
Well, I think it’d be best if the matchmaking system checked average damage/beacons acquired ONLY. That way, both skill and hangar level are taken into account. High total damage is a sign of either high skill level or high gear level. It does all the math. Beacon Runners get a chance too. Perhaps that every beacon captured is converted into 125,000 damage. (Numbers Pending.) That way, someone with a match level of 880,000 won’t be matched with 229,000. I have to emphasize that this formula does all the work by accounting for both skill and gear. Anywho, who wants to send this to Pixonic?
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