Advanced Tactics

[3.4] Warning: Heat Wave. Ember Guide

by Ol’ Pappy - 8.12.2017

Author: Ol' Pappy

When Jim Morrison of The Doors sang, “C’mon baby light my fire” back in 1967, he certainly wasn’t thinking of War Robots. But with the introduction of a new heavy flame-thrower, many players are now singing the praises of the devastating Ember.

By now, Ember is a mainstay of many hangars thanks to ability to inflict high damage and to penetrate both energy shields and hard shields.

With a range of 350 meters, and the ability, at Level 12, to deal around 147,000 damage over 10 seconds of continued firing, Ember is a tremendously powerful close range option for many robots that, until now, were mostly confined to mid-range or long-range gameplay.

Since Ember is a heavy weapon, its use is limited to the following robots: Boa, Butch, Carnage, Fury, Golem Lancelot, Leo, Natasha, Schutze, Rajin, and Vityaz.


Ember: general tactics

“There’s nothing as hot, as a slow burning fire”

— The Skydiggers, Slow Burning Fire

So let’s get one thing straight, right off the hop. Using Ember for the first time might make you feel as invincible as the Human Torch. You might get a burning desire to fly around the battlefield, rushing headlong at opponents with both fuel cylinders roaring with Ember’s flames.

I’ll admit it’s fun as hell — but only if you have a death wish. Because Ember is a slow burning fire, not a nuke blast. It takes time to melt metal, and it takes even longer if the red is hovering around the edge of the 350-meter range.

While Ember doesn’t seem to have the same dispersal effect of say, a Thunder — which has a clearly defined spread of pellets that deals more damage the closer it is to an enemy — the heavy flamethrower does seem to miss target somewhat at maximum range.

In fact, when the target is moving, Ember’s flames seem to trail behind targets, causing some of the damage to miss target completely.

Because of this effect, I often lead my targets when facing fast moving, or jumping bots like Griffins and Rogatkas. By aiming just in front of the reds, you will hit them and cause more damage.

It’s this tendency to miss target at maximum range that makes Ember primarily a close-range killer. Often, the best move is the charge at your enemy — especially if you are using a fast-moving bot.

When it comes to such charging attacks, Carnage and Lancelot are the optimum bots to use. But each presents a high-risk reward scenario. For Carnage, dual Embers is a monster build — but with only 114,000 health at Level 12, Carnage is paper-thin. You must play Ember Carnage as an ambush bot. Try to just rush blindly at a Griffin or Dash bot, and it will end badly for you.

The Lancelot’s rush ability also allows you to close distance fast. But Lance’s Achilles heel are splash weapons. So you will want to use great caution to be sure that your enemy isn’t waiting with Orkans and Pinatas. If you run a Lance with Tarans and Ember, then it’s best to stay back between the 320-meter and 350-meter range.

Now, a caveat — I play in Champions league, and I honestly can’t even remember the last time I saw a Schutze or Vityaz during a game, other than people trolling. But I imagine at lower levels, a Vityaz with Ember and Magnums would be a real beast. The Vityaz’s relatively high health and so-so speed, combined with the relentless fire of Magnums, which need no reloading, would likely carve a swath through lower tiers.


Ember on Inquisitor

“Smoke on the water, and fire in the sky”

— Deep Purple, Smoke on the Water

Just like cookies go with milk… and like Sonny goes with Cher… and like hair metal goes with hair spray, Ember was literally made for another new entry into the game — the Inquisitor.

Don’t believe me? Then believe War Robots’ own developers, who have created loading screens showing the stealthy behemoth jumping into battle with Embers blazing.

I’ve tried a few different builds, but Ember and Tarans seems to work best. This keeps me out of Orkan range, and the plasma also penetrates Haechi and Carnage shields. But keep in mind, your stealth only lasts five seconds after landfall. So don’t linger out in the open, unless you want your Inquisitor reduced to nothing more than sparks and melted steel.

Sometimes, when facing enemies hiding behind walls, it’s best to aim just to the side of the wall. The Ember has a bit of a “splash effect” in that, the edges of the flames seem to extend a few meters on either side of the main flame column. That means you can still damage enemies when they are hiding behind walls — as long as they are close enough to the edge of the wall.

