Community15.09.2021

DRONE MICROCHIPS: FUNCTIONS AND STATS

DRONE MICROCHIPS: FUNCTIONS AND STATS

TYPE A: EFFECTS

 NAMEFUNCTIONT1T2T3T4
Control ResistorSlows down the accumulation of effects on the robot.-5%-10%-25%-60%
Anti-AcidReduces the damage received from DoT effects.N/AN/A-10%-20%
LockdownerEnables all the robot's weapons to apply Lock-down.N/A0.1%0.2%0.6%
FreezerEnables all the robot's weapons to apply Freeze.N/A0.1%0.2%0.6%
SuppressorEnables all the robot's weapons to apply Suppression.N/A0.1%0.2%0.6%
Defense MitigatorAdds Defence Mitigation effect to the drone's weapon.15%20%70%100%
Acid SprayerAdds a damage over time effect to the drone's weapon. Each hit applies DoT for 5 sec.203565120

 

TYPE B: ATTACK

 NAMEFUNCTIONT1T2T3T4
On Module Use: DamageAfter an active module is used, increases the robot's damage output for 7 seconds.2% / 7s5% / 7s10% / 7s18% / 7s
After Suppression: DamageAfter the Suppression effect expires, increases the robot's damage output for 7 seconds.3% / 7s5% / 7s20% / 7s35% / 7s
While Lock-down: DamageAs long as the Lock-down effect is active on the robot, increases the robot's damage output.3%5%20%35%
On Battleborn: DamageAs long as Battle Born is active, increases the robot's damage output.3%5%20%35%
On Last Stand: DamageAs long as Last Stand is active, increases the robot's damage output.3%5%20%35%
On Repair Unit: DamageAfter the robot uses Repair Unit or Advanced Repair Unit, increases the robot's damage output for 7 seconds.N/AN/A20% / 7s35% / 7s
On Lock-Down Immune: DamageAs long as the robot is immune to Lock-down effect, increases its damage output.3%5%20%35%
On Suppression Immune: DamageAs long as the robot is immune to Suppression effect, increases its damage output.3%5%20%35%
On Freeze Immune: DamageAs long as the robot is immune to Freeze effect, increases its damage output.3%5%20%35%
On Damage Dealt: DamageFor every 150000 damage dealt to the enemy, your robot gains a temporary damage bonus.5% / 5s10% / 5s20% / 5s35% / 5s

 

TYPE C: DEFENSE

 NAMEFUNCTIONT1T2T3T4
On Low Durability: DefenseWhen the robot’s durability falls below 35%, increases the power of the robot’s Defence system. Cooldown: 15 sec.5 def. / 20s10 def. / 20s35 def. / 20s60 def. / 20s
On Half Durability: DefenseWhen the robot's durability falls below 50%, increases the power of the robot's Defence system. Cooldown: 15 sec.5 def. / 10s10 def. / 10s35 def. / 10s60 def. / 10s
While Suppression: DefenseAs long as the Suppression effect is active on the robot, increases the power of the robot's Defence system.10 def.20 def.45 def.80 def.
While Lock-down: DefenseAs long as the Lock-down effect is active on the robot, increases the power of the robot's Defence system.10 def.20 def.45 def.80 def.
On Half Lock-down: DefenseIf the Lock-down charge on the robot reaches 50%, increases the power of the robot's Defence system.10 def. / 10s20 def. / 10s45 def. / 10s80 def. / 10s
On Half Freeze: DefenseIf the Freeze charge on the robot reaches 50%, increases the power of the robot's Defence system.10 def. / 10s20 def. / 10s45 def. / 10s80 def. / 10s
On Repair Unit: DefenseAfter the robot uses Repair Unit or Advanced Repair Unit, increases the power of the robot's Defence System for 10 seconds.10 def. / 10s20 def. / 10s45 def. / 10s80 def. / 10s

 

TYPE D: REPAIR

 NAMEFUNCTIONT1T2T3T4
On Repair: FixIf more than 40,000 durability has been repaired over 5 seconds, the robot repairs an additional part of their durability.7k10k30k60k
On Repair: Fix%If more than 40,000 durability has been repaired over 5 seconds, the robot repairs an additional part of their durability.3%8%20%35%
On Mild Damage: FixIf the robot receives more than 70,000 damage within 5 seconds, repairs a portion of its durability immediately.N/A7k15k30k
On Mild Damage: Fix%If the robot receives more than 70,000 damage within 5 seconds, repairs a portion of its durability immediately.2%5%10%18%
On High Damage: FixIf the robot receives more than 100,000 damage within 3 seconds, repairs a portion of its durability immediately.10k20k50k95k
On High Damage: Fix%If the robot receives more than 100,000 damage within 3 seconds, repairs a portion of its durability immediately.5%10%25%48%
On Low Durabilty: FixWhen the robot's durability falls below 35%, repairs a portion of it immediately. Cooldown: 20 sec.N/A10k20k35k
On Low Durabilty: Fix%When the robot's durability falls below 35%, repairs a portion of it immediately. Cooldown: 20 sec.2%5%10%18%
After PhaseShift: FixWhen the robot emerges from Phase Shift, repairs a portion of its durability immediately.2%5%10%18%
On Kill: Fix%When the robot destroys an enemy robot, it repairs a portion of its own durability immediately.2%5%10%18%

 

TYPE F: SHIELDS

 NAMEFUNCTIONT1T2T3T4
On Low Durability: AncileWhen the robot's durability falls below 30%, activates Ancile. Cooldown: 20 sec.N/A16k25k60k
On Low Durability: AegisWhen the robot's durability falls below 30%, activates Aegis. Cooldown: 20 sec.N/AN/A20k35k
On Low Durability: AbsorberWhen the robot's durability falls below 30%, activates Absorber. Cooldown: 20 sec.N/AN/A1s2s
On High Damage: AncileIf the robot receives over 150,000 damage within 5 seconds, activates Ancile.40k90k130k210k
On High Damage: AegisIf the robot receives over 150,000 damage within 5 seconds, activates Aegis.20k40k75k140k
On High Damage: AbsorberIf the robot receives over 150,000 damage within 5 seconds, activates Absorber.N/A1s2s3s
On Mild Damage: AncileIf the robot receives over 70,000 damage within 5 seconds, activates Ancile.8k20k30k60k
On Mild Damage: AegisIf the robot receives over 70,000 damage within 5 seconds, activates Aegis.N/A15k30k45k
On Mild Damage: AbsorberIf the robot receives over 70,000 damage within 5 seconds, activates Absorber.N/A1s1.5s2s
On First Hit: AncileAfter your robot receives damage for the first time, activates Ancile.12k20k40k90k
On First Hit: AegisAfter your robot receives damage for the first time, activates Aegis.12k20k40k60k

 

TYPE AC: ARMS

 NAMEFUNCTIONT1T2T3T4
Imitating Rocket ShooterRange: 350m; AoE: 10m; Ammo: 30; Shot interval: 0.1s; Reload interval: 10s (8s at T4)N/AN/ADmg: 450Dmg: 780
Imitating Rifle ShooterRange: 800m; Ammo: 10; Shot interval: 1.5s (1s at T4); Reload interval: 10sN/AN/ADmg: 2800Dmg: 4200
Target-seeking Minigun ShooterRange: 500m; Ammo: 50; Shot interval: 0.2s; Reload interval: 20s (10s at T4)N/AN/ADmg: 450Dmg: 720
Target-seeking Cannon ShooterRange: 500m; Ammo: 13 (15 at T4); Shot interval: 0.5s; Reload interval: 6s (5s at T4)N/AN/ADmg: 900Dmg: 1440