This guide is made by our friends at War Robots University. Be sure to check them out if you're looking for more!
This guide is a companion to Flanking Maneuvers. Here we will focus on moving Inquisitor into strong positions for your team. You are a deadly combination of firepower, mobility, and stealth — but you do not have shields, so you need to learn how to outmaneuver and surprise your enemies.
Inquisitor may look like a Lancelot, because of the single heavy and two medium hardpoints. If piloted the same way, however, it is easily destroyed. Instead, we recommend thinking like a Stalker or Carnage pilot — get in for a big hit, and use your unique ability to get out!
Much of the series to this point has focused on getting there, but Inquisitor is a little different. His special abilities are combined: when the robot jumps, he enters Stealth mode for ten seconds (five aloft and five on the ground). This ability is not intended for travel — it’s intended for arrival or departure. In between, the massive firepower is for destruction.
In this video, Inquisitor walks from spawn point BRAVO on Power Plant toward ECHO, hoping for a critical early capture in Beacon Rush mode. Facing a bunch of newly spawned enemies, Inquisitor’s ability keeps it alive long enough to hold the beacon until help arrives.
Destroy and disappear
Liberating and capturing beacons is different depending upon the mode of War Robots you are playing. In Domination mode, because your enemy can not respawn at a beacon where they have been destroyed, there is sometimes a very long period of time for you to relocate, recharge, and take cover. War Robots University recommends utilizing Inquisitor to clear enemies from difficult positions, as it is relatively safe to jump into beacon areas. Beacon Rush mode requires a different approach, and Inquisitor really shines here. Many pilots use a Stalker, Gareth, or Kumiho as a “sacrifice robot,” capturing a beacon in order to die and spawn a heavy hitting Lancelot or the like. But with the Inquisitor, one can deal massive damage and escape using stealth mode, so it is possible for it to grab a beacon and exit without being killed. Perhaps your teammates will even assist by spawning on the seized location!
Inquisitor is, according to our research, unparalleled among all robots in its niche — a niche we’ll call it “destroy and disappear.” Dash robots are good at it too, of course, but Inquisitor literally vanishes from the enemy’s target locking for ten seconds. As our colleague pointed out, it can work in reverse order, too. We prefer the former approach, a “live to fight another day” philosophy, but feel free to “disappear and destroy!”
Here’s an example sequence. Like Hover, the U recommends bringing the Inquisitor late in the battle, when the enemy is weakened and spread across the territory. Note Kwahhh taking the center beacon without much help. Inquisitor is fully charged; the plan is to descend on Kwahhh, liberate ECHO, and roll out to the left side getting cover as soon as possible.