Ember Orkans can also cause major damage, but it’s dangerous getting with range of splash counter fire. So use caution when running Ember-Inquisitor; your stealth jump doesn’t make you invincible!

Ember on Boa, Golem, Natasha and Leo

"Fight fire with fire
Ending is near"

— Metallica, Fight Fire With Fire

I grew up in the eighties, and back in the ripped jeans and mullet days, I was a huge fan of Metallica, especially their Ride the Lightning album. “Fight Fire With Fire” is still a favourite of mine, and I sometimes find myself humming to it when I suddenly find myself facing another Ember-equipped bot — especially if I am running robots such as Boa, Golem, Natasha, or Leo.

Each of these bots carries plenty of firepower, and in the case of Leo and Boa, huge health reserves as well. And yet, if you try to “fight fire with fire” you will come away at best maimed, and at worst, fried to a crisp.

In this new age of energy shields, hard shields and special stealth and hover abilities, bots with no special protections or abilities will soon find themselves in the scrap heap. Leo is a great example — an Ember-Magnums build sounds great in theory — until you run head first into an Ember-Tarans Lancelot.

At lower levels, where there should be fewer premium robots, then Boas, Leos, Natashas, and Golems, equipped with Embers and plasma, would certainly be effective.


Ember Fury and Raijin

“Goodness gracious, great balls of fire!”

 — Jerry Lee Lewis, Great Balls of Fire

If you really want to make the reds quake, then roll a triple Ember Fury.  There’s nothing like hiding around a wall and have enemies storm at you, only to run head-on into a triple wall of Ember flames.

With triple Embers, you will swear the game is glitching — that’s how fast three flame-throwers can kill enemy robots. The trouble is, Fury’s massive hit zone and slow speed make it a bit of a suicide build with Embers — after only a couple of clashes, you will likely be dead.

The same goes for Rajin. When Rajin enters Bastion mode, its weapons gain a 30 percent boost in power. But it also must remain stationary, which turns it into a bit of a sitting duck. If you want to roll an Ember Rajin, I suggest giving up one of the Embers in favour of the Ancile shield. It will save your hide when being hammered with splash weapons. And with Ember’s five-second reload, you are only vulnerable for short stints when reloading.


Ember Butch

"I have only one burning desire
Let me stand next to your fire"

— Jimi Hendrix, Fire

After trying all these builds, my favourite Ember pairing is the bad boy of the Wild West, Butch.

Ember was tailor-made for Butch, which can carry four hard point weapons. After testing all the long-range options, I settled on a build that use two Zeus for mid-range fighting, and two Embers for knife fighting.

This build is especially great for maps like Canyon, Springfield and Yamantau, where you can wear down opponents with Zeus long before they try to close distance. On many occasions, the reds won’t even realize you have a pair of Embers waiting for them. They will see your Zeus, get greedy, and charge you — and run straight into two streams of fiery death.

Bottom line

Ember is a great addition to the arsenal of heavy weapons. It finally allows larger bots to brawl (particularly since Thunder was nerfed recently, making it largely ineffective at top tier levels), and allows players to take-on — and often defeat — otherwise heavily shielded bots .

So what’s stopping you, pilots? Grab some Embers and spark them up. As you watch your enemies weep, feel free to sing along to the immortal words of KISS:

“Feel my heat takin’ you higher,
burn with me, Heaven’s on fire!”


Sign in to comment

Epicteen213last year

Hellroach, Ember is explosive and automatically goes through the physical shield

Naval Shanklast year

Hey is there any moderator ? I think there's a bug in ember in some phones

Hellroachlast year

When facing a Raijin with an Ember, keep in mind that the Shields are two plates with a small gap between them. The Ember will slide right between them with minimal damage soaked by the armor if aimed at the center of mass from the admittedly scary front. Take it from a seasoned Ember user, Lancelot’s go down a little slower than Raijins do if the extra second to carefully center your recticle is taken. It’s hilarious to see the massive health bars disappear while their armor remains intact. With the Raijin, either attacking or piloting, remember that exiting Bastion mode while hosing or being hosted by an Ember is better than entering thanks to the change in the Raijin hitbox placement, forgoing the simple truth that static defense against this flamethrower is less effective than mobile defense. Ember can’t reach around corners like the Shocktrain, and it’s easy to blind or be blinded with the bright stream of fiery death, allowing the defender to slip away as the attacker tries to keep a steady stream of literal fire on his/her target. Ember cooks everyone quick, but with quick wits and an y on your surroundings, it’s easy to outmaneuver on both sides of the nozzle.

