates its primary ability.
Titan Exposure: Boosts Waymaker’s damage against other titans.
Operational Reserve: Adds an additional charge to Waymaker’s secondary ability, but at the same time, increases its cooldown.

HAWK: NEW ULTIMATE BUILD

Built to oppose enemy titans, Hawk can be a counterplay to any target that relies on Defense Points. This ultimate edition takes every main aspect of the original Hawk to a new level while preserving the signature playstyle.

ULTIMATE HAWK

The ultimate transformer

Transform: The robot takes off and transforms into a weapon that partially ignores enemy Defense. Equipped weapons are disabled during flight. The built-in gun deals increased damage against titans.

Built-in weapon range: 500 m
Damage dealt to titans: 220%

Reflector: A defense system that absorbs a portion of incoming damage and redirects it back to the attacker. Reflector does not protect the robot completely, but cannot be mitigated.

Weapon Slots 2 Light + 2 Heavy
Durability 330,000
Movement Speed 50 km/h
Bonus for MK2 Ability cooldown: 16 → 14 sec; Built-in weapon ignored Defense: 77% → 89%
Bonus for MK3 Reflected damage: 60% → 70%; Built-in weapon ignored Defense: 89% → 100%
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

ULTIMATE SCALD (L) / ULTIMATE INCINERATOR (H)

Turn your targets into little Hellburners.

Special Effect BLAST; AoE (12 m)
Damage Type Energy
Range 500 m
Damage per Particle 4,800 (L) / 2,400 (H)
Particles per Shot 1 (L) / 4 (H)
Shot Interval 0.2 s
Ammo 10 (L) / 40 (H)
Reload Interval 0.5 s
Reload Amount 1
 
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

 

OTHER ADDITIONS

SINGLE MALT

The guy has grown a carapace.

Ambush: Temporarily boosts Anaksor’s damage and speed when the robot loses the Invisibility Field effect.
Strike Through: Allows Velos, Machaira, and Basileus to ignore some of the target’s Defense Points.

NEW HANGAR

The main Hangar scene has received an overhaul to allow better graphics and an advanced lighting system.

TECHNICAL FIXES

  • Fixed Orbital Support charge rates for Hippo, Kroko, and Liodari.
  • Fixed an issue where the Myia drone repaired Kaji on each mine throw; it now correctly repairs Kaji once upon entering Invisibility.
  • Fixed error pop-ups when collecting rewards in the Clan Shipyard.
  • Fixed an issue where Titan deployment could select Titans from other Hangar Decks.
  • Fixed coloring issues on Crisis, Curie, Jaeger, Phantom, as well as several special editions.
  • Fixed an issue where the Shai drone remained visible on Steel Kaji while the robot’s ability was active.
  • Fixed certain ability and effect icons displaying incorrectly in battle (e.g., Lio’s Fortress Link, Shell’s Atom).
  • Fixed an issue where Player ID was displayed only up to the fifth character in the Player Profile.
  • Fixed an issue where squad leaders were unable to leave the Custom Game lobby.

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