War Robots
User info

Valkyrja

ID NAYY5A
Comments
Valkyrja6 years ago

Regarding respawn cooldown, it's not practical in Beacon Rush mode. When enemies are near your beacon the robot you send could be fried in just a few seconds after you have sent it, and you near to send another one before the beacon is taken. With respawn cooldown, Beacon Rush mode would lose its meaning. Also, please remove confirm button when switching robots, it delays a lot of valuable time. That a one or two seconds of delay could cost a beacon and the battle in Beacon Rush mode.

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Valkyrja6 years ago

Additional clan exclusive benefits: 1. special maps for clan vs clan matches, not necessary 6 vs 6; 2. Additional rewards for team up matches, per match, and per month.

Clan filter: not necessary, as sometimes exception applies.

In clan trading: not a good idea, as players would find a way to have multiple accounts and get many high level weapons in a short period of time.

Communication: do not add voice communication due to cyber bullying and connectivity. If you do, please allow players to disable the function.

Teammate HP bars: too much information and bars in the screen. Unless players can disable it.

Thanks for your hard work

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Valkyrja6 years ago

Module is a very interesting idea, but not all your current concepts fit the gameplay. I would say, modules should only boost robots' own status, and NOT giving enemies status (e.g. Energized ammo, Death mark, etc). I believe those status would really, but really piss of the majority of the players, more than you think.

I have a few module ideas, maybe you can take into consideration.

Emergency kit: passive, activates when HP is in critical, repairs damaged leg, recovers HP, speed up reload, etc. Each can be an individual module;

Hyperdrive: active, teletransport to any spot on the map within certain range;

Energy Ammo: passive, allow kinetic weapon bullets go through energy shield (maintaining extra damage to physical shield);

Power Ammo: passive, allow kinetic weapon bullets pierce through physical shield (maintaining extra damage to physical shield);

Heat Treat: passive, laser weapons (e.g. Gekko, Zeus, Flux, etc.) heats up target surface and deal more damage over time. The longer, the heater, the more damage;

Anti-Projectile Drone: passive, shoots down incoming missiles that require previously lock (e.g. Spiral, Hydra, etc.)

I think other than repair and recover, and boosting robots parameters (increase HP, speed, firepower, etc), Module should go with the direction of countermeasure to maintain paper-scissors-rock WR game characteristics. If a rock (robot) is weak against paper (weapon), it then can bring scissors (module) to the war.

Thanks for your hard work

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Valkyrja5 years ago

Please update this data sheet to current game version [5.1]. Fenrir, Loki, and Tyl are not included in the current data sheet [4.5). Thanks

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Valkyrja5 years ago

Thanks for the support :) Sadly, we players could suggest the best game design but Pixonic simply doesn't listen :(

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Valkyrja5 years ago

I'm going to save all my criticizes and leave only suggestions.

Passive modules: buy it with gold at a reasonable price is fine, but when it comes to upgrade cost, it shouldn't be more expensive than weapons and robots.

Active modules: the idea of Power cells source isn't good enough. You can keep the current idea of "getting Power cells from Battle Rewards and buy it with gold (again, at a reasonable price)", but you need to give at least 1 free Power cell to each module when players go into battle. Even I don't have any Power cell in my inventory, all active module must be usable at least once during the battle.

Additional suggestions: with so many items to upgrade, you need to 1) make at least 3 slots for upgrade, 1 for module, 1 for weapon, and 1 for robot, all at the same time; 2) you need to increase silver income if you want to have every price so high.

Remember, gaming addiction only happens when players see the hope. When you take away all the hope players possibly have, that's the moment they leave the game.

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