Hellroachlast year

TJ, Short answer: cosmic lucky dice roll and grinding. Longer answer: Grind, grind, grind, grind your way to China and out to Mars. That’s pretty much how I got mine. I’ve only got one Ember, and I received that fairly early in the Component fiasco before the Component list became so clogged. My Raijin I’ve had for nearly six months, and with a MBT mindset with it, I obsessed with getting it and my loadouts for it Competitive for Gold League while I could. I entered the Diamond League a few months back, and while my Raijin is still able to knuckle down with most opponents, the relatively slow speed and high hit points with the fairly defensive choice in Ember/Ancile means it’s my Last-Ditch/Do-or-Die bot. I would be using my Fury still instead, it having been my Doom Spider’s predecessor, but the major height discrepancy which means a bigger hit box left my poor Fury in the Hangar, especially with these whippersnapper Dashbots running giggly circles around it. Even my Ancilot is more nimble than my Fury, and slightly lower, meaning that coupled with its impressive frontal armor it edges out any offensive power the Fury had over it, including the new weapons coming out.
Now, if you’ve not the patience, or obsessiveness, for simply grinding away until you can upgrade into competitiveness, a FEW charitable donations to Pixonic for Gold will quickly close the gap. I admit to spending real cash on the game, but I did keep in mind that it was JUST A GAME!!! and not something I really had in mind to occupy a definitive portion of my budget. I doubt my explanation feels welcome, nor seems very well written, but remember priorities. Mine was to keep myself semi-competitive enough for enjoyable gameplay, but to not let the game consume me. I hate to think that spent more than $1000 on this game over the roughly eight or so months I’ve had it, but that’s just me. Decide how much the game matters to you, and play/grind/buy accordingly.
This is Hellroach, signing out.

MK3last year

Matthewthecowboy, I'm with you bro.
I have no ember or anything you buy with components.
If I get any in the next ten years i'll tell you.

TJlast year

Pyrotech442, No, ember is not that pro,I hav it and I got so rekt by fury triple trebuchet

TJlast year


Hellroachlast year

Yeah, the Ember is a very nice weapon to have, or a terror to face. I’ve got one equipped on my Ancile Raijin, and with my Raijin at lv9, I can cover distance with surprising speed, and roast many unsuspecting enemies to my team’s satisfaction. However, despite having several other, faster, possibly more effective heavy slot bots in my hangar, I keep my Ember on my Raijin because it makes a great “Last Stand” set up for nearly every match I enter. With a Lv9 bot, weapon, and shield, it takes at least two heavy hitters focused entirely on me at close range to destroy my bot before I can inflict heavy casualties, and with the slight adjustment to targeting on Raijins when entering or exiting Bastion mode, I can avoid a large amount of the incoming heat. As of the current stats for the Ember, it is best used for either early kills, “clearcutting” the Reds so to speak as your team moves into good positions, or late in the game as a “Do-or-Die” gambit, like with my Raijin. Even if I’m destroyed, I’ve often killed at least one bot and heavily damaged another, so my death is well spent for my teammates.

Hollow Hunterlast year

I might start buying ember components with my workshop points, probably better than the rhino anyway, lol. It'll probably get nerfed soon so I'm gonna wait and see before I start buying.

AS4407last year

im collecting those components 3 months lol

Matthewthecowboylast year

i aint got no ember
aint got none of that cool stuff
just a poor REAL LEGIT player who buys nothin..

Pyrotech442last year

Ember penetrates all shielding, which is just too much. Plus, it beats the new redeemer, and even that needs to be nerfed. It can take out ancilots that sacrifice firepower for useless shielding. Nothing should be able to penetrate all shields. Either make a new shield class, make physical shields block the ember, or at least nerf it by 5%.

Miscanthus 2 years ago

Sounds like a fun weapon. Too bad the majority of the player base will never see one. Please work on making premium weapons more accessible.

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