War Robots
ユーザー情報

DataMeister

ID 3ZKRSI
コメント
DataMeister6 年前

I'm for the graphics improvement on Android. When I first started playing the game I remember some of the maps had sunshine (instead of all clouds) and the bots would cast shadows on the ground. It added a nice dimensional effect. Then they removed it and made everything look overcast and more bland. So here we are after 2 years of mobile phone improvements and the game still looks worse than it did when I first played it. Crazy.

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DataMeister6 年前

Would respawn cool down be like if you eject early then you get a cool down of 5 seconds, but if you get killed then no cool down required? A universal respawn cool down might work for most modes except beacon rush. It would probably kill that mode.

Regardless, if you were ambitious and wanted a fancy way to present the cool down, it would be awesome if you animated the pilot ejecting up into the sky, seeing the battle from above, then dropping down in whichever bot he chooses.

On a different note, I think with King of the Hill you need to reduce the reward points slightly for sitting on beacons. I keep seeing these guys running around in dash bots with almost no damage points getting the top gold. Maybe you could come up with a way to balance the damage and beacon sitting so someone with mid range totals on both would actually rate as high or higher than an exclusive beacon sitter.

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DataMeister6 年前

Just to kick off the reporting system look into 2QFLF1. I don't know how he could be down in Expert III sporting two full hangars of L12 and some MK2 weapons. (4 Bulgasari, 3 Hachai, 2 Inquistors, and a Carnage).

The only reason I noticed was because in the Domination game I played just minutes ago the Red team ran all over us, grabbing 5 beacons early and not giving them back. The game obviously ended quickly, but this 2QFLF1 guy scored double what almost everyone else scored.

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DataMeister6 年前

I think you are getting at the real problem with War Robots and that is feature creep.

When I first started playing over two years ago I was hooked because it was a simple game that could be played in 10 minutes or for hours on end. The old days where we could swap out the hangar for low end or mid range bots and have a decent match made the game so much more fun. These modules will be just another layer of unnecessary complexity to try and fix an unbalanced game which they broke with the league system and dash bots.

Recently it feels like a game of keeping up with the Joneses and too much hassle just trying NOT to be fodder for the big spenders (of time or money).

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DataMeister6 年前

"""First, we want to try them on the test server, collect your feedback"""

"Going by dash bot, shocktrain, spectre; all feedback will be ignored."

No kidding. I wonder how many people actually recommended they nerf the dash bots while still in testing (like me). I think almost any one of my suggestions would have balanced them within the game, but they basically ignored it and left them overpowered.

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DataMeister6 年前

Mountain man - I think you nailed it. The main appeal of the game when I first started was the simplicity. Like side scrollers of the 80s. You could play it for 10 minutes or 2 hours when you didn't want something complicated. Now it is feeling like a chore to keep up.

Battle of Titans shows promise. Maybe it will be able to keep that simplicity over time.

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