That one guy7 年前First off, I have to agree that the fake covers are pretty ugly, except in urban maps like dead city, power plant and shenzhen, but they would look better with some crater looking textures under them as if they were dropped from an interstellar Battlecruiser for tactical purposes, as it stands it looks like they just teleported there. For other more rural maps I'd love to see more natural looking covers than the giant metal slabs.
Also, my thoughts on the game modes. My personal favorites are Domination, Team Deathmatch and FFA. Perhaps by lumping Domination/Beacon Rush and TDM/FFA you can create 2 main ques for anyone not using custom match. If I was you I'd scrap king of the hill for now, but that's me. Additionally, as much as I enjoy the fast paced gameplay of Beacon Rush, I find it completely killed the effectiveness of light bots(which will lead into my last thoughts.) In Domination I can still somewhat effectively capture beacons with them.
I've put this idea in the play store review already, but I'll drop it here too. Next time you release new bots please consider creating some legless hovering bots, treaded tank bots, wheeled bots, and six-legged bots. The uniqueness of those bots would be EPIC.
As my final suggestion, PLEASE increase the hit points and speed of the light bots, give people a reason to use them. Personally, I love my idea of making them very fast/hard to hit harassers, that could take out a close ranged Leo in one on one combat by simply closing the gap and dancing around it unloading it's salvo. Which is something I used to be able to accomplish before all this extra damage hit the battlefield. I feel Destrier should have the hit points of the current Gepard, and the Gepard should be powered up accordingly, as with the rest of the light bots. I also think that the Cossack should gain much better speed. Looking at him, he should be able to run at about 64km/h at level 8. When you consider his big brother Rogatka can outrun him it's just wrong.
I know I said that was my final suggestion but...
Some cool thoughts for new weapons and abilities I recently had. Abilities: Orbital link canon, mine drop(which persist even after your bot is destroyed) , cruise missile, repair drones, attack drones, emp blast, anti-smart/dumb missile laser, overcharge(divert all power to weapons to increase fire rate, while stopping the bot temporarily)... As for weapon ideas: Shock rifles(which temporarily lower energy shields), microwave beams(that temporarily slow enemy bots), cluster grenades(which damage a large area, magnetic rail guns(which punch holes through robots, damaging any caught behind), etc...
As a fun thought I have been thinking about actual melee weapons joining the game some day. Like a large chainsaw, hydraulic spear, giant ginsu blade, etc. It might be difficult to implement melee weapons but I figured I'd let you know my thoughts.
Remember Devs, these are just my ideas on how to keep everyone happy and make this already amazing game into a better game.
Keep up the good work, and please remember, keep the game pay to advance quicker and have more unique bots, not pay to win. =}
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